Announcing the 2019 G4C Awards Nominees!

Games for Change is pleased to announce the nominees for the 2019 Games for Change Awards! Each year we recognize the most impactful, innovative, and engaging social impact games of the year at our Games for Change Awards ceremony.

 

This year we are excited to present two new awards, Best Student Game and Best XR For Change Experience, alongside the classics: Best Gameplay, Most Innovative, Most Significant Impact, Best Learning Game, Vanguard Award, and the G4C People’s Choice Award.

 

 

All nominees are considered for the Awards’ top honor, Game of the Year, which is awarded to the nominee that Read the rest

The Fearification of Fun

I recently read about a large online outlet who had introduced “Gamification” into the workforce. The idea was that by doing activities that the company felt were correct and efficient, the employee would earn points. Those points in some way affected the “games” they had created.

On the face of it, that sounds ok. However, when you dig down to the motivations of the company and really start to think about what it means – it starts to sound much less enjoyable for the workers.

The first thing to consider is that to create this kind of experience, … Read the rest

Improve your Corporate eLearning with Gamification

eLearning can make professional development efficient and readily available, but the program’s strengths can also become its greatest weaknesses. Allowing workers to learn at their own pace can lead to a procrastination loop, and letting students tailor an independent plan of study risks isolate them from the support of study groups.  

Share to: Facebook Twitter LinkedIn 

Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1944/improve-your-corporate-elearning-gamificationRead the rest

Gamified UK Special Bundle Offer: Book, Cards and Toolkit

Hi all.

This is (probably) a time-limited offer, but I wanted to offer an all in one bundle of my book, Even Ninja Monkeys Like to Play: Unicorn Edition as a colour PDF for the first time, my printable cards and the Gamification Toolkit.

So, for all that gamification goodness, I am asking £25.

Of course, I know lots of you have one or all of these in various formats, and I may offer the PDF version of my book separately at some point, but I wanted to give people the chance to get a good start into … Read the rest

Take A Step Back Before Going Off the Rails…

Just a short thought for your today. When building or designing anything, it is very easy to get caught up in your own thoughts and ideas. Introspection is fine, but from time to time you need to step back and just ask yourself a few simple questions;

  • Am I still solving the client’s problem?
  • Am I still staying true to the original vision for the solution
    • If not, why not?
  • Is the solution still viable?
  • Is the solution still going to prove valuable to the users as well as the client?
  • Has anyone released a better solution whilst
Read the rest

5 eLearning Gamification Ideas for Engaged Employees

A gamification platform can encourage eLearning engagement in surprising ways. People respond to incentives differently, and a platform like Bunchball Nitro can offer an array of incentives throughout the eLearning lifecycle, appealing to each worker’s individual learning style.

Share to: Facebook Twitter LinkedIn 

Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1942/5-elearning-gamification-ideas-engaged-employeesRead the rest

Games For Change Accelerator is Hiring: Managing Partner


Managing Partner

 

A first of its kind accelerator in the video games, immersive technology and esports industry with a social impact orientation is searching for a rock star Managing Partner.

 

The Games for Change Accelerator is formed as a partnership between Quake Capital Partners, Games for Change and i(x) investments. The mission of the program is to fund and support social impact games, esports and XR development through funding, mentoring, go-to market planning, on-going business development, and distribution. We are joining forces to harness the potential of social impact in the burgeoning interactive technology industries to drive real-world outcomes. The Read the rest