Game-based Simulations & VR Improve Safety In Logistics

Image credit: Bondi Labs VR Training

With teams in Brisbane, Melbourne, London, and Beijing, Bondi Labs designs and builds research-based products that address global challenges in Supply Chain & Logistics, Biosecurity Awareness & Inspection, Workplace Safety, and Food Quality Control.
The company leverages on 3D simulations and virtual reality (VR) to improve safety in logistics, using game-based training to engage, improve and standardize behavior.
Biosecurity Simulation Training

Bondi Labs created its first game-based simulation for biosecurity inspection on the Chevron-operated Gorgon Project. Situated off the northwest coast of Western Australia, it is one of the largest natural gas (LNG) Read the rest

The Hidden Benefits of Gamification

The motivational benefits of gamification are obvious: by creating a comprehensive structure of rewards and challenges, a gamification platform can encourage employee engagement and recognize achievements. Workers respond to incentives.

Share to: Facebook Twitter LinkedIn 

Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1934/hidden-benefits-gamificationRead the rest

GA New Statewide Game-based Assessment

Image credit: Keenville – A Georgia Game-Based Assessment Initiative

The Georgia Department of Education has been working to develop a “game-based assessment” for the first and second grades – the Keenville AssessmentThe state collaborated with the Georgia Center for Assessment at the University of Georgia and FableVision Studios on the project. 

According to GaDOE, traditional tests are not developmentally appropriate for young learners, and too often capture only one moment in time. Game-based assessment provides an alternative that is research-based and adds value for students, educators and parents.
Scot Osterweil, MIT Research Director, says “there is mounting evidence Read the rest

Virtual Reality Accelerating Its Merger With Education

“Feeling the Content”
Image credit: Mendel Grammar School in Opava City, Czech Republic
Virtual biology and anatomy lesson: students are transported to a virtual classroom – a skeletal model with interactive components, like bones and organs. Students can manipulate parts of the model at will, using just their hands.

As the technology behind virtual and augmented reality becomes more advanced, the possibilities of use expand in an exciting way. Now, virtual reality is becoming a realistic option for classrooms.

According to Cornell Chronicle, in a new study by Cornell University, scientists explore whether the compelling, immersive nature of virtual Read the rest

Last Call for Serious Games Competition

Last Call for Education, Training Game Entries: Feb 15

LOS ANGELES – Feb.5, 2019 — Entries in the International Serious Play Awards competition for digital training and educational games due Feb, 15, 2019

Serious Play’s 11 year old award program recognizes outstanding games designed for use for education or training in business, government/military, healthcare, museums, higher ed, K12.

To submit a game, use the following link:

Board game entries can be submitted up to March 1.

Contact:

Sue Bohle

sue@seriousplayconf.com

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Upcoming Biomes Update To Ecology & Economics Game Eco 8.0

Image credit: Strange Loop Games 

EcoEducational Game Release 8.0

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7.

In the game, you live on a planet with other real players. Your goal is to go from having nothing to having enough technology to destroy a meteor. Through the player-run government and economy, you work together to build the technology to stop a meteor on a collision course with the Read the rest

VR Serious Games In The Maritime Industry

Image credit: SQLearn

In the recent article “Playing Serious Games with Virtual Reality”, the Maritime Executive addresses how SQLearn has created VR familiarization walkthroughs using basic sections of a tanker vessel.

SQLearn has developed its Dolphin Platforms – a complete suite of specialized learning services for the shipping industry – focusing on the seafarer’s active participation in the learning matrix while reducing the time and cost of the training process.

According to the company, VR technology offers unsurpassed scenario-based training opportunities. Now easily deployable at sea or on land, seafarers can play Serious Games with an autonomous device that generates Read the rest

2019 STUDENT CHALLENGE COMPETITION PORTAL IS NOW OPEN!

 

It’s that time of year again! Games for Change is excited to announce the launch of the 2019 G4C Student Challenge Competition. Students across the country have been working hard all year to design and code digital games focused on social impact themes. Starting today through April 1st, students will be able to share their work for the chance to win national recognition and a bevy of cool prizes, including a $1,000 Grand Prize Scholarship from Take-Two Interactive!

We invite all middle and high school students in our participating cities of Atlanta, Detroit, Los Angeles, and New York City … Read the rest

One Million Educational AR Games Startup Bought By Edtech Byju’s

Image credit: Osmo

As Fortunereported earlier this month, Byju’s, an edtech company based in India, announced it has acquired Palo Alto, CA-based startup learning-through-play firm Osmo for $120 million.
Named after the teacher Byju Raveendran, who founded the company in 2011, Byju’s is making its first acquisition in the United States to advance its goals of expanding globally and adding very young children to its user base. 

Byju’s was attracted not only by Osmo’s game sets, but also by the company technology that allows kids interact in the physical world with the digital world via the iPad and Read the rest

Introduction to Gamification Part 4: Motivation (R.A.M.P, Maslow, SDT and more)

Warning, this is one of my longest blogs ever!

Now we know a bit about what games, gamification and game-based solutions are (and are not), it’s time to start to consider some of the non-game related topics you need to understand to be good at building game-based solutions. The first of these is motivation.

In gamification we tend to look at motivation in varying depths, starting from a very simple perspective with just two options. Intrinsic motivation or extrinsic motivation.

The most basic way to look at this is that activities that are intrinsically motivating are those that … Read the rest