Earth-to-Mars: a VR Serious Game for Leadership by eLearning Studios
Earth-to-Mars claims to be the first of its kind in the executive learning space, allowing leaders to test themselves in formidable situations. Departing from the background presumption that leaders work in challenging circumstances — staying focused under pressure, dealing with complex and conflicting priorities, and pivoting when needs require, the game uses Virtual Reality to simulate such pressures in a learning experience.
The game is designed for two-player interaction: while one player experiences the Mars-base environment in VR, their partner runs Earth’s Mission Control using their tablet’s interactive ‘Mars Manual’ to provide critical guidance. During their mission, the players will encounter and navigate a number of incidents requiring them to inform, collaborate and negotiate in order to resolve serious challenges.
Image credit: Earth-to-Mars by eLearning Studios
The game is designed for two-players connected wirelessly. One player experiences the Mars basecamp in virtual reality, the other runs Earth’s Mission Control using an interactive tablet. Gameplay is estimated to take 30-45 minutes.
Earth-to-Mars challenges executives in a similar way to how Mission Control was trained in the Apollo Missions. Mission Control practiced rigorous simulation training. The Simulation Supervisor would throw problems into the routines to test Mission Control’s ability to adapt. In this way, they improved their ability to talk fast, think fast and be prepared for emergency. Similarly, Earth-to-Marspairs up executives to test their communication skills, problem-solving strategies, and coping with stress.
Earth-to-Mars is a leadership skills game for helping executives, professionals, and leaders be more effective in their day job. The VR game lets executives explore in a neutral (non-work related) environment their reactions to stressful conditions. The game specifically explores: Dealing with the Unknown (Ambiguity), Recovering from Failure, Communicating Under Pressure, Exploring Empathy, Negotiating in the Moment, and Learning Awareness.
eLearning Studios’ client teaches executives globally in many industries. They needed one solution that would be flexible for these needs and concluded that VR in a learning context would be novel for this audience, which gave the developers the backdrop for a variety of challenges so that different skills can also be explored: perseverance, problem-solving, decoding schematics, physical disorientation, etc.
Basecamp Info – Image credit: Earth-to-Mars by eLearning Studios
Cryo Room Pre-Game Mode – Image credit: Earth-to-Marsby eLearning Studios
Life Support Pre-Game Mode – Image credit: Earth-to-Mars by eLearning Studios
Maintenance Pre-Game Mode – Image credit: Earth-to-Mars by eLearning Studios
Rover Bay Pre-Game Mode – Image credit: Earth-to-Mars by eLearning Studios
Science Lab Pre-Game Mode – Image credit: Earth-to-Mars by eLearning Studios
Power Room in Game Mode- Image credit: Earth-to-Mars by eLearning Studios
Control Center in Game Mode- Image credit: Earth-to-Mars by eLearning Studios
The game relies on an “escape room” reward system. Leaving the Mars base is the end of the game. Its reward is an exciting fly over the Mars base. During the game’s three challenges, there are different rewards. Some feedback is negative (run out of oxygen), other feedback is neutral (game’s AI character steps in to help), or feedback is customized to the players as in the “negotiating the in the moment” where any answer is accepted. A postgame debrief includes detailed application questions to workplace.
Image credit: Earth-to-Mars: a VR Serious Game for Leadership by eLearning Studios
Author: Eliane Alhadeff