Training to deice a C130 on an aircraft deicing training simulator
Passionate about building interactive 3D training SIMS utilizing video game technology, ForgeFX Simulations is making industrial training simulations using Virtual Reality.
“As virtual reality has matured in the past several years, bypassing many old problems like insufficient computing power, prohibitive costs, and even the sheer weight of the hardware, ForgeFX made a bet that VR would be the next evolution of their simulators,” said president and co-founder Greg Meyers in an interview to TechRepublic. “We were doing our best to put you in the environment, but it just… Read the rest
FLOW is Good Business™ (FLIGBY®) is an online Serious Game to be used in Leadership Development programs both in academic and business settings.
Intended for decision makers, the game is based on the Official Flow-Program developed by Professor Mihaly Csikszentmihalyi and produced by ALEAS Simulations, Inc., a Serious Games developer based in California and Central Europe, Hungary.
Professor Csikszentmihalyi defines “Flow” as a state of heightened focus and immersion in contexts such as gameplay. He is inspired by the vision that the program’s lasting benefit will result in more effective management around the world.
Local No. 12, an indie group formed by Eric Zimmerman with fellow designers Colleen Macklin and John Sharp in 2009 to make games that explore social interaction and new kinds of gameplay, has launched a Kickstarter campaign to complete the development of Losswords.
With the value proposition of turning classic literature into a social word puzzle game, Losswords is a mobile Serious Game for iOS expected to be released in 2017.
A Game For Literary Outlaws
In the future world of Losswords, books have been banned and video games are the only form of state-approved culture. You are … Read the rest
The World Journal of Science, Technology and Sustainable Development (WJSTSD) is welcoming contributions to a special issue on the application of Serious Gaming & Simulations to KM initiatives, having Michael Sutton, Bill and Vieve Gore School of Business, Westminster College, USA and Allam Ahmed, SPRU – Science and Technology Policy Research, University of Sussex, UK as guest editors.
The Journal is published in partnership with the World Association for Sustainable Development (WASD), a unique global forum that brings together people from across the world to discuss key issues relating to science and technology management that impact … Read the rest
“Without a change in spending and tax policies, rising debt over the next 25 years will put the U.S. economy at risk. So we wondered, how can we best get the word out? We decided to build a computer game” – David Wessel, Hutchins Center on Fiscal and Monetary Policy Director
Produced by two Washington-based, non-partisan and independent non-profit institutions, the Hutchins Center at Brookings and the Serious Games Initiative at the Woodrow Wilson Center, and relying on the advice from an advisory committee that represents a broad spectrum of political views, The Fiscal Ship is a new Serious … Read the rest
Jesse Schell will put on his wizard hat to forecast just how important and how used VR will be in education at Serious Play Conference. Below is the press announcement.
LOS ANGELES – June 2, 2016 – Jesse Schell, Schell Games, will talk about the hype around Virtual Reality and how that technology will translate into meaningful advances in educational and transformational games over the next decade at Serious Play Conference, July 26-28 at the Kenan-Flagler Business School, University of North Carolina at Chapel Hill.
Serious Play Conference speakers head some of the largest game-based developers/publishers or are … Read the rest
Here are the latest announcements by the Serious Games Association:
2016 Serious Play Conference
Tuesday-Thursday, July 26-28
University of North Carolina at Chapel Hill
This year’s sessions will cover advances that have been made in all Serious Games markets – corporate, healthcare, education, visitor centers, and government/military.
The major themes to be addressed by the conference include the value of games to develop creativity, critical thinking; how to use learning outcomes; analytics support; and games as a diversity education tool.
New this year are multiple interactive sessions, workshops; opportunities for participation learning; and master class for those who want … Read the rest
The University of Utah is this year’s winner in the “Best Student Developed Serious Game” category of the Serious Games Showcase & Challenge with Healthx, a game to help treat and diagnose lazy eye in children.
This is the University of Utah’s second consecutive winning year at I/ITSEC SGS&C. In 2014, University of Utah’s Entertainment Arts & Engineering (EAE) was awarded “Best Student Developed Serious Game” for Cyber Heist.
The Georgia Institute of Technology is this year’s winner in the Students’ Choice category of the Serious Games Showcase & Challenge with Particle in a Box: The Quantum Mechanics Game.
The game is part of the research project Particle in a Box – An Experiential Approach to Quantum Mechanics Education, conducted by a Georgia Tech’s team consisting of faculty, graduate and undergraduate students from various disciplines who have collaborated on the design, development and evaluation of the Educational Serious Game.
Quantum Mechanics (QM) is the foundation of diverse science and engineering disciplines such as semiconductor physics, materials … Read the rest
Camber Corporation is this year’s winner in the “Best Government Serious Game” category of the Serious Games Showcase & Challenge with MUM-T Strikeforce, an online, multiplayer, multiplatform, and fielded training game, developed for the US Army PdM-Tactical Unmanned Aircraft Systems. The I/ITSEC conference attendees also selected MUM-T Strikeforce for the “People’s Choice Award”.
This is Camber’s third consecutive winning year at I/ITSEC SGS&C. In 2014, Camber was awarded “Best Mobile Game” and “People’s Choice” for “Eagle Eye” and in 2013, Camber was awarded “Best Mobile Game” and “People’s Choice” for “GORRDEE”.
The U.S. Army views MUM-T as a … Read the rest