Game mechanics are covered in multiple places on this blog, but to continue with the introduction series, I thought I would have a brief revisit here, with less personal opinion than usual (ish)! There are many definitions of game mechanics, but rather than going into those, I will just present the one that I use.
“A distinct set of rules that dictate the outcome of interactions within the system. They have an input, a process and an output.”
Further to this, we can also state that dynamics are
“The users respond to collections of these mechanics”
A simple example of … Read the rest
Retaining employees is good business. The total cost of a lost employee can be as high as 1.5 to 2 times their annual salary, including hiring, training, lost productivity, and other expenses. However, employee turnover is on the rise. Low unemployment, rising compensation levels, and a strong economy have made it a job-seekers market. In addition, employers face greater competition from around the world as the remote and mobile workforce grows.
Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1949/make-gamification-part-your-employee-retention-strategy… Read the rest
Orlando, Florida — Launching into its fourteenth year, the Serious Games Showcase & Challenge (SGS&C) announced Aug. 1 that submissions are officially open. SGS&C is the foremost venue for recognition of excellence in the field of Serious Games development, and the top games, as chosen by the worldwide panel and students in participating schools, will be celebrated at this year’s 2019 Interservice/Industry Training, Simulation and Education Conference(I/ITSEC).
With each passing year, the submissions grow more engaging and creative, and once the games are vetted, chosen finalists will exhibit at I/ITSEC, where all attendees are invited to play the games … Read the rest
Employee engagement is an enormous challenge. Gallup’s most recent survey of the American workplace showed that only about one-third of workers say they’re actively engaged with their job, and about one out of every eight workers checks out the minute they’re clocked in.
Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1948/three-employee-engagement-ideas-gamification… Read the rest
There are many tools available to gamification designers to help them with their designs. One of the most useful for me, for reasons I will go into here, is the concept of User Types.
There are many views on user profiling and many ways to do it. Some people love it, some hate it. I am in the middle. It is a very useful tool, but it is not the only thing you should rely on. For me, they can be a useful way to understand or at least considers the motivation so those who will be using … Read the rest
By nature of the medium, extended reality (XR) content is all about perspective. People’s perspectives change when they experience circumstances firsthand, and through XR systems we can embrace a different method of storytelling to gain new insights, expand on acquired knowledge, and better understand others. XR as a medium continues to rapidly advance, and content creators are trailblazing the industry’s development.
At the same time, we must also carefully consider the industry’s direction, and different communities must come together to inspire and motivate that conversation. Games for Change operates at the nexus of both technology and social impact – it … Read the rest
I have finally caved and given Fortnite some proper time.
It all started when my 12-year-old daughter noticed it was on my PC. I had downloaded when it first came out, but after one go, decided it wasn’t for me. However, it had been quietly updating in the background, just waiting for my return.
Fortnite is something of a gaming phenomenon, in a similar way to Minecraft a few years ago. It has had an enormous impact on society. It has spawned toys, board games and I am sure a film can’t be far away as EPIC tries … Read the rest