Game education/1st Period 2019-2020

Note that there are again several game studies courses available, this Fall Term in our new VIMO/Media Studies bachelor’s degree program, and in the Game Studies master’s degree program in Tampere University – here are some direct info links:

First Period, 2019-2020:

Welcome to … Read the rest

🌴An Island of Games at Play NYC

On August 10th-11th, Games for Change, with the generous support of the Bigglesworth Family Foundation, was lucky enough to participate in Playcrafting’s third annual Play NYC. Playcrafting is an NYC based company that empowers the game development community through events and education throughout the US. We debuted our <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” /Games for Change Island <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” / which included ten games total– seven from our 2019 Games for Change Awards and three winners from our 2019 NYC Student Challenge.

 

 

The <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” /Games for Change Read the rest

🌴 An Island of Games at Play NYC

On August 10th-11th, Games for Change, with the generous support of the Bigglesworth Family Foundation, was lucky enough to participate in Playcrafting’s third annual Play NYC. Playcrafting is an NYC based company that empowers the game development community through events and education throughout the US. We debuted our <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” /Games for Change Island <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” / which included ten games total– seven from our 2019 Games for Change Awards and three winners from our 2019 NYC Student Challenge.

 

 

The <img src=” class=”wp-smiley” style=”height: 1em; max-height: 1em;” /Games for Change Read the rest

How Great Customer Service Saved a Poor Customer Experience

A short story for a post today.

My wife and I recently went for a meal at a restaurant we have been to many times over the years. We have never had a bad meal or experience with them.

That all changed with this meal.

I am going to lay out the things that happened that were bad – but then explain why we will still be going there again and again!

The Bad

First, my wifes’ meal was overcooked, so we sent it back. Not all that unusual an action. However, before they got on with the job of … Read the rest

Introduction to Gamification Part 9: Elements and Mechanics

Game mechanics are covered in multiple places on this blog, but to continue with the introduction series, I thought I would have a brief revisit here, with less personal opinion than usual (ish)! There are many definitions of game mechanics, but rather than going into those, I will just present the one that I use.

“A distinct set of rules that dictate the outcome of interactions within the system. They have an input, a process and an output.”

Further to this, we can also state that dynamics are

“The users respond to collections of these mechanics”

A simple example of … Read the rest

Games For Change Accelerator is Hiring: General Manager

General Manager

A first of its kind accelerator in the video games, immersive technology and esports industry with a social impact orientation is searching for a rock star General Manager.

 

The Games for Change Accelerator is formed as a partnership between Quake Capital Partners, Games for Change and i(x) investments. The mission of the program is to fund and support social impact games, esports and XR development through funding, mentoring, go-to market planning, on-going business development and distribution. We are joining forces to harness the potential of social impact in the burgeoning interactive technology industries to drive real-world outcomes. The

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Make Gamification Part of your Employee Retention Strategy

Retaining employees is good business. The total cost of a lost employee can be as high as 1.5 to 2 times their annual salary, including hiring, training, lost productivity, and other expenses. However, employee turnover is on the rise. Low unemployment, rising compensation levels, and a strong economy have made it a job-seekers market. In addition, employers face greater competition from around the world as the remote and mobile workforce grows.

Share to: Facebook Twitter LinkedIn 

Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1949/make-gamification-part-your-employee-retention-strategyRead the rest

$25 Billion Revenue For SG Or Learning Products With Elements Of Gameplay By 2024

LOS ANGELES, Aug. 14, 2019 – Revenue for Serious Games or learning products that include the elements of game play, making education and training programs more interesting for participants, will climb to around $25 billion by 2024, according to Metaari, the leading analyst for the game-based learning industry.

Serious Play Conference has just released Metaari’s 2019-2024 Global Game-Based Learning Market study, covering revenue for 11 serious game categories; market trends, companies investing and opportunities for publishers. According to Metaari, the worldwide five-year compound annual growth rate (CAGR) for Game-Based Learning is a robust 33.2%, which suggests revenues will more Read the rest

Call for Serious Games Designers to Enter Annual Challenge


Orlando, Florida — Launching into its fourteenth year, the Serious Games Showcase & Challenge (SGS&C) announced Aug. 1 that submissions are officially open. SGS&C is the foremost venue for recognition of excellence in the field of Serious Games development, and the top games, as chosen by the worldwide panel and students in participating schools, will be celebrated at this year’s 2019 Interservice/Industry Training, Simulation and Education Conference(I/ITSEC).

With each passing year, the submissions grow more engaging and creative, and once the games are vetted, chosen finalists will exhibit at I/ITSEC, where all attendees are invited to play the games Read the rest

Book Preview: Democratizing Interactivity In Educational Media With “Short Sims”

Clark Aldrich, one of the top educational simulation designers in the world, is about to release his sixth book Short Sims: A Game Changer, a revolutionary proposition for finding the synergy between meaningful interactivity and cost effectiveness that is necessary for broad adoption. A proposition that aims to democratize interactivity in educational media.

Why Short Sims?

According to Clark, there is a growing realization that significant interactivity is necessary to a successful learning program. “The necessity of interactivity is why educational simulations and serious games have evolved quickly over the last couple of decades,” he says. “The research tells Read the rest