Improve Employee Productivity with Gamification

Are your employees as productive as you’d like them to be? With added distractions from smartphones to social media, most companies could use a strategy to keep employees on task to help boost profits and satisfy customers. 

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Author: Noah Brimhall
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Deadline Feb. 15 For Digital Serious Game Entries In International Serious Play Awards Competition

ORLANDO — January 15, 2020 — Entries in the 2020 International Serious Play Awards competition for Digital Serious Games are due February 15. 

International Serious Play Awards honor outstanding commercial titles designed for use in education or training programs.

Entry categories include: Corporate/Vocational; Healthcare/Medical; Local and State Government/Military; Museum/Visitor Centers; PreK Education; K-12 Education; Higher Education; and Other.

The entry form can be found here:

Media Contact:
Sue Bohle
310 721 9083

Author: Eliane Alhadeff
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$18.66 Billion in Investment Flowed to Game-Based Learning Companies in 2019

A Record $18.66 Billion Flowed to Game-Based Learning Companies Globally in 2019

ORLANDO — January 14, 2020 — Investment in learning technology companies in 2019 blasted past previous highs, reaching $18.66 billion in 2019.

After 2018 surprised the industry, 2019 set another record. And in fact, investments in 2018 and 2019 combined far outstrip the total combined investments made to all ed tech companies during 20-year period between 1998 and 2017, according to serious games analyst firm, Metaari.

Across the globe, almost 900 learning technology companies reported investment. Forty-four companies received more than $100 million in funding in 2019. Of

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Five Gamification Techniques for Businesses

Gamification can help businesses reach objectives that are traditionally difficult to achieve by making tasks fun and rewarding for employees, and measurable for leadership. A gamification platform makes it easy by integrating with the existing systems your employees already use every day, automating game elements, and keeping track of statistics for you so that you can focus on setting goals and building the strategies that will get you there. 

We’ve identified some common business challenges and paired them with gamification techniques that can help you overcome them.

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Author: Noah Brimhall
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Submit Your Game for the 2020 Games for Change Awards!

Each year, the Games for Change Awards celebrates exemplary work in the impact games sector. Our Awards portal is now open for submissions. We encourage you to submit your games and XR experiences now through February 14th! The 2020 G4C Awards categories are…

  • BEST GAMEPLAY – Recognizes games that incorporate engaging gameplay mechanics that align with and reinforce the intended impact goals of the project.
  • MOST INNOVATIVE – Recognizes games that pave new avenues for sector-growth by demonstrating creativity and embrace experimentation.
  • BEST LEARNING GAME – Recognizes games that successfully balance learning with fun, engaging gameplay.
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