Games for Change seeks an organized, proactive, and team-oriented Operations Manager to provide support on the day-to-day operations that help G4C headquarters run smoothly. This candidate will not only maintain … Read more
Games for Change seeks a part-time Community Manager to cultivate the community presence of G4C and oversee our online communications. This person will report to the organization’s President, and work … Read more
(This is a cross-post from Edutopia.) By Matthew Farber, Ed.D. Can designing games about real-world issues teach students empathy, systems thinking, and design thinking? After organizing a series of game … Read more
Donate once, support 7 game-related charities from now through September 24 We are proud to be a part of One Gamer Fund, an initiative to benefit seven game-related charities that support … Read more
I was recently asked to write an article on the ethics of gamification for the ACM’s student publication XRDS. Here it is! It should download a PDF. I would love to hear your thoughts 🙂
It has been weeks since I last spoke about narratives and stories. I just wanted to pass a thought by you that fits in nicely with my stuff on Narrative Atoms and to set you a challenge. I saw a great article thanks to Rob Buchol that had something very similar – 2 sentence horror stories.
This fit in brilliantly with something I had done recently, so got me to thinking. How much story can you fit on a post-it note? How much text do you need to create a story in the minds of your users/readers?
And that … Read the rest
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr Use games in physical places to form habits. Summary This chapter is about how alternate realities can help us adopt the daily habits of the … Continue reading Readalong: Reality is Broken, Ch 10 – Happiness Hacking
The post Readalong: Reality is Broken, Ch 10 – Happiness Hacking appeared first on Yu-kai Chou: Gamification & Behavioral Design.
(This is a cross-post from Gamesandlearning.org) Nearly 1,000 developers, educators, researchers and influencers – a record number — attended this year’s Games for Change Festival in New York City. One … Read more
By Sara Cornish Last month, I proudly represented Games for Change at UNLEASH Innovation Lab, the first-ever convening of 1,000 public and private sector leaders from 129 countries to tackle … Read more