Pokemon Go & the future of co-op gaming

Screenshot 2016-07-23 14.13.57For the last few weeks, I’ve been playing Pokemon Go. It’s a beautifully designed game, with many charming touches drawn from the earliest games I loved – Zelda & Mario. It got me out and about in my ‘hood with my daughter, my husband, and any friend who visited. I caught critters in my car, at the coffee shop, at the park – and LOVED playing through the early levels and learning the ropes. 

PokemonGo.002Early-on, our gameplay was filled with unexpected delights. One warm summer night, my daughter and I wandered down to the local park in our sleepy little suburb at 8:30 PM, … Read the rest

Serious Games Raising Interest In Science Behind Cancer-Immunity Cycle

Immunotherapy Mini-Games, developed by Ayogo Health Inc. in collaboration with Genentech, has won silver honors in the 2016 International Serious Play Awards competition in the Healthcare category.

The award winning health games include T-Cells Attack and Lymph Node Labyrinth, each relating to the science behind the Cancer-Immunity Cycle.

Ayogo created the mini-games for different steps in the Cancer-Immunity Cycle to help educate player about the science underlying cancer immunotherapy.

First published in the journal Immunity in 2013, the Cancer-Immunity Cycle developed by Dan Chen and Ira Mellman has become an intellectual framework for cancer immunotherapy research.

For decades, Read the rest

Insurance Companies Gamify Healthcare

Gamification has been used by schools and private business as a way to make learning more fun. Now, insurance companies are using the technique to change people’s behavior toward maintaining their health, according to Healthcare Dive. The idea is that the more individuals who pursue healthier lifestyles, the less burden they place on health insurance companies and health care providers.

The gamification efforts are being delivered through mobile apps. Some of the apps, such as the ones offered by Blue Cross, Cigna, and United Healthcare, invite participants to search for more information on healthy lifestyles, diet, sleep, and exercise, … Read the rest

Serious Games Expand Occupational Therapists’ Professional Development

NBCOT Navigator™, developed by BreakAway games, has won silver honors in the 2016 International Serious Play Awards competition in the Healthcare category.

BreakAway partnered with NBCOT (The National Board for Certification in Occupational Therapy) to create an online suite of competency development tools designed to augment and support Occupational Therapists’ professional development.

According to NBCOT President & CEO, Paul Grace, NBCOT Navigator is a convenient, interactive and case-based way for OTs to sharpen their skills at any time and continually test their competency against contemporary practices standards.

NBCOT Navigator is also designed to help employers facilitate the ongoing Read the rest

What E3 2016 Told Us About Where Games Are Headed

(This post is written by guest blogger Cassie. Cassie is a technology writer at Secure Thoughts who enjoys all things technology and gaming related. She loves seeing how shifts in technology and culture affect the gaming industry.) E3 2016 has now passed us by and we can take a closer look at exactly what happened. … Continue reading What E3 2016 Told Us About Where Games Are Headed

The post What E3 2016 Told Us About Where Games Are Headed appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Yu-kai Chou
Source: http://yukaichou.com/gamificationnews/e3-2016-told-us-games-headed/Read the rest

Serious Games Help Students Build A Positive Credit History

Night of the Living Debt, developed by the Learning Games Lab at New Mexico State University, has won gold honors in the 2016 International Serious Play Awards competition under the K-12 Financial Literacy category.

Night of the Living Debt offers lessons in financial literacy for young people through a video game scenario created by University of Idaho Extension educators Luke Erickson and Lyle Hansen.

The free game is available for distribution on Apple iTunes for use on iPads.

Designed for high schoolers, it is also suitable for adults interested in learning about credit issues and debt, giving players Read the rest

27 Game Techniques Pokemon Go Used to Capture the World

This article is written by Contributing Writer Erik van Mechelen with support from Yu-kai Chou.  27 Game Techniques Based on the 8 Core Drives of Octalysis Even if you think you know why you’re playing Pokemon Go, I’ll bet you’ll find more reasons in this article. Let’s face it, we don’t always know why we … Continue reading 27 Game Techniques Pokemon Go Used to Capture the World

The post 27 Game Techniques Pokemon Go Used to Capture the World appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/pokemon-go/Read the rest

37 Game Techniques Pokemon Go Used to Capture the World

Do You Really Know Why You’re Playing Pokemon Go? Even if you think you do, I’ll bet you’ll find more reasons in this article. Let’s face it, we don’t always know why we do things. So let’s have some fun and explore why we’re playing this seemingly great new game! (And touch on some obstacles … Continue reading 37 Game Techniques Pokemon Go Used to Capture the World

The post 37 Game Techniques Pokemon Go Used to Capture the World appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/pokemon-go/Read the rest

Clark Aldrich On Short Sims As The Next Stage Of Serious Games

Clark Aldrich, one of the top educational simulation designers in the world and the founder and managing partner of Clark Aldrich Designs, has been developing what he believes is the next stage of the Serious Games/Educational Simulation concept over the past five years.

(Clark will continue to speak about it this year and discuss the game changing nature of short simulations as an educational tool, including in New York City at Revolutionary Learning 2016 to be held August 17-19, at the Roosevelt Hotel).

Introducing Short Sims

Early July, Clark Aldrich launched a new website where he introduces Short SimsRead the rest