The Business Case for Octalysis Commentary

Octalysis at Work Applying the Gamification Framework to Real-world Business Challenges A Commentary By Gal Rimon, Founder & CEO of Centrical Earlier in my career, I was deeply involved in Business Intelligence (BI). It occurred to me that BI is really good at determining what an organization should do next but offered no insight into … Continue reading The Business Case for Octalysis Commentary

The post The Business Case for Octalysis Commentary appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: https://yukaichou.com/workplace-gamification/the-business-case-for-octalysis-commentary/Read the rest

We’re Hiring: Festival Production Coordinator

Games for Change (G4C) is looking to fill the role of Production Coordinator for the 2020 Games for Change Festival. The Coordinator will work on a 3-person team that handles every aspect of Festival logistics and production, including scheduling, volunteer program for the festival, programming, registration and outreach efforts, website management, and staff/asset coordination.

Responsibilities:

  • Supporting the Festival Producer and Executive Producer with information/database management, particularly as it pertains to speaker and session information
  • Recruit, train, and supervise volunteers for the G4C Festival. This will require a magnetic personality and reliable communication with hundreds of volunteers via email and in-person
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Mini Case Study of FOREST

Another mini-case study, FOREST. At its core is a gamified timer to decrease distraction from your mobile phone. In 2015-2016 this simple concept of “Don’t use this device or your plant will die!” was voted Google Best App of the Year. In 2018 it was nominated for Best Social Impact App and 2018 it was … Continue reading Mini Case Study of FOREST

The post Mini Case Study of FOREST appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: https://yukaichou.com/chou-musings/mini-case-study-of-forest/Read the rest

Finalists and Winner of the Octalysis Prime Item Design Challenge, February 2020

The Item Design Challenge, 2020 It was time to add new items to the Octalysis Prime store to make the gameplay better for new and endgame users alike. So, what did our members come up with in our latest Octalysis Prime Design Challenge? This was another great group of Octalysis Prime Design Challenge submissions making … Continue reading Finalists and Winner of the Octalysis Prime Item Design Challenge, February 2020

The post Finalists and Winner of the Octalysis Prime Item Design Challenge, February 2020 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: https://yukaichou.com/gamification-examples/finalists-and-winner-of-the-octalysis-prime-item-design-challenge-february-2020/Read the rest

Design Ripples: The Daily Quest List on Octalysis Prime

This post is about how a small design decision to help new and Onboarding members created ripples for Endgame players on the Octalysis Prime Island. If you’re unclear on what certain terms are, try going to octalysisprime.com or referring to the OP Wiki. An endgame user raises a question and provides a possible solution… Iñaki … Continue reading Design Ripples: The Daily Quest List on Octalysis Prime

The post Design Ripples: The Daily Quest List on Octalysis Prime appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: https://yukaichou.com/gamification-analysis/daily-quest-design-octalysis-prime/Read the rest

If You Love Gamification You Should Love This from Gustavo Tondello!

I don’t often promote other people, I’m a selfish git like that. However, the work of Gustavo Tondello at Gameful Bits is some of my favourite in the industry. His PhD research is some of the best I have seen, mixing well research data with practical application (and yes, he did work with my User Types, but that is only part of why I like his stuff!)

Anyway, he has started a new venture that should be of interest to anyone in the industry. For a small monthly Patreon fee, he will be creating in-depth articles and reviews based on … Read the rest

Badges in Gameful Design: How users perceive them and how are they motivational

This is a guest post by Gustavo Tondello, Gamification Research and Consultant, who is creating a new offer a new type of service for gamification professionals. He will publish weekly summaries of research articles (or even some original articles of his when time allows) in a format that intends to help professionals quickly understand and … Continue reading Badges in Gameful Design: How users perceive them and how are they motivational

The post Badges in Gameful Design: How users perceive them and how are they motivational appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: … Read the rest

How to Use Music to Gamify Productivity

This is a sample from a daily blog I write for premium Octalysis Prime members, sharing practical and immediately applicable information related to gamification and behavior design. In other words, a daily blog for OP inspired by James Altucher and Seth Godin and others with a daily writing practice.  You’ve probably noticed background music and … Continue reading How to Use Music to Gamify Productivity

The post How to Use Music to Gamify Productivity appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: https://yukaichou.com/behavioral-design/how-to-use-music-to-gamify-productivity/Read the rest

Martín Villegas Wins the Octalysis Prime & Food Heroes II Design Challenge

Martín Villegas Food Heroes II Octalysis Prime & JUCCCE Design Challenge (WINNER) from Yu-kai Chou (yukai@yukaichou.com) In a tough field for a difficult challenge, Martín emerged the Winner of the latest Octalysis Prime Design Challenge and will eventually be headed to Shanghai to work with the Food Heroes team. To see the Design Challenge details … Continue reading Martín Villegas Wins the Octalysis Prime & Food Heroes II Design Challenge

The post Martín Villegas Wins the Octalysis Prime & Food Heroes II Design Challenge appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: https://yukaichou.com/behavioral-design/martin-villegas-wins-the-octalysis-prime-food-heroes-ii-design-challenge/Read the rest

Speakers, Draft Program Up For Serious Games Conference

Image credit: Serious Play Conference

Check out the more than 80 sessions, line up of speakers for Serious Play 2020! Choose sessions from any track to learn about how serious games and VR simulations are changing education and training.
Speakers will dissect programs they’ve developed, explaining the challenges, to help you understand how to choose or make a training. The conference theme, “The Evaluation, Assessment and ROI of Serious Games,” will help you understand how to selector build in the tools to understand the value of your program and more about participants.

Participate in a Make a Game Workshop. Network. Read the rest