Meet the 20 Finalists for the 2016 Serious Games Showcase & Challenge

The 2016 Serious Games Showcase & Challenge finalists have been selected and will be a part of this year’s Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), to be held November 28 – December 2  in the West Concourse of the Orange County Convention Center in Orlando, Florida.

A panel of evaluators from around the globe are now reviewing the 20 finalists and will determine the winners in the Business, Government and Studentcategories.

In addition to the development category for which the game was submitted, all games will be eligible for the new Innovation Award.  The Innovation Award aims to recognize innovation in Serious Games.  For purposes of the Challenge, innovation is defined as a characteristic or technique that enhances the Serious Game in a new or different way.  The technique can be in terms of hardware integration, instructional design, game design, content topic or a combination thereof.

The Innovation Award will be judged by and is awarded at the sole discretion of the Innovation Committee.  Innovation finalists will showcase their game on the I/ITSEC conference exhibit floor.  The winner will be announced at the Challenge Award Ceremony.

Some of the finalists are also competing for the Best Mobile category. The People’s Choice award will be voted on by I/ITSEC attendees, and the Students’ Choice winner will be voted on by student evaluators, totaling the 7 awards to be reaped.

The 2015 SGS&C finalists in the Business Category are: 

Vetor by Supernova Games

Post Attack Reconnaissance (PAR) Virtual Training Mode by ARA Virtual Heroes

SimScientists Food Web Game by WestEd and Intelligent Automation, Inc.
Sales Command by Deloitte Center for Immersive Learning
Pediatric Vital Signs by Children’s Hospital Los Angeles

Night of the Living Debt by Learning Games at New Mexico State University

NBCOT Navigator by National Board for Certification in Occupational Therapy

FRS Virtual Team by Florida Hospital Nicholson Center

ADAPT-MP by Design Interactive, Inc.

Evergreen by Siege Sloth Games

Cognify by Revelian

In the Government Category, the finalists are: 

USC Standard Patient by USC ICT/US ARL

U.S. Army STARS-Elements by Army Game Studio

Crime Scene Investigation (CSI) by Dubai Police

And completing the field of 20 finalists, in the Student Category are: 

A Fine Line by CMU ETC

Robonaut by Full Sail/UCF School of Visual Arts and Design

Project Zap by Orange Technical College, Mid-Florida Campus

Musikinesia by Federal University of Sao Carlos

Limbitless Training Games by University of Central Florida

Bots & (Main) Frames by New York University Tandon School of Engineering

The winners announced at a special SGS&C awards ceremony on December 1, at I/ITSEC in Orlando, FL.

Author: Eliane Alhadeff

Written By juliooliveira

I’m from Sao Paulo / Brazil, married with a incredible woman called Francine and I have two lovely children: Sarah (8 years old) and Nicolas (2 years old). Currently enrolled at the master degree program (MSc) in Information Systems Management at the University of Liverpool (UK). Holder of the credentials PMP and PMI-ACP of the Project Management Institute (PMI).

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