Serious Game For Optimizing Professional Websites

YES Artist Adventure, a ‘Serious Game’ created by Carnegie Mellon University Entertainment Technology Center that teaches artists how to optimize their professional websites in terms of personal branding, online marketing and e-commerce, has won bronze honors in the 2018 International Serious Play Awards competition in Corporate category.

The funding partner for this game, YES, is a not-for-profit organization based in Montreal which has helped Quebec-residents to find employment as well as to start and grow their businesses for over 20 years.

Gameplay

In the game, players have to help four different artists, Aylen, Jimmy, Luisa and Gilles, to Read the rest

Harvard Business Publishing Serious Game For Managing Innovation

Innovation Simulation: Breaking News, a ‘Serious Game’ from Harvard Business Publishingabout managing innovation, has won gold honors in the 2018 International Serious Play Awards competition in Education Corporate category.

Headquartered in Boston, Massachusetts, Harvard Business Publishing is a leading provider of teaching materials for management education. HBP-Higher Education offerings include ‘Serious Games & Sims’, departing from the background assumption they are powerful learning experiences that use real-world contexts to reinforce student learning.

There are currently 35 simulations available in the areas of Entrepreneurship, Finance, Marketing, Negotiation, Operations Management, Organizational Behavior and Strategy, ranging in seat time Read the rest

The Uber Game Versus Uber Business Model Perspective

The Uber Game, a news game from the Financial Times, has won gold honors in the 2018 International Serious Play Awards competition in the Corporate category.

The Uber Game is a text-based adventure that provides players with an immersive experience of an Uber driver’s life. In the game, the player gets put in the seat of an Uber driver, whom has a family to support and a $1,000 mortgage payment coming up in a week — so you’re hitting the streets hoping to make enough money in fares to keep yourself in the green.

You have the option Read the rest

Celebrate 15 years of Games for Change! #Happy15thG4C

 

Join Us to Celebrate 15 years of Games for Change

 
Did you know that the very first Games for Change was a half-day event, with a handful of featured games and only 42 attendees? 15 years later, we will spend 3 days celebrating dozens of games and hosting more than 1,000 attendees from academia, government, media & technology, nonprofits, health, social & civic organizations, and the games industry. This evolution could not have taken place without the incredible work of our uniquely passionate, dedicated community.
 
To celebrate our anniversary, we hope you will join us in person and online to Read the rest

#Happy15thG4C

 

The very first Games for Change was a half-day event, with a handful of featured games and only 42 attendees.  Fifteen years later, we will spend 3 days celebrating dozens of games and hosting more than 1,000 attendees from academia, government, media & technology, nonprofits, health, social & civic organizations, and the games industry. This evolution could not have taken place without the incredible work of our uniquely passionate, dedicated community.  

 

To celebrate our anniversary, we hope you will join us in person and online to help reflect on the past 15 years.  Join the conversation on Twitter and Facebook Read the rest

Game Project 2018 games available

The students of ITIA9 Game Project course have been creating games for the whole Spring term. All of the games are now also available to anyone to download and play.

During the course, the students familiarized themselves with game creation processes through lectures, workshops, game company visits, and, most importantly, creating games themselves. Each of the students created 3 games in small groups.

The first game was a board game, created in random groups in two weeks. Each group was given a specific emotion as the theme for the game (gratitude, love, sorrow, embarrassment, despair, and serenity), and restrictions of … Read the rest

G4C Industry Circle: Navigating Game Based Learning in EU w/ Triseum

 

2017-18 INDUSTRY CIRCLE WEBINAR WITH CLASSCRAFT ON YOUTUBE LIVE

 
On May 29th, join the fourth installment of the Games for Change 2017-2018 Industry Circle. The Industry Circle is a program that showcases the achievements and opportunities in the impact games sector by highlighting leading studies that have made a significant contribution to our community. André Thomas, CEO of Industry Circle member Triseum, shares tips on how to engage with Europe’s educational market and develop partnerships with public bodies and other stakeholders to successfully implement game based learning in European classrooms. If you would like to learn more on … Read the rest

Podcast, Motivait Blog and Guitar Stuff

Hey all. No big blog this week, loads on with the guitar stuff (and going on holiday and work!).

New Podcast

However, I have just done a really fun podcast with Roberto Alverez at ProfessorGame.com, which you can here below.

Motivait Blog Piece

As well as that, I have just had my latest blog published on the Motivait blog pages all about customer engagement and loyalty, so check that out here http://www.motivait.net/2018/05/22/customer-loyalty-what-next/

Guitar Stuff

And finally, if you are into guitars, please do check out my channel and subscribe – it … Read the rest

11 Corporate, Healthcare, Government, Museum Training Games Win Awards in Serious Play Competition

Image credit: The Uber Game, a news game from The Financial Times, earns gold in the 2018 International Serious Play Awards

Corporate, Healthcare, Government, Museum Games for Use in Training Win Awards in Annual Serious Play Competition

LOS ANGELES – May 22, 2018 – Eleven games and simulations designed for use in training have been cited for excellence in the 2018 International Serious Play Awards Program. As game-based learning becomes mainstream, training products that allow participants to have hands on “play,” are delivering significantly better skills and retention.

Gold Medal winners include:
  • The Uber Game, an interactive news game
Read the rest

I now have my own eSports Team in Heroes of the Storm!

To Make Games Meaningful Back in 2003, I had an epiphany that changed my life. I had just quit playing Diablo II and I felt a rush of emptiness. I spent thousands of hours becoming strong in a video game, but once I was done with the game, all that disappears. I’m still at the … Continue reading I now have my own eSports Team in Heroes of the Storm!

The post I now have my own eSports Team in Heroes of the Storm! appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Yu-kai Chou
Source: http://yukaichou.com/chou-musings/i-now-have-my-own-esports-team-in-heroes-of-the-storm/Read the rest