You want to use gamification as part of a solution you are building, but resources are limited and you can’t take a fully gamified approach. What is the one gamification element that you would insist was included, no matter what?
For me, it would be progress.
Start with Goals
This is not a single element, so this may be a bit of a cheat. Progress is linked to two main concepts. Goals and Feedback, something I spoke about at length in Part 5 of my Introduction to Gamification (which I will return to writing very soon!). So … Read the rest
- Trauma-Informed Practices for K12 Schools, an interactive professional development solution for educators to build skills, confidence, and empathy to better support students whose behavior might be caused by trauma or distress. The product was created by Kognito in partnership with UNICEF USA and Mental Health America of Greater Houston
- The Compassion
Every manager knows that employee recognition in the workplace can be a challenge, and tying a meaningful incentive to an employee recognition program can be even more challenging. Workers enjoy bonuses, but your budget may not allow it. Tokens of appreciation end up gathering dust. And “fun day” outings are rarely anyone’s idea of a good time. Gamification can help.
- Chair the Fed, a monetary policy game to develop players’ understanding of the role of monetary policy in growing a healthy economy from the Federal Reserve Bank of San Francisco
- Jack the Riddler, a game to facilitate English dialogue between foreign students created by Ahoot Media, in collaboration with Viden Djurs, Denmark
- Malaria Invasion, a health
- License to Recruit, a game designed to help hiring managers develop skilled and positive approaches to employee recruitment – with a special focus on avoiding cognitive bias. The game was created by Serious Games Interactive for Maersk
- Triskelion, an online course to help employees learn how to develop their own personal productivity and time management systems,
There are many examples that get rolled out again and again when it comes to gamification. Several of them come from an experiment that Volkswagen did a few years ago called The Fun Theory. Two very popular ones where the Speed Camera Lottery and the Piano Staircase.
The idea behind the staircase was to see if people would use the stairs rather than the escalator next to it. And, unsurprisingly, the number of people using the staircase did increase. Sadly, the experiment didn’t’ last very long, so it was not possible to understand if this was just due … Read the rest
As gamification practitioners, we are looking to utilise things that games do really well in areas that could desperately do with being more engaging in some way.
I read somewhere recently that “in games, we are trying to become our best selves” or something similar. I have to say, I only partially agree with that. In some games that is true, but most of the time I am trying to forget who I am and be someone totally different, be they better or worse than the real me. In reality, many games bring out the worst in people … Read the rest