To better understand the problem and the most suited solution three surveys are being conducted.
Pre-exercise Survey for Agile Instructors
The first survey is a pre-exercise survey for agile project management instructors regarding the subjects on agile project management they would like to see gamified. After the analysis of such data, the two gamified learning activities were implemented and will be tested in the real world by agile instructors.
The design of the pre-exercise survey follows the most relevant points within the “Chapter 4 – Critical Questions for Creating an Interactive Learning Event” from the Karl Kapp book “The Gamification of Learning and Instruction Fieldbook”. Within my research this is the most refined and complete guideline to design gamification of learning.
Post-exercise Survey for Agile Instructors
The second survey is a post-exercise survey to collect the experiences of the instructors regarding the usage of the two gamified learning activities. After the second survey two expert agile instructors, whom do not participate in the experiments, will be invited to evaluate the gamified learning activities and its results aiming to identify possible improvements for future classes.
The design of this post-exercise survey follows the taxonomy of intrinsic motivations for learning proposed by Malone & Lepper in the article “Making learning fun: A taxonomy of intrinsic motivations for learning”. By using such taxonomy it is expected to achieve a better understanding on how motivational elements like challenge, curiosity, control, fantasy, cooperation, competition, and recognition affect the learner motivation.
Post-exercise Survey for Agile Students
The third survey is a post-exercise survey to identify the motivational effects of gamification among the students. The design of this post-exercise survey follows the Intrinsic Motivation Inventory (IMI), a multidimensional measurement device intended to assess participants of subjective experience related to a target activity in laboratory experiments. The IMI has been used in several experiments related to intrinsic motivation and self-regulation, ensuring a standardized way to evaluate the motivational effects of the gamified activities.