Intrinsic Motivation RAMP Misconceptions

As we head to the holidays I wanted to revisit an old “model” and just clarify a couple of items that have cropped up in conversation over the years. The item in question is RAMP. This, as you may remember, is my core intrinsic motivation model of Relatedness, Autonomy, Mastery and Purpose. Obviously, based on Self Determination Theory, this has been a really handy tool in all of my gamification exploits over the years.

The basic idea is these are 4 motivations that are core to all people in some way. In self-determination theory, Deci and Ryan … Read the rest

Octalysis Budapest: Gamification and Behavior Design Workshop–Budapest, Hungary, April 13-15 2018

Octalysis Gamification Workshop Yu-kai Chou was recently voted by his peers at the Gamification UK conference as Gamification Guru of the Year for 2017. Yu-kai loves sharing knowledge about human-focused design encapsulated by the 8 Core Drives of Octalysis and helping experience designers use the Octalysis Strategy Dashboard, Power-Ease Feature List, and Battleplan to manage, design, … Continue reading Octalysis Budapest: Gamification and Behavior Design Workshop–Budapest, Hungary, April 13-15 2018

The post Octalysis Budapest: Gamification and Behavior Design Workshop–Budapest, Hungary, April 13-15 2018 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-workshop/octalysis-budapest-gamification-behavior-design-workshop-budapest-hungary-april-13-15-2018/Read the rest

Serious Games As Your Own Personalized And Affordable Virtual Academy

Solar Games is a studio based in Nice, on the French Riviera, that develops game-based learning solutions and team management tools.

Founded in 2011 by engineers coming from the video-game industry, today Solar Games has a solid customer base, including major international companies and several professional training organizations.

Based on a proprietary game engine, their solutions are used for content management, co-working and distance learning. Their unique approach allows users to connect to the platform using customizable avatars to explore the various 3D environments, individually or in teams.


Serious Game Providing An Environment With Many Musical Possibilities

The French gaming company Ubisoft announced a new title late November: Ode, a musical exploration adventure, is the latest game from the experimental incubator at Ubisoft Reflections, producer of Grow Home, Grow Up and Atomega.

The main idea of the game is to provide an environment with many musical possibilities – as you progress in the game, you explore new possible notes and create a composition in each level.

Producer Anne Langourieux describes it as a “musical exploration where you gradually bring a world to life through music and light.” It’s a game where you figure things out for Read the rest

Recruitment Serious Games To Catch The Attention Of Elite Students

SNCF, the French National Railway Group, is a unified public service company that generates €31.4 billion in revenue (33% outside France). With 260,000 employees in 120 countries, SNCF engineers are amongst the finest and over one thousand engineers and managers are recruited every year.

SNCF, in partnership with TBWA PARIS, launched its first Recruitment “Serious Game” in 2013. “Défi ingénieurs”, or The Engineer Challenge,was created in order to have students and graduates discovering SNCF engineer’s jobs.

At that point, The Engineer Challengewas a role-playing game consisting of four challenges. Conceived by SNCF engineers, the challenges allowed Read the rest

Underjustification Effect

Overjustification Effect

Before we get onto Underjustification effect, let’s talk about its inspiration. Many of you will know about The Overjustification effect, first described by Daryl Bem in his work on Self-Perception theory in 1967[1].

Put simply it is the decrease of intrinsic motivation to perform a task or tasks when an extrinsic reward is introduced, and the reward becomes more important than the original task. So, for instance, if you love painting and then start to get paid for it, the money can start to become more important than the love of painting. Once the money … Read the rest