How does World of Warcraft really work from an Octalysis Gamification design perspective? In this previous series, Yu-kai discussed how to create meaningful game experiences by adding Boosters which upgraded plain Activity Loops to the more powerful and engaging Game Loops. For years, Yu-kai didn’t want to touch World of Warcraft because of his obsessive … Continue reading Game Loops in World of Warcraft, 1 of 2
Written By juliooliveira
I’m from Sao Paulo / Brazil, married with a incredible woman called Francine and I have two lovely children: Sarah (8 years old) and Nicolas (2 years old). Currently enrolled at the master degree program (MSc) in Information Systems Management at the University of Liverpool (UK). Holder of the credentials PMP and PMI-ACP of the Project Management Institute (PMI).