Pre-exercise Survey for Agile Instructors – Results


Question
: How long have you been teaching agile project management (see the question).

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Question: Rate your expertise on popular agile methods and/or process frameworks (see the question).

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Question: In the four values stated within the Agile Manifesto (http://agilemanifesto.org/), classify in terms of difficulty of comprehension by students (see the question).

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Question: In the twelve principles stated within the Agile Manifesto (http://agilemanifesto.org/), classify in terms of difficulty of comprehension by students (see the question).

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Question: In the five values of Scrum (https://www.scrumalliance.org/why-scrum/core-scrum-values-roles), classify in terms of difficulty of comprehension by students (see the question).

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Question
: Why can some games be played over and over again, while others are a one and done? The answer to this question boil down to the game elements or game mechanics that contribute to interest in playing a game. In the perspective of an agile instructor, which set of game-based mechanics (game elements) would be most suited to motivate and bring students to reflect over agile project management within a gamified learning activity? (see the question).

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Question: In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. Within this concept, aesthetics is not only the visual elements – but the emotional responses evoked in the player. In the perspective of an agile instructor, which set of game aesthetics would be most suited to motivate and bring students to reflect over agile project management within a gamified learning activity? (see the question).

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