Busy Busy Busy!
This week I presented an introduction to gamification and play talk at the HR Gamification Day in Madrid. It was a fabulous event, with some amazing speakers. The venue was also just incredible! A big thanks to The Key Talent for the invite. it was fun meeting up with friends old and new.
I am also speaking at Gamification Europe next week, all about failure… If you don’t have a ticket yet, go and get one now 🙂
That does mean less time to write anything good for you lovely people. Instead here are my … Read the rest
KidCitizen Screenshot – Image credit: Muzzy Lane Software
The Library of Congress announced last week the release of three new, free Educational Serious Games, all of which make extensive use of the online collections of the Library of Congress.
These “Serious Games” were developed by three organizations selected and supported by grants from the Library to create applications for use in K-12 classrooms. Each game is intended to provide young people with engaging and meaningful opportunities to learn about Congress and civic participation using primary sources from the Library’s online collections.
(For more on effective strategies for teaching with primary
… Read the rest
The GameTheory team was lucky enough to spend the last weekend of July doing what we love most: solving problems with games in entirely new ways. We were asked … Read more
Author: Games for Change
Source: http://www.gamesforchange.org/2017/11/gametheory-wins-vr-brain-jam-and-shares-insights/… Read the rest
Created with teachers and students, and aligned with standards, the Martha Madison game-based curriculum has had research at its core from the very beginning.
Funded by the National Science Foundation, Martha Madison was designed to address students’ lagging interest and performance in STEM. The game utilizes a problem-based learning approach wrapped in an entertainment-quality video game, with each game mechanic aligning with specific learning objectives and Next Generation Science Standards.
This continuing series is contributed by Saamir Gupta, who is a member of the OctalysisPrime community. Family members are the first friends that we make, our first social interaction with the world. And family is not just the parents and siblings but grandparents both maternal and paternal and their brothers and sisters and their families. … Continue reading Adventures @ FITology | #5 – The Game of Families | Alternate Reality Game
The post Adventures @ FITology | #5 – The Game of Families | Alternate Reality Game appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik … Read the rest
MyStartup is an entrepreneurship game where players try to succeed by correctly understanding the concept of effective market demand, which means that only if a demand for a product is actually backed up by a willingness and an ability to pay does demand become effective or actual in the market.
As with any new (ish) concept, gamification suffers from a great deal of misunderstanding in the public. As such people often don’t understand what they are asking for when they say “We want gamification”. To some, that might mean “We want a game”, to others it may be “We want to inject some game mechanics to help with motivation.”
This puts the gamification designer in a difficult position, because very often the first thing the client asks for, may not be what they actually want or need. I spoke about having what you want vs what you need… Read the rest