Announcing One Gamer Fund: Support 7 gaming-related charities this weekend

Donate once, support 7 game-related charities from now through September 24   We are proud to be a part of One Gamer Fund, an initiative to benefit seven game-related charities that support … Read more

Author: Games for Change
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Ethics in Gamification

I was recently asked to write an article on the ethics of gamification for the ACM’s student publication XRDS. Here it is! It should  download a PDF. I would love to hear your thoughts 🙂

ACM DL Author-ize serviceThe ethics of gamification

Andrzej Marczewski
XRDS: Crossroads, The ACM Magazine for Students, 2017

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If the ethics of gamification are of interest to you, why not sign up to the Open Gamification Code of Ethics?

The post Ethics in Gamification appeared first on Gamified UK – #Gamification Expert.

Author: Andrzej Marczewski
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A Challenge for My Readers – Micro Story Telling

It has been weeks since I last spoke about narratives and stories. I just wanted to pass a thought by you that fits in nicely with my stuff on Narrative Atoms and to set you a challenge. I saw a great article thanks to Rob Buchol that had something very similar – 2 sentence horror stories.

This fit in brilliantly with something I had done recently, so got me to thinking. How much story can you fit on a post-it note? How much text do you need to create a story in the minds of your users/readers?

And that … Read the rest

Readalong: Reality is Broken, Ch 10 – Happiness Hacking

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr Use games in physical places to form habits.  Summary This chapter is about how alternate realities can help us adopt the daily habits of the … Continue reading Readalong: Reality is Broken, Ch 10 – Happiness Hacking

The post Readalong: Reality is Broken, Ch 10 – Happiness Hacking appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
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Global Student Challenge: Serious Gaming To Bridge Physical And Financial Supply Chain

The Supply Chain Finance Community (SCFC) has launched the 4th edition of the Global Student Challenge, its worldwide competition to find the best teams of supply chain finance students.

The Global Student Challenge is powered by The Fresh Connection and The Cool Connectionplatforms, which are web-based business simulations with a focus on Supply Chain Management and Supply Chain Finance that aim to provide real-life insight in the complexities and interdependencies of supply chains operating under uncertain and volatile market conditions.

The Challengewas established and launched for the first time in 2013. Some of the driving forces of Read the rest

GBL Continues to Take Hold, But Will Any of Us Be Here to See It Succeed?

(This is a cross-post from Nearly 1,000 developers, educators, researchers and influencers – a record number — attended this year’s Games for Change Festival in New York City. One … Read more

Author: Rob Dolen
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UNLEASH Innovation Lab: Unleashing the potential of games on UN Sustainable Development Goals

By Sara Cornish Last month, I proudly represented Games for Change at UNLEASH Innovation Lab, the first-ever convening of 1,000 public and private sector leaders from 129 countries to tackle … Read more

Author: Rob Dolen
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