Supporting Behaviors, developed by health researchers at the University of the Sunshine Coast (USC) in collaboration with Bondi Labs (an Australian digital start-up) and industry partner Suncare, is one of the 2017 finalists in the 6th Serious Games Showcase & Challenge Australasia.
Finalists will showcase their games in the exhibition hall at the Australasian Simulation Congress, presenting them at a special Serious Games Showcase & Challenge session hosted by technology pioneer Mark Pesce on Wednesday, August 30.
Winners will receive instant entry to attend and display their game at the global Serious Games Showcase & Challenge held as part of I/ITSEC in Orlando, Florida, November 27 to December 1.
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Developers believe that facing the challenge of supporting a growing aging population is an international health concern. They also believe that addressing Health and Safety is paramount to ensuring care is economically sustainable.
Supporting Behaviors is a competency game based “Serious Game” that focuses on work health and safety for in-facility and in-home care.
In the game, players are immersed in a variety of virtual 3D environments – including a home, a healthcare facility, a park and a supermarket – and asked to identify safety risks and hazards for a particular patient. Over 100 hazards representing 11 categories of hazard are randomly spurned according to patient profiles. The game tests player ability to identify and categorize hazards, determine risk and make recommendations for risk elimination/ mitigation. Players are rewarded for finding and managing those risks, which are aligned with the Australian National Safety Standards.
USC Associate Professor in Nursing Patrea Andersen, who will showcase the game at the Congress in Melbourne this week, said she was thrilled to have the game recognized on a national stage.
“Supporting Behaviors gives students and professional healthcare workers an alternative way to engage with this really critical information,” she said. “We’ve included more than 100 safety factors, which are spawned differently every time someone plays the game.
“Players can apply what they’ve learned in a safe yet naturalistic setting, using a 3D platform and real-world scenarios that we’ve developed with industry input and trialed with Suncare Community Services.
“Trips, falls and accidents in the home account for a huge proportion of hospital visits, and that’s an area where we think this game could make a real difference.”
Associate Professor Andersen said USC’s Nursing team was already working on the development of several new “Serious Games”. “Simulation and serious games are a big part of the future for health education,” she said.
USC is one of Australia’s fastest growing universities, serving the Sunshine Coast and extended region from north Brisbane to the Fraser Coast. The University opened in 1996 with 500 students. It was the first greenfield public university to be established nationally since the early 1970s. Today, with around 12,000 enrolled students, USC is on track to reach projected student enrolments of 20,000 by 2020.
The first ever semester of the University of the Sunshine Coast’s Bachelor of Serious Games Development commenced on September 1, 2015 with enrollments opened for 2016. The three-year undergraduate degree is the only one of its kind in the world.
Please find more at Bachelor Of Serious Games Opens @ USC In Australia.