University of São Paulo Partners with the Games for Change Accelerator as Part of the Seventh Games for Change Latin America Festival in Brazil!


 
As part of the 7th Games for Change Latin America Festival in Brazil, University of São Paulo will be partnering with the Games for Change Accelerator! Accelerating the creation and development of social impact games, the “Pitch for Change” challenge begins December 5 in partnership with The Games for Change Accelerator (G4CA), Games for Change Latin America, and co-sponsored by the United Nations Office on Drugs and Crime (UNODC), the UNESCO Global Alliance for Partnerships in Media and Information Literacy (GAPMIL), and with support from the Brazilian Game Industry Association (ABRAGAMES).
 
“The emerging Brazilian game industry is as creative … Read the rest

University of São Paulo Premieres the Games for Change Accelerator!


 
As part of the 7th Games for Change Latin America Festival in Brazil, University of São Paulo will be premiering the Games for Change Accelerator! Accelerating the creation and development of social impact games, the “Pitch for Change” challenge begins December 5 in partnership with The Games for Change Accelerator (G4CA), Games for Change Latin America, and co-sponsored by the United Nations Office on Drugs and Crime (UNODC), the UNESCO Global Alliance for Partnerships in Media and Information Literacy (GAPMIL), and with support from the Brazilian Game Industry Association (ABRAGAMES).
 
“The emerging Brazilian game industry is as creative and … Read the rest

In the News: The Untapped Potential of Serious Games

According to an interesting news article posted earlier this month, there is an enormous untapped potential in the Serious Games Market – an underused strategic opportunity for majors and indies.

In a piece for VentureBeat (VB) dated November 12 and titled There’s Serious Potential in Serious Games, Shivani Lamba describes how the world is being transformed by play and how Serious Games are increasingly being used across industries.

“Their influence is being felt across healthcare, where games are delivering neurodevelopmental assessments to children, to defense, where military simulations in virtual reality add an unprecedented, tactile layer to training,” she Read the rest

10 Things I Wish I Knew About Gamification in 2011

As we edge closer to Gamification EU, I was thinking about the lessons I wish I had learned earlier on when I started in Gamification. Keep in mind, at that stage there was not a lot of information about gamification, it was in its infancy (2011/2012).

  1. The word gamification is going to cause you all sorts of trouble in business conversations! Even now, it still has not penetrated into the common lexicon.
  2. Gamification is full of experts and evangelists. You have to listen to and learn from both, but be sure to also check the research for yourself and what
Read the rest

We’re Hiring: Partnerships and Fundraising Intern

About this Job:

Games for Change (G4C) is looking for an intern to support partnerships, business development and fundraising efforts related to G4C’s work in social impact video games, esports, and immersive media. The intern will have hands-on opportunities to work on projects related to business development, fundraising, corporate and foundation relations, and event management. The intern will report to G4C’s Director of Development, who oversees fundraising efforts for G4C, and will also work closely with the Director of Partnerships who leads on forging strategic relationships and alliances essential for achieving G4C’s mission. Candidates for this unpaid internship (school credit … Read the rest

New Book: Emotify! The Dynamics of Successful Game-Based Learning Experiences

A must-read for anyone aspiring to enhance the learning experience for a unique and challenging generation of learners
In this compelling new book Emotify!: The Power of the Human Element in Game-Based Learning, Serious Games and Experiential Education, Dr. Michael Sutton and Kevin Allen walk us though the moment when those at the forefront of education and training knew without doubt that a disruptive value proposition for learning had to be created and deployed.

Departing from an abbreviated narrative of their own learning journeys and accomplished careers, and balancing research with extraordinary pragmatic experience, the authors help us understand Read the rest

We’re Hiring: Program Communications Intern

About this Job

Games for Change is looking for a Program Communications intern to support a range of projects and initiatives promoting games for social impact this winter/spring. Candidates for this unpaid internship should meet the below qualifications and requirements.

Position Details:

  • Support G4C Staff (Communications Manager and Program Coordinator) in outreach and communication activities across a range of programs, with a special focus on student/educational programs
  • Conduct research on games, related programs, tech opportunities and innovations, and game developers
  • Communicate / Outreach to partners, program participants, and the G4C community at large
  • Compile and maintain contact lists and databases.
  • Read the rest

    VR Serious Game To Create Flawless Nanotech Circuit Boards

    Image credit: Nano Technology Lab Process by Utah Valley University

    Nano Technology Lab Process game, developed by Utah Valley University, Digital Media Department, was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Student Category.
    In the game, through virtual hands-on training, students participate in the different steps needed to create flawless nano technology circuit boards.

    Game Development Background

    Utah Valley University received a $704,000 grant from the National Science Foundation to develop a nanotechnology program.  

    “Nanotechnology has to do with the smallest components the smallest structures that humankind can produce. The circuitry of Read the rest

    Serious Game to Experience Medical Evacuation Within the Golden Hour

    Talon developed by US Army Utility Helicopters Project Office UH60 TADSS (TRAINING AIDS, DEVICES, SIMULATORS, AND SIMULATIONS), was selected as a finalist in the 2019 Serious Games Showcase and Challenge in the Government Category.
    In the game, the player will experience a medical evacuation (MEDEVAC) of a military casualty using a Black Hawk, from the viewpoint of each crew member. MEDEVAC pilots and crew members will be able to participate in extracting an injured soldier from a hostile environment, while engaging enemy combatants from different mission profiles/platforms. Read the rest