Serious Game for Viable Cost-effective Public Health Nursing Practice

Image credit: Community Health Nursing by BreakAway Games

Community Health Nursing developed by BreakAway Games, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Business/Nonprofit Category.
One of the areas of interest on which BreakAway Games are focusing and for which they are currently developing apps is Community Health Assessment.

Community Health is a field where simulating an environment for learners to assess and practice their processes makes great sense:

“The recent shift in healthcare delivery from that of the hospital to the community calls for skilled community health nurses. The role and Read the rest

AR Serious Game To Explore Skeletal Anatomy

Image credit: U.S. Army STARS Anatomy by Army Game Studio

U.S. Army STARS Anatomy developed by Army Game Studio, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Government Category.
U.S. Army STARS Anatomy is a fun and exciting mobile game to learn Skeletal Anatomy available on Google Play and on the App Storefor free. In the game, players explore the human skeleton with an interactive 3D model on their screen or placing it in their world using Augmented Reality.


U.S. Army STARS Anatomy is composed of 3 modules: Quest, Explore and Read the rest

Serious Game To Understand Hacking Workflows

Image credit: X-Hacker game by Trideum

X-Hacker, developed by Trideum, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Business/Nonprofit Category.

X-Hacker is a Serious Game about Cyber Security/Warfare. The game introduces cyber terminology to players in context and with purpose. It gives players practice in finding vulnerabilities such as unpatched or outdated platforms. Its value proposition is to provide a context for players to think from a different perspective, to imagine the motivations, goals and methods of actual hackers, so that they better understand how to take preventative measures in protecting Read the rest

VR Serious Game for Professional Effectiveness in Executive Leadership

Earth-to-Mars: a VR Serious Game for Leadership by eLearning Studios

Object of my prior postVR Serious Game Allows Leaders To Test Themselves In Formidable Situations, Earth-to-Mars: a VR Serious Game for Leadership, developed by eLearning Studios, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Business/Nonprofit Category.
Earth-to-Mars claims to be the first of its kind in the executive learning space, allowing leaders to test themselves in formidable situations. Departing from the background presumption that leaders work in challenging circumstances — staying focused under pressure, dealing with complex and conflicting Read the rest

The 5th Annual G4C Student Challenge Kicks-Off in More Schools Than Ever Before!

Games for Change (G4C) is excited to announce the kick-off of the 5th Annual G4C Student Challenge in New York City, Los Angeles, Atlanta and Detroit – and this year we are reaching more schools, teachers and students than ever before!
 
The Games for Change Student Challenge is a national game design program that invites students to create digital games about issues relevant to their lives and communities. The Challenge exposes students to career opportunities in STEM and game design, engages and empowers them around civic issues impacting their communities, and develops 21st- century skills like critical thinking, creativity, and … Read the rest

Serious Game to Learn Sensor Theory and EW Tactics

Image credit: Chain of Command: Capture the Sea (Final Battle) by NAVY PMW-120

Chain of Command: Capture the Sea , developed by Naval Information Warfare Command: PMW-120, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Government Category.

Chain of Command: Capture the Seas is an action game originally intended for navy personnel, age range 18- 24 years old, to learn sensor theory & warfighting tactics. However, this game can be used to illustrate, teach, and/or better explain EW (electronic warfare) tactics and related scientific principles to any audience. Role playing, realistic scenarios, Read the rest

Micro-Adaptive Serious Game Improves Working Memory & Fluid Intelligence

Image credit: Project Azriel Bulletproof Brain Training by Curriculaworks

Project Azriel: Bulletproof Brain Training, developed by Curriculaworks, Inc., was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Business/Nonprofit Category.

Project Azriel is a fun, engaging and rigorous cognitive training game designed to improve working memory and fluid intelligence.

The theory of fluid and crystallized intelligence, proposed by psychologist Raymond B. Cattell and developed further with John Horn, challenges and extends the concept of g, or generalized intelligence factor (first described by Charles Spearman in 1904), stating that there are two distinct kinds Read the rest

Serious Game Introducing Key Concepts in Modern International Diplomacy & Conflict

Image credit: Project on Nuclear Gaming (PoNG)at the University of California, Berkeley

SIGNAL, (Strategic Interaction Game between Nuclear Armed Lands), developed by the Project on Nuclear Gaming (PoNG) – a multidisciplinary team formed by researchers from the University of California, Berkeley, Lawrence Livermore National Laboratory, and Sandia National Laboratories – was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Student Category.
Funded by the Carnegie Corporation of New York, the Project on Nuclear Gaming (PoNG) studies nuclear deterrence and escalation dynamics using three types of analytic games: scenario-based discussion, a board game and Read the rest

Game Based Solutions – Focus on Outcomes not Methods

After a lovely 3-week break from writing (my longest since about 2012!!), I am back.

I will get back to the “Introduction” series next week and will hopefully compile them into a new book soon as well.

But I wanted to just share a little thought with you.

Gamification, as a term, seems to be getting less popular. Sure, it is still getting search a lot, but I am seeing fewer people using the term to sell products. It is often relegated to the second or third thing on their list if selling points, rather than the first thing as … Read the rest

How Gamification Improves Customer Service

Customer Service can be tough. Gamification can help.

Customer service is a tough job, and it can be easy for your reps to get burned out—not only do they have to be thoroughly knowledgeable of the product, but they also have to handle a never-ending stream of callers, some of whom are inevitably exasperated. 

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1956/how-gamification-improves-customer-serviceRead the rest