How to Build Game Loops, Part 2 of 4

In this post, we continue our study of powerful Game Loops, which are activity loops improved by the addition of one or more Boosters. These Boosters transform an experience into a Game Loop through the addition of Core Drive 3: Empowerment of Creativity & Feedback, arguably the most important Core Drive for a player’s meaningful … Continue reading How to Build Game Loops, Part 2 of 4

The post How to Build Game Loops, Part 2 of 4 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: https://yukaichou.com/gamification-analysis/how-to-build-game-loops-part-2-of-4/

Written By juliooliveira

I’m from Sao Paulo / Brazil, married with a incredible woman called Francine and I have two lovely children: Sarah (8 years old) and Nicolas (2 years old). Currently enrolled at the master degree program (MSc) in Information Systems Management at the University of Liverpool (UK). Holder of the credentials PMP and PMI-ACP of the Project Management Institute (PMI).

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