Time Well Spent, Class Craft, and Blizzard: Gamification Examples April Week 3

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen. Feedback from Octalysis Prime community members.  Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something … Continue reading Time Well Spent, Class Craft, and Blizzard: Gamification Examples April Week 3

The post Time Well Spent, Class Craft, and Blizzard: Gamification Examples April Week 3 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/time-well-spent-class-craft-blizzard/Read the rest

Some Gamification Videos and a bit of Fun

I’ve been busy making videos of late, here are the last few. Some tutorials, a few rants and a bit of fun 🙂

Player Types and User Types in Gamification

Ethics in Gamification

Failure and Consequences in Gamification

Stop Perpetuating Bad Gamification Design

The Games Invasion: Why It’s a Good Thing

Parenting and Gamification

The Little Cog

The post Some Gamification Videos and a bit of Fun appeared first on Gamified UK Gamification Consultancy.

Author: Andrzej Marczewski
Source: https://www.gamified.uk/2017/04/20/gamification-videos-bit-fun/Read the rest

Gamification Examples

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen. Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something or to later mention what I … Continue reading Gamification Examples

The post Gamification Examples appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/gamification-examples/Read the rest

CFP: International Journal of Human-Computer Studies

Strengthening gamification studies: Critical challenges and new opportunities September 15th, 2017: Deadline for paper submission December 15th, 2017: First round of review notifications February 15th, 2018: Revisions of papers due May 15th, 2018: Final papers due July 15th, 2018: Expected publication date Guest editors Amon Rapp, University of Torino Frank Hopfgartner, University of Glasgow Juho […]

Author: Juho Hamari
Source: http://gamification-research.org/2017/04/ijhcs/Read the rest

JBR

CFP: Journal of Business Research Theoretical Perspectives and Applications of Gamification in Business Contexts Optional 10 page version submission 15 June 2017 – http://gamification-research.org/2017/03/hicss2018/ Submission deadline: 15 Nov 2017 First revisions due: 15 March 2018 Final revisions due: 15 October 2018 Special Issue Guest Co-Editors: Juho Hamari, Tampere University of Technology (juho.hamari@tut.fi) Petri Parvinen, University of Helsinki (patri.parvinen@helsinki.fi) Anders […]

Author: Juho Hamari
Source: http://gamification-research.org/2017/04/jbr/Read the rest

The Games Invasion: Why it is Good!

In 2010, game designer Jesse Schell spoke at the DICE summit about the impending invasion of games into everyday life. Many people felt the talk had a semi-apocalyptic feel, but I came away with a different opinion. His final words were words of potential positivity – if we took the correct actions. Here I talk a little bit about that and what it could mean to us all.

Here is a short (well 12 minute) video I recorded discussing some of my thoughts on it all. Enjoy and don’t forget to comment on YouTube if you have questions 🙂

Jesse Schell’s

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Serious Play Conference Speakers Preview: David Conover

Related Post: K-12 Innovators To Update Use Of Serious Games In The Classroom At 2017 Serious Play Conference

David Conover, an innovative high school at risk teacher, engages his students — and stimulates an interest in a career in technology – by having the students build games and simulations for young patients at Dell Children’s Hospital in Austin, Texas.

In one of first projects, Conover’s class created a simulation around infectious diseases for use with Minecraft, a popular software that lets kids program. Next, he took on helping them use AI and simple robotics to create games that help Read the rest

How to Design Games to Make Yourself More Social

This article was written by Erik van Mechelen based on a conversation between Octalysis Prime member Russell Lee and Yu-kai Chou about how to design personal games for the practice of being more social.  Developing a Practice of Being More Social In our most recent Octalysis Prime Brief (a place to chat for Octalysis Prime members … Continue reading How to Design Games to Make Yourself More Social

The post How to Design Games to Make Yourself More Social appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/how-to-design-games-to-make-yourself-more-social/Read the rest

What’s the difference between Intrinsic Motivation and Extrinsic Rewards

A very common question in gamification is “What is the difference between Intrinsic and Extrinsic” when talking about rewards and motivation. Well..

  • Intrinsic motivation: Personal/internal needs and reasons acting.
    • Relatedness, Autonomy, Mastery and Purpose are examples of this.
    • You don’t play video games for the reward, you play because you enjoy them
    • You read for pleasure, not monetary reward.
    • You spend time with your family because you want to.
    • Learn because you want to improve and be better.
  • Extrinsic reward: An external reward, such as money, that is used to encourage action.
    • Studying just to get a good
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