Money and Games seminar program and registration

We have now published the program and opened the non-speaker registration for the Money and Games seminar. The seminar takes place on April 18-19 at the University of Tampere. Participation is free of charge, but as attendee count is limited, registration is required. See more information and the registration instructions on the seminar web page: https://gamemoneyseminar.wordpress.com/.

Source: http://gameresearchlab.uta.fi/2016/02/25/money-and-games-seminar-program-and-registration/Read the rest

Hakuaika internet- ja pelitutkimuksen maisteriopintoihin, dl. 27.1.

Vielä suomenkielinen muistutus tästä internet- ja pelitutkimuksen maisteriopintomahdollisuudesta – ohjelmaan ovat siis tervetulleita hakemaan myös suomalaiset opiskelijat (opintosuorituksia voi tehdä myös suomeksi, vaikka opintokieli onkin kursseilla yleensä englanti). Kotimaisessa maisteriopintojen erillishaussa tälle IGS-linjalle ei voi enää muuten hakea, deadline on tosiaan nyt 27.1. Kiitos jos levitätte tietoa eteenpäin mahdollisesti kiinnostuneille tahoille.

Perustiedot englanniksi:

The application period is now open (until 27 January) for doing the Master’s Degree in Internet and Game Studies in the University of Tampere – if you want to work in your studies with the team of researchers and teachers at UTAgamelab, check out the information below:… Read the rest

Hybrid Social Play: Solutions for Future Social Games and Media

Announcing new research project, carried out jointly by the game research teams of University of Tampere, Jyväskylä and Turku, starting 1 January, 2016: “Hybrid Social Play: Solutions for Future Social Games and Media (HYBRIDPLAY)”. Funded by Tekes and a consortium of collaborating companies, the Hybrid Social Play project aims to identify best practices and principles for hybrid social playability and develop tools and concepts for future, social physical-digital products and services. The key research questions that will be examined in this two-year-long project are the following:

1. What are the key digital and physical aspects that define successful social playability … Read the rest

Applications open: Masters’ Degree in Internet and Game Studies (IGS)

The application period is now open (until 27 January) for doing the Master’s Degree in Internet and Game Studies in the University of Tampere – if you want to work in your studies with the team of researchers and teachers at UTAgamelab, check out the information below:

Master’s Degree Programme in Internet and Game Studies aims to provide an in-depth view to the fundamental character and development of games and Internet. Games have grown into an important form of culture and human interaction, expanding from entertainment to other areas of life. Internet and social media form an increasingly vital part … Read the rest

How ‘gamification’ can make transport systems and choices work better for us

Using incentives drawn from game play, the peak-hour crush can be reduced, or avoided altogether. Stilgherrian/flickr, CC BY

Individual users and their behaviours are critical to how transport systems work. How can we better incentivise their behaviour to achieve policy goals such as shifting transport modes and reducing road trauma and traffic congestion?

Peak-hour congestion and peak loading, for example, are the twin most pressing issues for public transport agencies around the world. The search for low-cost “solutions” to such problems is a continuing challenge. By 2031, public transport patronage in many cities is expected have doubled or even Read the rest

How Apple Watch and pervasive computing can lure you into leveling up your fitness

Fitness trackers make activity into a contest. Wearable image via www.shutterstock.com.

Hello, my name is Michael, and I’m a Ring Addict.

The rings in question: they close when the goal for the day has been met.
Peter Parkes, CC BY

No, not the one ring from “Lord of the Rings”; not the cheap costume jewelry you get at the local Renaissance Fair. I’m talking about the red, green and blue rings that adorn my Apple Watch, tracking how much I move, exercise and stand.

For the last five months, I’ve worked daily to meet those magical milestones that … Read the rest

How games can hook students with short attention spans

Don’t dismiss “playing games” as a waste of time – they can be a powerful tool for learning. Shutterstock

Modern human beings have a shorter attention span than goldfish: ours is, on average, below eight seconds while the little fish can focus for nine seconds.

These decreasing attention levels are driven by people’s constant use of technology. One study found that people’s dependence on digital stimulation has become so high that 67% of men and 25% of women would prefer to experience an electric shock rather than doing nothing for 15 minutes.

Children are no different. They occupy a … Read the rest

Let's teach kids to value questions even more than they love answers

When kids ask questions it can flick the switch on their curiosity and creativity. From www.shutterstock.com

My son Joshua (10) wants to know what it would cost to build a bridge between South Africa and Australia. That’s the third question in the last ten minutes. “I dunno,” I confess, and he replies: “But how much do you think?” I direct him to Google.

There’s just no getting away from young children’s questions. They are naturally inquisitive.

In my university lectures, it’s a different story. Wrapping up, I ask: “Right class, any questions?” Thirty silent seconds pass. “There must be … Read the rest

Here's the drug that every school should legalise

Video games have some clever ways of motivating players, and these methods can be used to get kids interested in learning. From www.shutterstock.com

Schools are finding it increasingly difficult to keep children’s attention. Some studies have reported a 42% increase in Attention Deficit Hyperactivity Disorder in less than a decade.

There are two dominant approaches to young people’s declining attention spans. The first is to say that: “It’s just the modern generation and they will have to adapt”. The second involves medicating children in a bid to make them more compliant and to improve their concentration.

The first approach is … Read the rest