Readalong: Reality is Broken, Ch 14 – Saving the Real World Together

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr By taking a long view and using game design now, we can save the real world together. Summary Will Wright shared that he believes … Continue reading Readalong: Reality is Broken, Ch 14 – Saving the Real World Together

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Author: Erik Mechelen
Source: … Read the rest

The Great Delhi Run–How FITology used an Alternate Reality Game to Break the Ice

Adventures @ FITology | #1 – The Great Delhi Run | Alternate Reality Game This article was written by Saamir Gupta, Founder of FITology. (See bottom of article for full bio.) Day 1: 7:00 pm, Hotel ITC, Delhi Imagine, you have taken a long flight to India. This is your first evening in Delhi and … Continue reading The Great Delhi Run–How FITology used an Alternate Reality Game to Break the Ice

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Author: Erik Read the rest

Citizen Science Games Speeding Up Alzheimer’s Research

Image credit: EyesOnALZ
Together with collaborators at Cornell, Berkeley, and Princeton, and with support from the BrightFocus Foundation, the Human Computation Institute (HCI) has created the first citizen science project to fight Alzheimer’s – EyesOnALZ. This project enables everyone to contribute to Alzheimer’s disease research and speed up drug discovery by playing Citizen Science Games – games that let players contribute to real scientific research.

Their first game, Stall Catchers, is celebrating 1 year birthday in October. The team is cooking up some graphics to illustrate its main milestones & the achievements of its community during the last Read the rest

Readalong: Reality is Broken, Ch 13 – Collaboration Superpowers

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr When we work together, we win. Summary McGonigal describes three aspects of concerted effort: cooperating – acting purposefully toward a common goal coordinating – … Continue reading Readalong: Reality is Broken, Ch 13 – Collaboration Superpowers

The post Readalong: Reality is Broken, Ch 13 – Collaboration Superpowers appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/readalong/readalong-reality-broken-ch-13-collaboration-superpowers/Read the rest

Risk and Reward in Gamification

Recently I have been playing a game called Punch, Punch, Kick, Punch (PPKP). It is a simple mobile game that only requires 2 buttons to play. One is kick, one is punch. As you play, you have to learn how to time the use of these buttons and the combinations that are most effective against certain foes. The reason I mention it is because it has one of the simplest examples of risk and reward in a game I have seen for a while.

What is risk and reward I hear you cry.. or maybe not, but I’ll … Read the rest

UPDATE: VR Serious Games The Future Of Astronaut Training

Image credit: Boeing

Serious Games Helping Astronauts Learn How To Dock With The Space Station

Following my August post VR Serious Game Could Define The Future Of Astronaut Training, dedicated to the Australian VR gaming studio who created the Serious Game Earthlight, Mashable reported last week that Boeing has now hired Opaque Space to help with future capabilities on a VR training system the aerospace company has developed for its forthcoming CST-100 Starliner capsule.

The spacecraft’s primary function is to transport NASA astronauts and other crew members to and from the International Space Station.

The CST-100 Starliner virtual
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Readalong: Reality is Broken, Ch 12 – Missions Impossible

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr We need to create more moments and chances for epic wins. Summary Experimental games like The Extraordinaries, Groundcrew, and Lost Joules give players the … Continue reading Readalong: Reality is Broken, Ch 12 – Missions Impossible

The post Readalong: Reality is Broken, Ch 12 – Missions Impossible appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/readalong/readalong-reality-broken-ch-12-missions-impossible/Read the rest

Reward Excellence not Mediocrity and Expectation

When designing a reward system, it is easy to be tempted to reward everything!

  • “Hey, you clicked on a button – woot”.
  • “Awesome, you clicked that button twice, go you!”
  • “OMG, you clicked that button 10 times now, you are the button king – have the button king badge!!!!!”

The trouble with this is it devalues rewards very quickly. I have written in depth about rewards and badges before, so won’t go into it here. What I want to put over in this short post, is the need to reward the right things and congratulate others.

Take my … Read the rest

Cultivating collaboration through games – a study in an augmented reality game

© beer5020 / 123RF Images Seamless cooperation between individuals is essentially a crucial aspect of any successful endeavor. A host of literature has been published both in the academic realm as well in more popular venues about how cooperation could be cultivated. However, true cooperation often forms organically without external enforcement. Recently, there has been […]

Author: Juho Hamari
Source: http://gamification-research.org/2017/09/cooperation/Read the rest