Morf Media’s Playbook Offers Gamified Compliance Training

Gamifying Compliance Training for Corporate Employees with Morf Media

The subject of compliance with government regulations and ethics is a serious one for businesses. The consequences of being caught violating the law, even inadvertently, are more severe than ever. The Food and Drug Administration, the Federal Trade Commission, the Securities and Exchange Commission and other federal agencies are waiting to catch rule-breakers. Thanks to the Internet and social media, the news of violations spreads around the world immediately. One misstep wipes out years of patiently building a great reputation with consumers.

However, the law, applicable federal regulations and how the history of … Read the rest

Improving Fleet Management Efficiency with Telogis Coach

Fleet Management Software Telogis Coach Curbs Engine Idling Through Gamification

In the transportation business, you’re only making money when you’re moving something, either products or people. But transportation companies know all too well that for much of the time, engines are running when vehicles aren’t moving, either because the vehicle is stuck in traffic or it’s left on while parked. Traffic congestion is inevitable. But idling during delivery stops should not be. Telogis Coach turns engine idling management into a game.

Idling here and there may seem inconsequential, but it adds up. Running the engine when a vehicle isn’t moving … Read the rest

Anti Core Drives: What Pulls Us Away From a Desired Actions

You Want To, But You Won’t Anti Core Drives are the motivational pulls away from a Desired Action. Oftentimes, an Anti Core Drive opposes a Core Drive enough to entice a user to make an Undesired Action. For several years, my brother Mark has contemplated leaving work as a risk manager and crude analyst for an … Continue reading Anti Core Drives: What Pulls Us Away From a Desired Actions

The post Anti Core Drives: What Pulls Us Away From a Desired Actions appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-design/anti-core-drives/Read the rest

The 13th Annual Games for Change Festival Is Back

Discover How Serious Games Can Have An Impact on Society at the Games For Change Festival

If you are interested in how serious games can solve problems around the world, you will want to check out a festival designed to highlight the impact games can have across many different industries. Every year the Games for Change Festival showcases cutting edge games that target areas of concern in healthcare, environmental impact, research, human rights, economics, education and many other major issues.

This year, the Games for Change Festival will take place June 23rd and 24th at the New School’s Parson’s School of Design … Read the rest

Honesty and Transparency

Today I have been reminded about the importance of Honesty and Transparency when dealing with people. If I ask a question from someone who is in a service industry, what I hope for is an honest and transparent answer. What you often get is a baffling set of half-truths and utter bullshit.

I have spoken about transparency before and it even forms part of the Code of Ethics that I proposed.

I was trying to help a friend with a hosting issue. The company I dealt with showed me just how bad a lack of transparency can be. They were

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Pluto at Night

See Explanation. Clicking on the picture will download the highest resolution version available.

APOD: 2016 June 9 – Pluto at Night

Discover the cosmos! Each day a different image or photograph of our fascinating universe is featured, along with a brief explanation written by a professional astronomer.

2016 June 9

Explanation: The night side of Pluto spans this shadowy scene. The spacebased view with the Sun behind the distant world was captured by New Horizons last July. The spacecraft was at a range of over 21,000 kilometers, about 19 minutes after its closest approach. A denizen of the Kuiper Belt in dramatic silhouette, the image also reveals Pluto’s tenuous, surprisingly complex Read the rest

Gamification in Education

What is Gamification?

Gamification is defined as “the use of game design elements in non-game contexts.” ¹ In other words, it is the use of game theory and mechanics as a way to make a task more engaging. It could be collaborative or competitive and can be found in more in more contexts, such as in businesses and in education.

gamification

Why Use it in My Classroom?

Gamification is gaining more traction in the education arena as a technique to motivate and engage learners. It is one technique to bring active learning in to the classroom. By keeping learners more … Read the rest

Presentations with Movenote

Are you looking for an easy-to-use presentation recording tool? Movenote is a nifty tool that can be used by anyone to create a presentation with video and audio. It can be used by students in the online classroom to record a PowerPoint presentation with audio and video and can then be shared with the instructor, as well as the class. It helps create a more dynamic presentation than just having students submit a PowerPoint presentation. Also, it allows for a similar experience to the brick and mortar classroom presentations, by allowing students to record a presentation that can be viewed by … Read the rest