The MIT Teaching Systems Lab designs, implements, and researches the future of teacher learning.
According to the website, “all around the world, educational leaders are working to support more ambitious teaching and learning in classrooms – with less recitation and passive listening, and more active engagement and student-centered learning.”
Playful Assessment is one of the MIT Teaching Systems Lab current projects. The Advisory Board is composed by James Paul Gee, Kylie Peppler, Director of the Creativity Labs at Indiana University Bloomington, and Kevin Miklasz, the Senior Director of Data and Prototyping Lab at … Read the rest
I’ve not been shy about talking about my issues with anxiety and depression over the years. They are a part of my life and something that I am not ashamed of these days.
However, not being ashamed of them does not make them go away!
Anxiety is the biggest problem on a daily basis. A large portion of my time is spent wanting to curl up into a ball and hide from the world. cutting any and all contact with other humans. That is part of the reason that I used to love online gaming. I didn’t have … Read the rest
Rather than try to coerce you to purchase my stuff by devaluing it, I thought I would just remind you of some of the cool stuff I have on sale around here!
Even Ninja Monkeys Like to Play: Unicorn Edition
- UK: https://amzn.to/2J4d5o2
- United States: http://www.amazon.com/dp/1724017101
- Canada: http://www.amazon.ca/dp/1724017101
- France: http://www.amazon.fr/dp/1724017101
- Germany: http://www.amazon.de/dp/1724017101
- India: http://www.amazon.in/dp/1724017101
- Italy: http://www.amazon.it/dp/1724017101
- Japan: http://www.amazon.co.jp/dp/1724017101
- Spain: http://www.amazon.es/dp/1724017101
Here is a free chapter! “How to Use Narrative to Create
Gamification Inspiration Cards
You can get the gamification inspiration cards in two ways. You can buy them as a physical deck here – https://www.drivethrucards.com/product/130329/Gamification-Inspiration-Cards–Full-Colour… Read the rest
Yep, paradoxical title alert!
Recently I got into a very interesting debate on LinkedIn about the definition of Gamification. Now, I have long had my definition of gamification, one that doesn’t stray too far from the closest thing we have to a “proper” definition.
- Mine: The use of game design metaphors to create more game-like and engaging experiences.
- Proper (From Deterding et al): The application of game-design elements and game principles in non-game contexts
Whichever definition you follow or whomsoever you may ask in the industry, 9 times out of 10 you will get something along those lines. … Read the rest