Muzzy Lane & McGraw-Hill Bring Hundreds Of Serious Games To Higher Education

Muzzy Lane yesterday announced a major partnership with McGraw-Hill to bring hundreds of game-based simulations to their higher education Connectplatform, leveraging on both companies’ proven capability to create and deploy “Serious Games” at scale.

“We’ve spent over a decade bringing the benefits of game-based simulations – feedback, adaptivity, and engagement – to students in higher education,” said David McCool, President & CEO at Muzzy Lane Software. “Partnering with McGraw-Hill allows us to reach many more students and increase our impact. Embedding the simulations in Connect gives instructors and students seamless access including single sign on, gradebook integration, and Read the rest

Award Competition for Serious Games Made by Students: Entries Due May 15

Washington, DC – April 23, 2018, 2018 — The Serious Games Association is again offering an award competition for board and digital games used for education or training created by students currently in high school or college academic game development programs. Submissions are due by May 15, 2018.

An entry form for the student competition is here:

Winners will be offered the chance to show their games at Serious Play Conference – DC, July 10-12, 2018 at George Mason University’s Science & Technology Campus in Manassas, VA. or at Serious Play – NY, July 17-19, 2018 at the University Read the rest

New Round of #G4C18 Festival Speakers


Check out the latest additions to the
Games for Change Festival





Anastasia Goodstein, SVP of the Ad Council’s Digital Innovation group, will share lessons in celebrating diversity through the Love Has No Labels campaign with the launch of their first geo-location game, The League of Extraordinary Humans.
Florent Maurin, President of video game studio The Pixel Hunt, reveals his methods for creating games that respectfully engage with the realities that inspire them.




Adam Bellow, Co-Founder ofBreakout EDU, will highlight the trajectory of educational
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Snakes and Ladders: Gamification Hell or Heaven?

I recently made a very strong statement on Twitter, Facebook and LinkedIn about snakes and ladders and whether it was a game..

Snakes and Ladders is not a game and we should stop using it in gamification and serious games.

Obviously, it was designed to provoke some comment, but boy was I surprised with the level of interaction I got over the three channels. The LinkedIn conversation may still be going on!

As expected, there were those who agreed and those who did not. Some were using Snakes and Ladders in training very successfully, others agreed that it … Read the rest

XR4C Talk and Play Health Summary


“The spatial component and presence of VR allows us to empathize and challenge the way issues are perceived, which allows VR to provide an alternative viewpoint to every story.” – Mia Tramz

A special thank you to everyone who attended Games for Change’s #XR4C Talk and Play Health event at SAP Next-Gen’s Innovation Space in Hudson Yards, New York City. Our panel discussion was insightful and highlighted the amazing work that the panelists are doing to use XR technology to improve the health and wellness of diverse communities across the world.

Games for Change would especially like to thank our Read the rest

⏰ G4C18 Festival early-bird discounts end tonight!

Early Bird rates on Festival passes


Your last chance to pick up early-bird passes for the Games for Change Festival is tonight at 11:59 p.m. EST.  Get them before they’re gone!


Author: Leandro Huerto
Source: the rest

⏰ Less Than 48 H Left to Buy Early Bird Passes for #G4C18 Festival

Less than 48 hours left!

Time is running out to get Early-Bird Passes for the #G4C18 Festival and #XR4C Summit


The early-bird discount for the Games for Change Festival expires on Wednesday, April 11th. Don’t forget: special rates still apply for students, educators, indie developers and non-profits. Buy your tickets for the #G4C18 Festival and save big bucks!


#G4C18 Speakers

We recently announced our first round of speakers for the Games for Change Festival and XR for Change Summit, including presentations from: Jeffrey Burrel (Head of Corporate Social Responsibility at Riot Games); KateEdwards (CEO & Principal

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Say No to FoMO in Gamification?

Let’s start at the beginning.

What is FoMO?

FoMO stands for Fear Of Missing Out. In our gamification elements, it is often related to Loss Aversion and Curiosity.

If we start with Loss Aversion, used carefully, loss aversion can be a great way to encourage certain positive behaviours. Consider teaching kids how to save, for instance. If they feel they have earned the money, they will (normally) have a stronger desire NOT to lose it! However, physical items are not all that people want to avoid losing. Far more important motivations lie around social interaction, connections, status … Read the rest

UCSC Launching Professional Master’s Program In Serious Games This Fall

Scott Brandt, UCSC Vice Chancellor for Research, anticipates launching a Professional Master’s Program in Serious Games this fall, according to his article “Silicon Valley Campus raising profile”, posted last March.

“This program will formalize and expand work already being done in the Games and Playable Media Program such as Peace and Order, a virtual reality game by GPM student Chelsea Manzano, which explores the human consequences of the drug war in the Philippines,” he said.

The UCSC MS in Games & Playable Media and MS in Serious Games are 5 quarter, intensive programs .The Silicon Valley Campus is home to Read the rest