Serious Games Market On Path To $8.1 Billion Revenues In 5 Years

Serious Games revenues are racing along on a five-year compound annual growth rate (CAGR) of 20.2% globally, suggesting the industry will more than double to $8.1 billion by 2022, according to Metaari, the foremost analyst firm covering the market.  In 2017, global revenues will hit $3.2 billion, just for off-the-shelf products.

Sam Adkins, CEO, Metaari – Advanced Learning Technology Research, will provide highlights of his 96 page 2017-2022 Global Game-based Learning Market Report to attendees Tuesday, July 18, 2017 at Serious Play Conference, the annual gathering of the thought leaders in the industry, this year hosted by Read the rest

7 Types of Leaders based on Vision, Execution, and Empathy

This article is written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou and lessons from Octalysis Prime, a mentorship journey with Yu-kai Chou. So you want to be an effective leader. Maybe even a great one. It is a good thought, a great feeling. As a leader, you have the chance … Continue reading 7 Types of Leaders based on Vision, Execution, and Empathy

The post 7 Types of Leaders based on Vision, Execution, and Empathy appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/chou-musings/7-types-leaders-based-vision-execution-empathy/Read the rest

June week 3 Gamification Examples from an Octalysis Lens

Every week in the Octalysis Prime Slack group, members share gamification examples they find in the wild. These are only a snapshot of what we’ve discovered this week. As always, from the lens of Octalysis and the 8 Core Drives. Playing with my Son: An experiment in forced nostalgia and questionable parenting View story at … Continue reading June week 3 Gamification Examples from an Octalysis Lens

The post June week 3 Gamification Examples from an Octalysis Lens appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/june-week-3-gamification-examples-octalysis-lens/Read the rest

User Type HEXAD Lenses

One of the cool things about working at Motivait, is having access to some very cool and very intelligent people! One of those is a chap by the name of Carl Eacott. We met on Twitter some time ago and then months later discovered we lived on the same street. Since then, I have ended up working in the same company and to save the planet, we car share. The awesome thing about this is I get 2 hours a day to speak to a genuine psychologist. It has been hugely interesting and has led to many “Ah-Hah!” moments. … Read the rest

NEW STUDY: Actual Implementations Of Short Curricula Games In The Classroom


Legends of Learning Founder Vadim Polikov partnered with Vanderbilt University to conduct “Substantial Integration of Typical Educational Games into Extended Curricula,” a research study that explores actual implementations of short curricula games in the classroom (please find also The Case For Short-Form, Low-Cost Educational Serious Games).

The study was published in the Journal of the Learning Sciences (JLS), a leading educational research journal and one of the two official journals of the International Society of the Learning Sciences.

The study is the first of its kind to produce deep, wide-ranging, and statically significant data across a large variety Read the rest

Serious Games Driving Digital Offering Fluency

TD Digital Service Hero from TD Bank, developed by Launchfire, has won silver honors in the 2017 International Serious Play Awards competition in the Corporate category.

TD Bank wanted to improve digital adoption and fluency among their customer base. However, because employees don’t need to be TD customers and aren’t allowed to use their mobile devices while at work, most weren’t familiar with TD’s digital offering. As a result, TD needed to engage their employees as on the value of their digital products, before asking them to sell it to customers.

TD Digital Service Hero works as a single, Read the rest

Nine Games Earn Gold in the 2017 International Serious Play Awards


LOS ANGELES – June 19, 2017 – Nine commercial “Serious Games” and academic institution led studios won gold in the International Serious Play Awards this year, a competition honoring outstanding digital games designed for education or training.  Entry categories included Corporate, Government/Military, Healthcare, K-6 Education, 7-12 Education, Higher Education and Museums.

“The winning games were high quality and very innovative this year. We had many close categories,” Sue Bohle, executive director, Serious Play Conference, award sponsor, said.

Winners this year are:

Gold
  • Business Battle from Wrainbo (Corporate)
  • Child Witness Interview Simulator for UK Police developed by HighSkillz with The
Read the rest

4 Simple Questions To Transform Your Gamification Implementation

It is simple to jump to solutioneering as soon as you feel you have a problem that needs fixing. However, taking a step back and asking 4 simple questions can save you time and money in the long run.

  1.  “What is the problem”
  2.   “Why do we need to fix it”
  3.   “What needs to change to fix it”
  4.   “How do we do that”

What is the problem?

First, you need to explore What you are wanting to change. This is the easy bit and is likely to change, but it is a start. Be as specific as you can, but be … Read the rest