DiGRA-FDG sessions

August 1-5, there are dozens of highly interesting research papers, panels, keynotes and other sessions presented in the first joint DiGRA-FDG conference in Dundee, Scotland. Here are listed some highlights, including only selection of presentations by Finnish game researchers from UTAgamelab, as well as from our colleagues and collaborators in the universities of Jyväskylä and Turku:

Digital Games, Gender, and Cultural Participation: A Study of Finnish Female Gamers, by
Usva Friman (University of Turku, Finland)

Review of Social Features in Social Network Games, by
Janne Paavilainen (University of Tampere, Finland)
Kati Alha (University of Tampere, Finland)
Hannu Korhonen (University of Tampere, Finland)

Prank, Troll, Gross and Gore: Performance Issues in Esports Live-Streaming, by
Veli-Matti Karhulahti (University of Turku, Finland)

From Game Culture to Playful Culture Studies: Emergence of Ludification, by
Frans Mäyrä (University of Tampere, Finland)
Jonne Arjoranta (University of Jyväskylä, Finland)
Jaakko Stenros (University of Tampere, Finland)
Olli Sotamaa (University of Tampere, Finland)
Tanja Välisalo (University of Jyväskylä, Finland)

Playing With Culture – Serious Games for Global Competence, by
Marko Siitonen (University of Jyväskylä, Finland)
Sonja Egger (University of Jyväskylä, Finland)
Maria Sharapan (University of Jyväskylä, Finland)

Nokia N-gage Reconsidered: Mobile Games before They Became Mainstream, by
Olli Sotamaa (University of Tampere, Finland)

Why Game Production Studies? Why Now? by
Casey O’Donnell (Michigan State University, USA)
John Banks (Centre of Excellence for Creative Industries and Innovation. Queensland University of Technology., Australia)
Jedrzei Czarnota (Trilateral Research Ltd., UK)
Sebastian Deterding (University of York, UK)
Annakaisa Kultima (University of Tampere, Finland)
David Nieborg (University of Amsterdam, Netherlands)
Alyea Sandovar (Fielding Graduate University, USA)

The Diversity of Attitudes towards Play at the Workplace – A Case of an Academic Community, by
Timo Nummenmaa (School of Information Sciences, University of Tampere, Finland)
Ville Kankainen (School of Information Sciences, University of Tampere, Finland)
Sampo Savolainen (University of Tampere, Finland)
Annakaisa Kultima (University of Tampere, Finland)
Juho Karvinen (University of Tampere, Finland)
Kati Alha (University of Tampere, Finland)
Antti Syvänen (University of Tampere, Finland)
Heikki Tyni (Tampereen yliopisto, Finland)

Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study, by
Janne Paavilainen (University of Tampere, Finland)

Critical Acclaim and Commercial Success in Mobile Free-to-Play Games, by
Kati Alha (University of Tampere, Finland)
Elina Koskinen (University of Tampere, Finland)
Janne Paavilainen (University of Tampere, Finland)
Juho Hamari (University of Tampere, Finland)

What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass, by
Jonne Arjoranta (University of Jyväskylä, Finland)

Here is link to the full, detailed program: http://easychair.org/smart-program/DiGRAFDG2016/index.html.

See you all in Dundee!

Author: Frans
Source: http://gameresearchlab.uta.fi/2016/07/30/digra-fdg-sessions/

Written By juliooliveira

I’m from Sao Paulo / Brazil, married with a incredible woman called Francine and I have two lovely children: Sarah (8 years old) and Nicolas (2 years old). Currently enrolled at the master degree program (MSc) in Information Systems Management at the University of Liverpool (UK). Holder of the credentials PMP and PMI-ACP of the Project Management Institute (PMI).

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