Books, Music, Advice, Return to Quality Content and Stuff

Hi all.

So, I wanted to give a bit of a life update as the site has been lacking in what I would consider “quality content”. I have had to take a bit of a step back recently for various reasons. I have been writing here about gamification for since 2011 on an almost weekly basis. At some stage, you run out of ideas! I also have just finished the new book, so needed to distract myself away from gamification a little.

As such, I have been doing more music-related content on YouTube.  Every year I try to … Read the rest

Out of the Box Gamification Ideas for the Workplace

Gamification is often used to track performance and professional development, but it can also incentivize achievements that are invisible to traditional performance metrics. With gamification, there are no unsung heroes.

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1930/out-box-gamification-ideas-workplaceRead the rest

2018 Serious Games Showcase & Challenge Finalists Announced

The Serious Games Showcase & Challenge (SGS&C) is excited to announce the 23 finalists in the business, government, and student categories for 2018! The team was so impressed with all of the submissions and really enjoyed learning and playing the games during the downselect earlier this month.

The 15 finalists in the Business category are:

  • AppClinic – Saving Lives! by Filament Games

  • Code of Aegis by the University of Houston & Tietronics Software

  • Cruzin’ by Soar Technology, Inc.

  • Fireworks, The Entrepreneurship Game by E. I. Games LLC

  • Gloob Rescue by Design Interactive, Inc.

  • HoloLAB Champions by Schell Games

  • Incident Commander
Read the rest

VR Serious Games Finding Their Way Into The Workplace

Image credit: Walmart VR training simulator for in-store associates

Following the ambitious VR-based employee training strategy disclosed last year, Walmart announced late September its roll-out plan for every US branch of its stores, totaling 4,700 locations.

In 2017, Walmart introduced VR to the world of employee training by using the technology to upgrade training at Walmart Academies nationwide, as a way to easily and efficiently prepare their managers and department heads for the challenges of retail by placing them in stressful scenarios; most notably, a nightmare-inducing Black Friday simulator.

With the huge success of that program and after one year Read the rest

Serious Games Increasingly Well-Received In The Health Economy

Image credit: VR Airway Lab by Arch Virtual

The Healthcare Industry (also called the Medical Industry or Health Economy) is an aggregation and integration of sectors within the economic system that provides goods and services to treat patients with curative, preventive, rehabilitative, and palliative care. The modern healthcare industry is divided into many sectors and depends on interdisciplinary teams of trained professionals and paraprofessionals to meet health needs of individuals and populations. Consuming over 10 percent of gross domestic product (GDP) of most developed nations, healthcare can form an enormous part of a country’s economy.

The use of Serious Games Read the rest

China’s Major Role In The Growth Of Serious Games On A Global Scale

Image credit: Play Beyond the Game exhibit at the CAFA Art Museum in Beijing

Last month, Play Beyond the Game ­- the first grand exhibition featuring Serious Games in China – was unveiled at the CAFA Art Museum in Beijing. Officially opened on September 8, 2018, it was jointly organized by the Central Academy of Fine Arts (CAFA) Urban Design College, the Central Academy of Fine Arts (CAFA) Art Museum and the China’s Culture and Entertainment Industry Association (CCEA) Game Branch. The exhibition remained on view through October 7.

Play Beyond the Game aimed to explore the combination of games Read the rest

World Mental Health Day

On World Mental Health day, I thought it was important to remind people of one thing. Mental health is not a rude term. It should not have shame or stigma attached to it. If you suffer from any kind of mental health issue, you should not feel you have to hide it.

Over the last few years, I have made no secrets of my issues and struggles with mental health, issues that have plagued me since I was 9 or 10 trying to manage school whilst being seriously dyslexic, getting no support from the school! This, I … Read the rest

New Book: Even Ninja Monkeys Like to Play Unicorn Edition (Special Price)

So, after much time wasted for various reasons my new Gamification book, Even Ninja Monkeys Like to Play: Unicorn Edition is finally available on Amazon as a paperback. The eBook will be available on Monday!

This is a much bigger book, with around 100 extra pages since the last version. Also, the majority of chapters have had some sort of update. There are some that have remained untouched, but not many!

For 1 week it will be available for the price of £12.99 (or equivalent local price), but will rise to around £15.99 after that – so if … Read the rest

Just Launched iCivics’ Serious Game To Learn News Literacy Skills

Image credit: NewsFeed Defenders – iCivics New Serious Game

iCivics yesterday announced the launch of NewsFeed Defenders, an online news literacy game created in partnership with Annenberg Public Policy Center, the folks who bring us FactCheck.org.

The Serious Game was developed by Filament Games, who has a longstanding partnership with iCivics and their mission to make civics education accessible for all.

The flood of fake news, propaganda, rumors, and advertising that often masquerade as news has made it harder than ever to separate fact from fiction. News Literacy can help students of all ages recognize the differences between Read the rest