The Importance of Definitions (and Why They Don’t Matter)

Yep, paradoxical title alert!

Recently I got into a very interesting debate on LinkedIn about the definition of Gamification. Now, I have long had my definition of gamification, one that doesn’t stray too far from the closest thing we have to a “proper” definition.

  • Mine: The use of game design metaphors to create more game-like and engaging experiences.
  • Proper (From Deterding et al): The application of game-design elements and game principles in non-game contexts

Whichever definition you follow or whomsoever you may ask in the industry, 9 times out of 10 you will get something along those lines. … Read the rest

Mobile Serious Game For Superior Customer Experience In Insurance Services

Impact CX: The Quest – Image credit: Leo Learning

Impact CX: The Quest, a mobile-first Serious Game created by LEO Learning for LOMA, the international trade association for the insurance and financial services industry, earned the best game-based solution award at DevLearn 2018 Conference & Expo, held in Las Vegas late October.
In the game, players interact with a fictional insurance company. As they progress from novice to guru, they take on different roles within the company and complete a series of branched-scenario missions. Learners must use sound judgement techniques and empathy to respond to customer needs Read the rest

School-based Environment Added To Preparedness Virtual Training Platform

EDGE – Image credit: Homeland Security

A new school-based environment has been made available for the EDGE platform, allowing multiplayer training in any type of critical incident on campus.
The Enhanced Dynamic Geo-Social Environment (EDGE) is a free, professional virtual training platform that first responders, and now education institutions, can use to plan for a coordinated response to critical incidents.

Developed with the U.S. Army Simulation and Training Technology Center, EDGE is one tool in a comprehensive preparedness toolbox, complementing and honing training protocols already in place in communities nationwide.

Serious Game Addresses Productivity Paradox – How Much Is Required To Feel Productive?

You Busy? – Image credit: DePaul University & Studio Fire

Two games developed by DePaul University and Studio FireYou Busy? and Unboxed were selected as finalists in the 2018 Serious Games Showcase and Challenge in the Student Category.

Studio Fire is a Chicago based independent development studio founded by Trynn. Trynn as a designer began with an undergraduate degree from DePaul University in Game Development. From there, Trynn moved into the corporate world working as an IT Project Manager for a financial firm in Chicago. It was immensely time consuming and took away from the time that could Read the rest

Serious Game Turns Planet Earth Into A Geographical Puzzle

Joko’s World Pocket Planet – Image credit: Cultural Infusion

Joko’s World Pocket Planet, developed by Cultural Infusion, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
Joko’s World: Pocket Planet was the winner of SimGHOSTS 2018 Australia. The event included the Serious Games Showcase and Challenge Australasia, with the winner going on to compete in the Global Serious Games Showcase and Challenge at I/ITSEC in Orlando, Florida, in November  2018.

Available on Appand Google Play Stores, Pocket Planet is a puzzle game that expands children’s knowledge of geography while Read the rest

Protected: Games for Change in Bahrain: Developing an XR Arcade for SDGs

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The post Protected: Games for Change in Bahrain: Developing an XR Arcade for SDGs appeared first on Games For Change.

Author: Games For Change
Source: http://www.gamesforchange.org/blog/2018/10/31/games-for-change-in-bahrain-developing-an-xr-arcade-for-sdgs/Read the rest

Getting Into Gamification

A question that is often asked, is “How do I get into Gamification?”

First off, don’t go my route – it was long and painful!

However, there are things I did that will help you to get into it all and get a great understanding of what gamification is all about.

  1. Get a book on gamification. I, of course, recommend my one,
Read the rest

VR Serious Game Increasing Player Familiarity With The Periodic Table Of Elements

Tablecraft – Image credit: UCF FIEA

Tablecraft, developed by the Florida Interactive Entertainment Academy (FIEA) at the University of Central Florida, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Student Category.
Aimed for middle-schoolers, Tablecraft is a virtual reality game that increases player familiarity with the Periodic Table of Elements.

The Periodic Table (also known as the Periodic Table of Elements) is organized so scientists can quickly discern the properties of individual elements such as their mass, electron number, electron configuration and their unique chemical properties. Metals reside on the left side Read the rest

Serious Game Improves Classroom Management Skills Of Pre And In-Service Teachers

SimInClass – Image credit: Simsoft Technologies

SimInClass, developed by Simsoft Technologies, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.

SimInClass is a 3D simulation-based game for Android tablets that aims to improve classroom management skills of pre-service and in-service teachers, allowing them to experience the effects of different teaching methods in a risk-free environment.

The game mimics real-life classroom activities such as preparing a lesson plan, integrating technology with class activities and dealing with misbehaviors.

The game begins with creating a lesson plan. Players have a chance to experiment Read the rest

VR Serious Game Helps Dental Students Learn Fundamental Techniques

Dental Madness – Image credit: Full Sail University

Dental Madness, developed by Full Sail University, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Student Category.

Dental Madnessis a virtual reality (VR) training simulation intended to assist first and second year dental students in learning fundamental techniques.

According to the developers, the coordination of using a dental drill in the user’s right hand and a dental mirror in their left is a difficult to master technique. Even dental professionals have a difficult time with the technique after a week or more Read the rest