VR Serious Game Allows Leaders To Test Themselves In Formidable Situations

Image credit: Earth to Mars VR Serious Game

Earth-to-Mars, a Virtual Reality Serious Game co-created by eLearning Studios and Headspring, the executive development joint venture of Financial Times and IE Business School, has won silver honors in the 2019 International Serious Play Awards competition in the Company Training category.
Earth-to-Mars claims to be the first of its kind in the executive learning space, allowing leaders to test themselves in formidable situations. 

Departing from the background presumption that leaders work in challenging circumstances — staying focused under pressure, dealing with complex and conflicting priorities, and pivoting when needs require, Read the rest

Progress: My Desert Island Gamification Element

You want to use gamification as part of a solution you are building, but resources are limited and you can’t take a fully gamified approach. What is the one gamification element that you would insist was included, no matter what?

For me, it would be progress.

Start with Goals

This is not a single element, so this may be a bit of a cheat. Progress is linked to two main concepts. Goals and Feedback, something I spoke about at length in Part 5 of my Introduction to Gamification (which I will return to writing very soon!). So … Read the rest

3 Games For Social Emotional Learning Win Awards In International Serious Play Competition

Image credit: Trauma-Informed Practices for K12 Schools Serious Game

LOS ANGELES – June 18, 2019 – Three games designed for Social Emotional Learning (SEL) have been cited for excellence in the 2019 International Serious Play Award Program

Gold Medalcitations were awarded to:

  • Trauma-Informed Practices for K12 Schools, an interactive professional development solution for educators to build skills, confidence, and empathy to better support students whose behavior might be caused by trauma or distress. The product was created by Kognito in partnership with UNICEF USA and Mental Health America of Greater Houston

Silver Medal status went to:
  • The Compassion
Read the rest

Serious Game Helps Managers Learn And Practice Coaching Techniques

Image credit: Pragmatic Leadership – Coaching Leader Serious Game

Pragmatic Leadership: Coaching Leader, a Serious Game created by Wrainbo, Inc.for Bacharach Leadership Group, has won silver honors in the 2019 International Serious Play Awards competition in the Company Training category.

The Coaching Leader game was designed to help managers learn and practice coaching techniques that are immediately applicable to their day-to-day conversations with those they lead. Coaching enables managers and leaders to engage and develop their people and include competencies such as active listening, asking facilitative questions, and giving feedback.

In the game, the player Read the rest

Making Employee Recognition More Effective with Gamification

Every manager knows that employee recognition in the workplace can be a challenge, and tying a meaningful incentive to an employee recognition program can be even more challenging. Workers enjoy bonuses, but your budget may not allow it. Tokens of appreciation end up gathering dust. And “fun day” outings are rarely anyone’s idea of a good time. Gamification can help.

Share to: Facebook Twitter LinkedIn 

Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1946/making-employee-recognition-more-effective-gamificationRead the rest

Serious Game To Understand The Role Of Monetary Policy In Growing A Healthy Economy

Image credit: Chair the Fed – A Monetary Policy Serious Game

Chair the Fed, a Serious Game created by the educational arm of the Federal Reserve Bank of San Francisco, has won gold honors in the 2019 International Serious Play Awards competition in the Higher Education category.
The purpose of Chair the Fed: A Monetary Policy Game is to develop players’ understanding of the role of monetary policy in growing a healthy economy.

The game accomplishes that by simulating fundamental relationships between monetary policy, price inflation, and the labor market. Using the Federal Reserve’s key monetary policy interest rate, Read the rest

6 Games For Higher Education Win Awards in Serious Play Competition

Image credit: Chair the Fed serious game

LOS ANGELES – June 13, 2019 – Six Serious Games designed for use in higher education have been cited for excellence in the 2019 International Serious Play Award Program

Gold Medals were awarded to:

  • Chair the Fed, a monetary policy game to develop players’ understanding of the role of monetary policy in growing a healthy economy from the Federal Reserve Bank of San Francisco

  • Jack the Riddler, a game to facilitate English dialogue between foreign students created by Ahoot Media, in collaboration with Viden Djurs, Denmark

  • Malaria Invasion, a health
Read the rest

7 Games For Company Training Win Awards In International Serious Play Competition

Image credit: Pragmatic Leadership Coaching Leader serious game

LOS ANGELES – June 13, 2019 – Seven Serious Games designed for use in company training have been cited for excellence in the 2019 International Serious Play Award Program
Gold Medals were awarded to:
  • License to Recruit, a game designed to help hiring managers develop skilled and positive approaches to employee recruitment – with a special focus on avoiding cognitive bias. The game was created by Serious Games Interactive for Maersk

  • Triskelion, an online course to help employees learn how to develop their own personal productivity and time management systems,
Read the rest

The Piano Staircase isn’t Gamification – But That’s Okay!

There are many examples that get rolled out again and again when it comes to gamification. Several of them come from an experiment that Volkswagen did a few years ago called The Fun Theory. Two very popular ones where the Speed Camera Lottery and the Piano Staircase.

The idea behind the staircase was to see if people would use the stairs rather than the escalator next to it. And, unsurprisingly, the number of people using the staircase did increase. Sadly, the experiment didn’t’ last very long, so it was not possible to understand if this was just due … Read the rest

Learning from Games: Escapism

As gamification practitioners, we are looking to utilise things that games do really well in areas that could desperately do with being more engaging in some way.

I read somewhere recently that “in games, we are trying to become our best selves” or something similar. I have to say, I only partially agree with that. In some games that is true, but most of the time I am trying to forget who I am and be someone totally different, be they better or worse than the real me. In reality, many games bring out the worst in people … Read the rest