Call for Serious Games Designers to Enter Annual Challenge


Orlando, Florida — Launching into its fourteenth year, the Serious Games Showcase & Challenge (SGS&C) announced Aug. 1 that submissions are officially open. SGS&C is the foremost venue for recognition of excellence in the field of Serious Games development, and the top games, as chosen by the worldwide panel and students in participating schools, will be celebrated at this year’s 2019 Interservice/Industry Training, Simulation and Education Conference(I/ITSEC).

With each passing year, the submissions grow more engaging and creative, and once the games are vetted, chosen finalists will exhibit at I/ITSEC, where all attendees are invited to play the games and vote for the coveted People’s Choice award.

As part of the process, all applicants are required to submit an “intent to submit” form by Sept. 13 to ensure the committee is adequately prepared to accept each game’s materials. The form and all information about the submission process can be found at www.sgschallege.com

Awards will be given on Dec. 5 at I/ITSEC for the best games developed in the student, government, and industry categories, as well as for the best XR (VR/AR/MR) game, Students’ Choice Award, People’s Choice Award, and the Innovation Award that was introduced in 2017.

“I’m particularly excited to see how this year’s submissions meet the challenge to meld innovative technologies with creative game design approaches in order to meet real-world learning needs, as well as bring the most powerful learning experiences,” said Jenn McNamara, VP of BreakAway Games and SGS&C director. “With recent advancements in XR, we’ve seen a lot of emphasis on employing the new hardware and providing novel experiences, and I now look forward to seeing thoughtful learning games emerge within these environments.”

About SGS&C
SGS&C was born in 2005 when Team Orlando leaders felt a strong need to stimulate industry creativity and generate institutional interest toward the use of digital game technology and approaches for training and education. They formed a partnership with the National Training Simulation and Association (NTSA), the organizers of Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), and the first SGS&C was born at I/ITSEC 2006. From there, the SGS&C team grew into a volunteer-driven group, led each year by both an industry and government representative, and actively supported by Team Orlando. SGS&C has been a growing staple of I/ITSEC events ever since.

Author: Eliane Alhadeff
Source: https://www.seriousgamemarket.com/2019/08/call-for-serious-games-designers-to.html

Written By juliooliveira

I’m from Sao Paulo / Brazil, married with a incredible woman called Francine and I have two lovely children: Sarah (8 years old) and Nicolas (2 years old). Currently enrolled at the master degree program (MSc) in Information Systems Management at the University of Liverpool (UK). Holder of the credentials PMP and PMI-ACP of the Project Management Institute (PMI).

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