Increasing employee collaboration can lead to better quality work, higher productivity, and increased customer satisfaction. And all of these gains can make a significant impact on profit your organization’s profits. In fact, according to Deloitte, employee collaboration has the potential to save companies up to $1,660 per employee each year.
I’ve said it here many times, you can’t force people to have fun. Putting a pool table in the coffee room, forcing everyone to play an online game and join a leaderboard, team building games during inductions etc. All generally seek to force you to have a fun experience. However, as soon as something becomes mandatory or forced, it is very hard (but not impossible) to find it enjoyable.
Of course, if the experience is well designed, even if you are forced to engage with it, it can be fun. There are times during some of those “ice breaker” … Read the rest
Teachers, educators, and trainers all ask this pressing question – does the gamification of learning work? And so did we at LMU Munich. The gamification of learning has received increased attention and was hyped over the last decade for its hypothesized benefits on motivation and learning. However, as popularity increased, so did critical voices referring […]
As nearly any experienced sales manager will tell you, there are plenty of ideas out there about ways to incentivize your sales team. The tricky part is finding incentives that make a lasting impact and result in a consistent lift in performance.
Narrative is in my opinion, one of the most powerful yet underrated ways of improving almost anything! A good story can carry you through the most boring of times by creating the most exciting of images in your imagination.
However, building stories into certain, less “play” compatible environments can be a challenge. So can creating stories that fit with the very “stop/start” nature of many gamified environments.
What is Narrative?
First, let’s look at what narrative actually is. Put over simply, a narrative is just a story. However, the way I like to look at the difference between a narrative … Read the rest
If you are attending eLearning Guild’s Microlearning Design Online Conference, you can join Clark Aldrich as he kicks off the second day, September 19, from 8:30 AM – 9:30AM PT, with the hot topic of Short Sims.
For more information, click here: < https://www.elearningguild.com/online-conferences/content/6034/microlearning-design-online-conference-2019-program
Short Sims is a new approach to educational media that allows for the rapid development of right-sized content that is engaging. The methodology is new but based on two decades of research. It takes advantage of several tools that are widely available.
In this session, you will learn what a Short Sim is, whether Short Sims… Read the rest
I was recently chatting to a guy who was complaining that his task list was so long that he couldn’t even work out where to start from. He had all the tasks in Excel but just couldn’t figure out what to do first. Nothing had due dates, just he knew they all needed doing “at some point”.
We had a long chat and I gave him a simple algorithm to help get started.
- First, prioritise each task with a scale of 1 to 5, 1 being vital and 5 being “whenever”
- Next, give each task a difficulty rating