Thanks for participating in XR4C’s Talk & Play and Save the Date!

 

THANKS FOR JOINING THE XR4C COMMUNITY

 

Many thanks to those who were able to attend Games for Change’s first XR for Change Talk and Play at SAP Next-Gen’s Innovation space at Hudson Yards. The event was an astounding success and this would not have been possible without your participation! Check out the online conversation on Twitter using the #XR4C hashtag.

 

G4C would also like to thank our inspiring speakers  Zohar Kfir (media artist)Gabo Arora (LightShed)Navid Khonsari (iNK Stories) and Jamie Pallot (Emblematic Group) for a panel filled with insights and honest debate, led by Erik

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How we Design Coins on Octalysis Prime

Creating unpredictability and curiosity Creating unpredictability and curiosity through a shiny chest of coins seems simple enough. Everyone loves gold. And loves spending it. But what if you couldn’t spend your hard-earned money? Collection before utility The coins on Octalysis Prime were implemented before they could be used. This was a risk. Motivationally, you could … Continue reading How we Design Coins on Octalysis Prime

The post How we Design Coins on Octalysis Prime appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/design-coins-octalysis-prime/Read the rest

Meaningful, Specific Rewards

Many of you will know by now that I intensely dislike the way my daughter’s school uses rewards. However, one teacher has changed some of my views in one simple act. She gave out a truly meaningful reward.

It was a certificate, the exact same certificate that my daughter has had several times. It came signed by the head teacher, as they all do with this type of certificate. However, this time there was one very slight difference… the text on the certificate.

Rather than the usual generic “This award was given for extra effort”, or “This award … Read the rest

What is the Best Gamification Framework?

Gamification frameworks, like many other industries, are all over the place. Everyone has one and probably argue theirs is the best. Hell, I’ve got loads dotted around the site!

But, which one is actually the best?

Well, none of them. They mostly have equal merit based on the context within which you wish to use them. Some, whether they admit it or not, are more suited to analyzing existing systems to gain insights, some are more suited to the practical design of solutions. Some are great at helping to define specific elements you may which to use, some, … Read the rest

Why Status Points Matter: Game Technique #1 – Status Points

Game Technique #1: Status Points Yu-kai wrote ‘Actionable Gamification: Beyond Points, Badges, & Leaderboards several years ago in the middle of the buzz era of gamification.His argument was simple: there is something in gamfification (what he called Human-Focused Design) that IS important and useful in designing experiences for humans. Yu-kai wanted to differentiate the knowledge … Continue reading Why Status Points Matter: Game Technique #1 – Status Points

The post Why Status Points Matter: Game Technique #1 – Status Points appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/chou-musings/game-technique-1-status-points/Read the rest

⏰ Deadline extended! G4C Festival & XR4C Summit submissions due Feb 14

 

SUBMISSIONS DEADLINE EXTENDED: SEND IDEAS FOR SESSIONS & SOCIAL IMPACT GAMES BY FEB. 14

We have already received so many amazing and inspiring submissions, but we want more! 

We are seeking game submissions for our Games for Change Awards, as well as visionary speakers to present a session at the 15th Annual Games for Change Festival and XR for Change Summit. This will be the most exciting Festival yet, as G4C will celebrate the past 15 years of groundbreaking work from the games for impact community, while exploring the cutting-edge developments that continue to push social impact games and

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Blog: Getting Started with Gamification

Getting Started with Gamification in the New Year

 

Most major enterprises understand the power of gamification to motivate employees, increase efficiency and speed up training and enablement. So what is holding companies back from adding gamification to their organization? The simple answer most oftenly heard, “I don’t know how to start”.

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Author: Aaron Moncreiff
Source: https://www.bunchball.com/blog/post/1899/blog-getting-started-gamificationRead the rest

Getting Started with Gamification

Getting Started with Gamification in the New Year

Most major enterprises understand the power of gamification to motivate employees, increase efficiency and speed up training and enablement. So what is holding companies back from adding gamification to their organization? The simple answer most oftenly heard, “I don’t know how to start”.

Share to: Facebook Twitter LinkedIn 

Author: Aaron Moncreiff
Source: https://www.bunchball.com/blog/post/1899/getting-started-gamificationRead the rest

Register for the 2018 G4C Festival and XR for Change Summit

 

 REGISTER NOW AND SAVE ON ALL PASSES WITH THE EARLY BIRD DISCOUNT

We are pleased to announce that registration is open to attend the 15th annualGames for Change FestivalJune 28 – 30 in New York City.  Early Bird Discount Passes are available for a limited time!

Join us as G4C celebrates 15 years of groundbreaking work from the games for impact community and explores exciting new developments that continue to push social impact games forward.

The G4C Festival is the largest-industry facing games event in NYC with over 1000+ in attendance. In three days, we will

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Mayur Kapur Wins the Food Heroes Octalysis Design Challenge

The Octalysis Group loves putting design challenges to our larger gamification community because we know a movement is growing around Human-Focused Design and we want to tap into the potential of many designers and thinkers in this community. After the success of the Food Heroes Octalysis Design Challenge, there will surely be more design challenges … Continue reading Mayur Kapur Wins the Food Heroes Octalysis Design Challenge

The post Mayur Kapur Wins the Food Heroes Octalysis Design Challenge appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamificationnews/mayur-kapur-wins-food-heroes-octalysis-design-challenge/Read the rest