My name is Julio Oliveira. Currently I’m finishing the dissertation of my master degree (MSc) in Information Systems Management at the University of Liverpool (UK), with the title: “The effectiveness of gamification as a problem-based learning tool on teaching agile project management”.
Agile Project Management is an iterative process that focuses on customer value first, team interaction over tasks, and adapting to current business reality rather than following a prescriptive plan. It has a set of values, principles, and practices that assist project teams in coming to grips with such challenging environment (Highsmith, 2009).
The values and principles of Agile Project Management represent a big paradigm shift for professionals whom are familiar with traditional approaches for project management, where command-and-control-ism and micro-management are imperatives. This is a specific knowledge area that can take advantage of gamification to facilitate the knowledge transfer and the assimilation of the most important values.
The term “gamification” means the usage of game thinking and game-based mechanics to engage people, motivate action, promote learning, and solve problems (Kapp 2013). Game thinking is a critical element to guide the gamification process, representing the capability to identify opportunities in all kind of activities where game elements can be inserted. Game-based mechanics, also known as game elements, are the toolbox of the gamification process.
The purpose of this blog is to share the findings of my dissertation, including experiences and learning materials, with agile instructors around the world.