10 Year Old Girl Wins Gold Medal from Serious Play For Escape Game Made Out of a Backpack

Image credit: The logo Lili has designed for her game

 A 10 year old girl from Chambery, France, has won a Gold Medal in the International Serious Play Awards for an Escape Game she made out of her school backpack.

Image credit: Lili leans in to watch teachers explore and evaluate her escape game for use in elementary school classes

Lili Guyat-Michel doesn’t like doing homework because it isn’t as much fun as the interactivity of a school classroom. So, she decided to turn homework into a game, using her backpack. It’s called The Mysterious Cartable (Cartable means schoolbag Read the rest

How to Improve Employee Collaboration with Gamification

Increasing employee collaboration can lead to better quality work, higher productivity, and increased customer satisfaction. And all of these gains can make a significant impact on profit your organization’s profits. In fact, according to Deloitte, employee collaboration has the potential to save companies up to $1,660 per employee each year

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1955/how-improve-employee-collaboration-gamificationRead the rest

Encourage Play, Don’t Force Fun

I’ve said it here many times, you can’t force people to have fun. Putting a pool table in the coffee room, forcing everyone to play an online game and join a leaderboard, team building games during inductions etc. All generally seek to force you to have a fun experience. However, as soon as something becomes mandatory or forced, it is very hard (but not impossible) to find it enjoyable.

Of course, if the experience is well designed, even if you are forced to engage with it, it can be fun. There are times during some of those “ice breaker” … Read the rest

Does Gamification of Learning work?

Teachers, educators, and trainers all ask this pressing question – does the gamification of learning work? And so did we at LMU Munich. The gamification of learning has received increased attention and was hyped over the last decade for its hypothesized benefits on motivation and learning. However, as popularity increased, so did critical voices referring […]

Author: Michael Sailer
Source: http://gamification-research.org/2019/08/does-gamification-of-learning-work/Read the rest

Sales Incentive Ideas that Motivate Long-Term

As nearly any experienced sales manager will tell you, there are plenty of ideas out there about ways to incentivize your sales team. The tricky part is finding incentives that make a lasting impact and result in a consistent lift in performance. 

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1952/sales-incentive-ideas-motivate-long-termRead the rest

Introduction to Gamification Part 10: Narrative

Narrative is in my opinion, one of the most powerful yet underrated ways of improving almost anything! A good story can carry you through the most boring of times by creating the most exciting of images in your imagination.

However, building stories into certain, less “play” compatible environments can be a challenge. So can creating stories that fit with the very “stop/start” nature of many gamified environments.

What is Narrative?

First, let’s look at what narrative actually is. Put over simply, a narrative is just a story. However, the way I like to look at the difference between a narrative … Read the rest

Serious Game To Explore Hydrology, Water Systems And Scientific Argumentation

Image credit: Mission HydroSci Serious Game by Adroit Studios Gaming Lab

Adroit Studios Gaming Lab, a game research and development facility at the School of Information Science and Learning Technologies, University of Missouri, launched last month.
Led by Co-Directors Joe Griffin and Justin Sigoloff, the team at Adroit is currently polishing and optimizing Mission HydroSci (MHS), a STEM-based video game that teaches middle school students about hydrology, water systems and scientific argumentation towards meeting Next Generation Science Standards. The game has been deployed to 20 classrooms in 13 Missouri schools.

The game provides an active learning environment for Read the rest

Last Call for SGS&C Game Submissions

Following my prior post Call for Serious Games Designers to Enter Annual Challenge, this is the last call SGS&C Game Submissions.

Submission Details

How do I enter?

It’s simple: review the qualifications to be sure that your game is eligible for the Challenge, read the SGS&C Official Rules and FAQs, and then complete your Intent to submit form by September 13.

Within two business days after form submission, SGS&C team members will create your team’s unique submission package with a Submission Checklist and links to all necessary submission materials, and an invite with further instructions will be Read the rest

Clark Aldrich To Kick Off Microlearning Design Conference's 2nd Day


If you are attending eLearning Guild’s Microlearning Design Online Conference, you can join Clark Aldrich as he kicks off the second day, September 19, from 8:30 AM – 9:30AM PT, with the hot topic of Short Sims.

For more information, click here: < https://www.elearningguild.com/online-conferences/content/6034/microlearning-design-online-conference-2019-program

Short Sims is a new approach to educational media that allows for the rapid development of right-sized content that is engaging. The methodology is new but based on two decades of research. It takes advantage of several tools that are widely available.

In this session, you will learn what a Short Sim is, whether Short SimsRead the rest

Getting Sh*t Done with A Little Gamification

I was recently chatting to a guy who was complaining that his task list was so long that he couldn’t even work out where to start from. He had all the tasks in Excel but just couldn’t figure out what to do first. Nothing had due dates, just he knew they all needed doing “at some point”.

We had a long chat and I gave him a simple algorithm to help get started.

Algorithm 1.0

  • First, prioritise each task with a scale of 1 to 5, 1 being vital and 5 being “whenever”
  • Next, give each task a difficulty rating
Read the rest