Gamification Analysis of Slack (Octalysis Level I)

I first used Slack with friends in a mastermind. Later, I created my own group to give and receive one-on-one feedback with other writers. In the mastermind case, I downloaded Slack thanks to Core Drive 5: Social Influence & Relatedness (my friend sending the invite) with the aim of improving our group’s ability to stay … Continue reading Gamification Analysis of Slack (Octalysis Level I)

The post Gamification Analysis of Slack (Octalysis Level I) appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/slack-level1/Read the rest

Behind the Scenes at Bluewolf: How We Do Gamification

If you’re like most technology professionals you’ve become familiar with the concept of gamification since it gained popularity a few years ago. You may have even been a participant in one of your organization’s programs. Maybe it was a positive experience — or maybe, like many attempts at gamifying user behavior, it was hard to see the tangible benefit to you and the general user population.

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Author: Mona Hall
Source: http://www.bunchball.com/blog/post/1811/behind-scenes-bluewolf-how-we-do-gamificationRead the rest

Celebrate with us at the G4C Awards + Opening Night Party, co-hosted by Playcrafting

Come party with us and Playcrafting at the G4C Festival! Come meet and celebrate with the Games for Change community! The opening night party on June 23 is a chance … Read more

Author: Andrew Scariati
Source: http://www.gamesforchange.org/2016/06/celebrate-with-us-at-the-g4c-awards-opening-night-party-co-hosted-by-playcrafting/Read the rest

New Book Leads You Through the Advantages of Applying ARGs to the Workplace and Classroom

Businesses and universities are using ARGs to take advantage of the story, collaborative gameplay, and the combination of physical world and digital experiences as part of learning activities

Alternate Reality Games: Gamification for Performance by Charles Palmer and Andy Petroski, two faculty members at Harrisburg University of Science & Technology, was released in April 2016 and is available on Amazon at http://bit.ly/GfP-AMZN
The book is a culmination of the authors’ experience building Alternate Reality Games (ARGs) and teaching Serious Game concepts over the past seven years.

Presenting a thorough examination of the benefits ARGs can provide in the business Read the rest

Morf Media’s Playbook Offers Gamified Compliance Training

Gamifying Compliance Training for Corporate Employees with Morf Media

The subject of compliance with government regulations and ethics is a serious one for businesses. The consequences of being caught violating the law, even inadvertently, are more severe than ever. The Food and Drug Administration, the Federal Trade Commission, the Securities and Exchange Commission and other federal agencies are waiting to catch rule-breakers. Thanks to the Internet and social media, the news of violations spreads around the world immediately. One misstep wipes out years of patiently building a great reputation with consumers.

However, the law, applicable federal regulations and how the history of … Read the rest

Improving Fleet Management Efficiency with Telogis Coach

Fleet Management Software Telogis Coach Curbs Engine Idling Through Gamification

In the transportation business, you’re only making money when you’re moving something, either products or people. But transportation companies know all too well that for much of the time, engines are running when vehicles aren’t moving, either because the vehicle is stuck in traffic or it’s left on while parked. Traffic congestion is inevitable. But idling during delivery stops should not be. Telogis Coach turns engine idling management into a game.

Idling here and there may seem inconsequential, but it adds up. Running the engine when a vehicle isn’t moving … Read the rest

Anti Core Drives: What Pulls Us Away From a Desired Actions

You Want To, But You Won’t Anti Core Drives are the motivational pulls away from a Desired Action. Oftentimes, an Anti Core Drive opposes a Core Drive enough to entice a user to make an Undesired Action. For several years, my brother Mark has contemplated leaving work as a risk manager and crude analyst for an … Continue reading Anti Core Drives: What Pulls Us Away From a Desired Actions

The post Anti Core Drives: What Pulls Us Away From a Desired Actions appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-design/anti-core-drives/Read the rest

The 13th Annual Games for Change Festival Is Back

Discover How Serious Games Can Have An Impact on Society at the Games For Change Festival

If you are interested in how serious games can solve problems around the world, you will want to check out a festival designed to highlight the impact games can have across many different industries. Every year the Games for Change Festival showcases cutting edge games that target areas of concern in healthcare, environmental impact, research, human rights, economics, education and many other major issues.

This year, the Games for Change Festival will take place June 23rd and 24th at the New School’s Parson’s School of Design … Read the rest

Honesty and Transparency

Today I have been reminded about the importance of Honesty and Transparency when dealing with people. If I ask a question from someone who is in a service industry, what I hope for is an honest and transparent answer. What you often get is a baffling set of half-truths and utter bullshit.

I have spoken about transparency before and it even forms part of the Code of Ethics that I proposed.

I was trying to help a friend with a hosting issue. The company I dealt with showed me just how bad a lack of transparency can be. They were

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Pluto at Night

See Explanation. Clicking on the picture will download the highest resolution version available.

APOD: 2016 June 9 – Pluto at Night

Discover the cosmos! Each day a different image or photograph of our fascinating universe is featured, along with a brief explanation written by a professional astronomer.

2016 June 9

Explanation: The night side of Pluto spans this shadowy scene. The spacebased view with the Sun behind the distant world was captured by New Horizons last July. The spacecraft was at a range of over 21,000 kilometers, about 19 minutes after its closest approach. A denizen of the Kuiper Belt in dramatic silhouette, the image also reveals Pluto’s tenuous, surprisingly complex Read the rest