Serious Game To Explore Hydrology, Water Systems And Scientific Argumentation

Image credit: Mission HydroSci Serious Game by Adroit Studios Gaming Lab

Adroit Studios Gaming Lab, a game research and development facility at the School of Information Science and Learning Technologies, University of Missouri, launched last month.
Led by Co-Directors Joe Griffin and Justin Sigoloff, the team at Adroit is currently polishing and optimizing Mission HydroSci (MHS), a STEM-based video game that teaches middle school students about hydrology, water systems and scientific argumentation towards meeting Next Generation Science Standards. The game has been deployed to 20 classrooms in 13 Missouri schools.

The game provides an active learning environment for Read the rest

Last Call for SGS&C Game Submissions

Following my prior post Call for Serious Games Designers to Enter Annual Challenge, this is the last call SGS&C Game Submissions.

Submission Details

How do I enter?

It’s simple: review the qualifications to be sure that your game is eligible for the Challenge, read the SGS&C Official Rules and FAQs, and then complete your Intent to submit form by September 13.

Within two business days after form submission, SGS&C team members will create your team’s unique submission package with a Submission Checklist and links to all necessary submission materials, and an invite with further instructions will be Read the rest

Clark Aldrich To Kick Off Microlearning Design Conference's 2nd Day


If you are attending eLearning Guild’s Microlearning Design Online Conference, you can join Clark Aldrich as he kicks off the second day, September 19, from 8:30 AM – 9:30AM PT, with the hot topic of Short Sims.

For more information, click here: < https://www.elearningguild.com/online-conferences/content/6034/microlearning-design-online-conference-2019-program

Short Sims is a new approach to educational media that allows for the rapid development of right-sized content that is engaging. The methodology is new but based on two decades of research. It takes advantage of several tools that are widely available.

In this session, you will learn what a Short Sim is, whether Short SimsRead the rest

Getting Sh*t Done with A Little Gamification

I was recently chatting to a guy who was complaining that his task list was so long that he couldn’t even work out where to start from. He had all the tasks in Excel but just couldn’t figure out what to do first. Nothing had due dates, just he knew they all needed doing “at some point”.

We had a long chat and I gave him a simple algorithm to help get started.

Algorithm 1.0

  • First, prioritise each task with a scale of 1 to 5, 1 being vital and 5 being “whenever”
  • Next, give each task a difficulty rating
Read the rest

How 'gamification' could revolutionise creative thinking in the workplace

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Coming up with a good creative idea is hard. We do not fully understand how this process works, but there are certain techniques that have proved successful in fostering creativity, such as mind-mapping, brainstorming or creating conditions for free experimentation. Many big companies (such as design agencies) embrace these practices in the way they work.

The rapid acceleration of information technologies has led to a huge boom in the video game industry. Curious as to what exactly makes games so engaging, many are keen to test it out in non-gaming contexts. This process is called “gamificationRead the rest

Game education/1st Period 2019-2020

Note that there are again several game studies courses available, this Fall Term in our new VIMO/Media Studies bachelor’s degree program, and in the Game Studies master’s degree program in Tampere University – here are some direct info links:

First Period, 2019-2020:

Welcome to … Read the rest

🌴 An Island of Games at Play NYC

On August 10th-11th, Games for Change, with the generous support of the Bigglesworth Family Foundation, was lucky enough to participate in Playcrafting’s third annual Play NYC. Playcrafting is an NYC based company that empowers the game development community through events and education throughout the US. We debuted our <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” /Games for Change Island <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” / which included ten games total– seven from our 2019 Games for Change Awards and three winners from our 2019 NYC Student Challenge.

 

 

The <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” /Games for Change Read the rest

🌴An Island of Games at Play NYC

On August 10th-11th, Games for Change, with the generous support of the Bigglesworth Family Foundation, was lucky enough to participate in Playcrafting’s third annual Play NYC. Playcrafting is an NYC based company that empowers the game development community through events and education throughout the US. We debuted our <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” /Games for Change Island <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” / which included ten games total– seven from our 2019 Games for Change Awards and three winners from our 2019 NYC Student Challenge.

 

 

The <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” /Games for Change Read the rest

How Great Customer Service Saved a Poor Customer Experience

A short story for a post today.

My wife and I recently went for a meal at a restaurant we have been to many times over the years. We have never had a bad meal or experience with them.

That all changed with this meal.

I am going to lay out the things that happened that were bad – but then explain why we will still be going there again and again!

The Bad

First, my wifes’ meal was overcooked, so we sent it back. Not all that unusual an action. However, before they got on with the job of … Read the rest

Introduction to Gamification Part 9: Elements and Mechanics

Game mechanics are covered in multiple places on this blog, but to continue with the introduction series, I thought I would have a brief revisit here, with less personal opinion than usual (ish)! There are many definitions of game mechanics, but rather than going into those, I will just present the one that I use.

“A distinct set of rules that dictate the outcome of interactions within the system. They have an input, a process and an output.”

Further to this, we can also state that dynamics are

“The users respond to collections of these mechanics”

A simple example of … Read the rest