Games For Change Accelerator is Hiring: General Manager

General Manager

A first of its kind accelerator in the video games, immersive technology and esports industry with a social impact orientation is searching for a rock star General Manager.

 

The Games for Change Accelerator is formed as a partnership between Quake Capital Partners, Games for Change and i(x) investments. The mission of the program is to fund and support social impact games, esports and XR development through funding, mentoring, go-to market planning, on-going business development and distribution. We are joining forces to harness the potential of social impact in the burgeoning interactive technology industries to drive real-world outcomes. The

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Make Gamification Part of your Employee Retention Strategy

Retaining employees is good business. The total cost of a lost employee can be as high as 1.5 to 2 times their annual salary, including hiring, training, lost productivity, and other expenses. However, employee turnover is on the rise. Low unemployment, rising compensation levels, and a strong economy have made it a job-seekers market. In addition, employers face greater competition from around the world as the remote and mobile workforce grows.

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1949/make-gamification-part-your-employee-retention-strategyRead the rest

$25 Billion Revenue For SG Or Learning Products With Elements Of Gameplay By 2024

LOS ANGELES, Aug. 14, 2019 – Revenue for Serious Games or learning products that include the elements of game play, making education and training programs more interesting for participants, will climb to around $25 billion by 2024, according to Metaari, the leading analyst for the game-based learning industry.

Serious Play Conference has just released Metaari’s 2019-2024 Global Game-Based Learning Market study, covering revenue for 11 serious game categories; market trends, companies investing and opportunities for publishers. According to Metaari, the worldwide five-year compound annual growth rate (CAGR) for Game-Based Learning is a robust 33.2%, which suggests revenues will more Read the rest

Call for Serious Games Designers to Enter Annual Challenge


Orlando, Florida — Launching into its fourteenth year, the Serious Games Showcase & Challenge (SGS&C) announced Aug. 1 that submissions are officially open. SGS&C is the foremost venue for recognition of excellence in the field of Serious Games development, and the top games, as chosen by the worldwide panel and students in participating schools, will be celebrated at this year’s 2019 Interservice/Industry Training, Simulation and Education Conference(I/ITSEC).

With each passing year, the submissions grow more engaging and creative, and once the games are vetted, chosen finalists will exhibit at I/ITSEC, where all attendees are invited to play the games Read the rest

Book Preview: Democratizing Interactivity In Educational Media With “Short Sims”

Clark Aldrich, one of the top educational simulation designers in the world, is about to release his sixth book Short Sims: A Game Changer, a revolutionary proposition for finding the synergy between meaningful interactivity and cost effectiveness that is necessary for broad adoption. A proposition that aims to democratize interactivity in educational media.

Why Short Sims?

According to Clark, there is a growing realization that significant interactivity is necessary to a successful learning program. “The necessity of interactivity is why educational simulations and serious games have evolved quickly over the last couple of decades,” he says. “The research tells Read the rest

Three Employee Engagement Ideas with Gamification

Employee engagement is an enormous challenge. Gallup’s most recent survey of the American workplace showed that only about one-third of workers say they’re actively engaged with their job, and about one out of every eight workers checks out the minute they’re clocked in.

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1948/three-employee-engagement-ideas-gamificationRead the rest

Introduction to Gamification Part 8: User Types

There are many tools available to gamification designers to help them with their designs. One of the most useful for me, for reasons I will go into here, is the concept of User Types.

There are many views on user profiling and many ways to do it. Some people love it, some hate it. I am in the middle. It is a very useful tool, but it is not the only thing you should rely on. For me, they can be a useful way to understand or at least considers the motivation so those who will be using … Read the rest

From the XR4C Fellow: First G4C Festival

By nature of the medium, extended reality (XR) content is all about perspective. People’s perspectives change when they experience circumstances firsthand, and through XR systems we can embrace a different method of storytelling to gain new insights, expand on acquired knowledge, and better understand others. XR as a medium continues to rapidly advance, and content creators are trailblazing the industry’s development. 

 

At the same time, we must also carefully consider the industry’s direction, and different communities must come together to inspire and motivate that conversation. Games for Change operates at the nexus of both technology and social impact – it Read the rest