We’re Hiring: Production Intern


About this Job


Games for Change (G4C) is looking for an intern to support production efforts for the organization. The intern will support projects related to event planning and management as it relates to core G4C initiatives such as the G4C Student Challenge and XR for Change. The intern will report to G4C’s Production Manager who leads on supporting the organization in cultivating, building and nurturing strategic relationships and alliances that are essential for advancing and successfully achieving the mission of G4C.


Candidates for this unpaid internship should meet the below qualifications and requirements.


Position Details:

  • Work with G4C Production
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We’re Hiring: Programs and Operations Intern


About this Job


Games for Change is looking for Programs and Operations Intern to support a range of projects promoting games for social impact this Fall for G4C and the National Student Challenge.


Candidates for this unpaid internship should meet the below qualifications and requirements.



Position Details:

  • Support G4C staff in daily activities and collaborate on special projects, as assigned
  • Conduct research on games, game-related programs, tech opportunities and interventions, and game developers
  • Help us keep our office organized, and file and scan documents
  • Assist with billing and bookkeeping
  • Assist with In Kind donation outreach and organization for the National
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At a Glance: G4C19 Festival & XR4C Summit


Thank you to all who attended our 16th annual Games for Change Festival this past month!


It was an incredible week and we are so thankful to everyone who joined us including the amazing speakers, sponsors, exhibitors and of course all the attendees!  So many industry icons, developers, creators, professionals, and change agents came together to discuss the power of games and XR to drive social change. With themes surrounding education, health and wellness, civics and social issues, and more – the Games for Change Festival celebrated the impact that games and XR can make in our world.


Wait I

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Is Gamification Manipulation

Is gamification a form of manipulation?

This is a question that comes up over and over again in my world.

There is often a concern that gamification is just used to force or trick people into doing things that they would not otherwise want to do. It as is if people have the view that it is like one of those old Saturday night magic shows, where the hypnotist get people to pretend they were chickens.

They view gamification as nothing more than a Skinner Box, operant conditioning for a new generation. People rewarded for actions that … Read the rest

How Gamification Can Beat Fake News

In the decade-ish since the second coming of social media, global democracy has been severely impaired by the spread of fake news. I believe that using gamification techniques could substantially retard this phenomenon and reset the balance.

N.B. I’m using “fake news” to refer to things which are actually fake, not things that are true but a certain someone (et al) doesn’t like to hear.

The Fake News Industrial Complex

Before we dive into the solution, it’s worthwhile starting with a brief recap of how fake news spreads on social channels. If you understand these algorithms feel free to skip … Read the rest

Stop Using Flow as an Objective in Gamification

In gamification, we (I) talk about flow all the time. But, as I have explained in previous posts, it isn’t really flow that we are speaking about in its truest for – rather balance. The fine line between challenge and ability, where a player might find themselves stretched but not in a position where the challenge is impossible (or boringly easy).

As a very quick reminder, Flow is a state that Mihály Csíkszentmihályi wrote about in his book “Flow: The Psychology of Optimal Experience [1]”. It is a state in which everything is perfectly balanced, skill, … Read the rest

How Gamification Empowers Customer Loyalty Solutions

Customer loyalty programs have come a long way since the days of punch card promotions and stamp books. Modern retailers have constructed elaborate incentive structures to encourage a wide variety of customer engagement, and rewards programs now extend far beyond the initial purchase, offering incentives for everything from referring friends to leaving online reviews. However, a truly comprehensive loyalty program can run the risk of becoming overly complicated, leaving customers daunted by navigating an unintuitive system.

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1947/how-gamification-empowers-customer-loyalty-solutionsRead the rest

VR Serious Game Allows Leaders To Test Themselves In Formidable Situations

Image credit: Earth to Mars VR Serious Game

Earth-to-Mars, a Virtual Reality Serious Game co-created by eLearning Studios and Headspring, the executive development joint venture of Financial Times and IE Business School, has won silver honors in the 2019 International Serious Play Awards competition in the Company Training category.
Earth-to-Mars claims to be the first of its kind in the executive learning space, allowing leaders to test themselves in formidable situations. 

Departing from the background presumption that leaders work in challenging circumstances — staying focused under pressure, dealing with complex and conflicting priorities, and pivoting when needs require, Read the rest

Progress: My Desert Island Gamification Element

You want to use gamification as part of a solution you are building, but resources are limited and you can’t take a fully gamified approach. What is the one gamification element that you would insist was included, no matter what?

For me, it would be progress.

Start with Goals

This is not a single element, so this may be a bit of a cheat. Progress is linked to two main concepts. Goals and Feedback, something I spoke about at length in Part 5 of my Introduction to Gamification (which I will return to writing very soon!). So … Read the rest

3 Games For Social Emotional Learning Win Awards In International Serious Play Competition

Image credit: Trauma-Informed Practices for K12 Schools Serious Game

LOS ANGELES – June 18, 2019 – Three games designed for Social Emotional Learning (SEL) have been cited for excellence in the 2019 International Serious Play Award Program

Gold Medalcitations were awarded to:

  • Trauma-Informed Practices for K12 Schools, an interactive professional development solution for educators to build skills, confidence, and empathy to better support students whose behavior might be caused by trauma or distress. The product was created by Kognito in partnership with UNICEF USA and Mental Health America of Greater Houston

Silver Medal status went to:
  • The Compassion
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