As a quick break from my Introduction to Gamification series, I wanted to ask a serious question. Is gamification dead?
It is a tough question for someone who lives and breathes gamification to consider, as the answer could be problematic!
If we look at the hype that surrounded gamification, it would be easy to assume that it never really lived up to its promise! However, what was it promising?
Gamification, no matter how you personally refer to it, lives by one simple rule. It is not about making games. It is using lessons and elements from games in … Read the rest
UCSC Games & Playable Media and Serious Games MS Programs
As anticipated in my prior post, the Baskin School of Engineering at UC Santa Cruz is launching the first professional master’s degree program in Serious Games offered in the United States, with an initial cohort of students starting in fall 2019. Applications for the M.S. in Serious Games were accepted until January 24, 2019.
Based at UCSC’s Silicon Valley Campus in Santa Clara, the Serious Games program builds on existing expertise at UC Santa Cruz in assistive technologies, games and playable media, digital art and new media, psychology, and … Read the rest
The core of gamification can be boiled down to two key components. Goals and Feedback. Of course, there is more going on that supports these, but those are the two keys of gamification.
Gamified systems need to set specific tasks for users to complete, and then provide them with feedback as they progress towards completing those tasks. A good gamified system then uses other techniques, elements, mechanics etc to support the user towards those goals.
The hard bit is setting good goals, creating good feedback mechanisms and wrapping the experience in something that is engaging! But that is … Read the rest
Image credit: Center for Systems Solutions at EIT Climate-KIC
Green & Great – a game targeted at business managers who face the challenges of transformation towards sustainable development and socially responsible business.
Active in 24 countries with 28 offices across Europe, including the major cities of Brussels, London, Paris and Berlin, the EIT Climate-KIC is a European knowledge and innovation community working to accelerate the transition to a zero-carbon economy. Supported by the European Commission through its Institute of Innovation and Technology (EIT), they identify and support innovation that helps society mitigate and adapt to climate change.
Image credit: Bondi Labs VR Training
With teams in Brisbane, Melbourne, London, and Beijing, Bondi Labs designs and builds research-based products that address global challenges in Supply Chain & Logistics, Biosecurity Awareness & Inspection, Workplace Safety, and Food Quality Control.
The company leverages on 3D simulations and virtual reality (VR) to improve safety in logistics, using game-based training to engage, improve and standardize behavior.
Biosecurity Simulation Training
Bondi Labs created its first game-based simulation for biosecurity inspection on the Chevron-operated Gorgon Project. Situated off the northwest coast of Western Australia, it is one of the largest natural gas (LNG)
… Read the rest
The motivational benefits of gamification are obvious: by creating a comprehensive structure of rewards and challenges, a gamification platform can encourage employee engagement and recognize achievements. Workers respond to incentives.
Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1934/hidden-benefits-gamification… Read the rest
“Feeling the Content”
Image credit: Mendel Grammar School in Opava City, Czech Republic
Virtual biology and anatomy lesson: students are transported to a virtual classroom – a skeletal model with interactive components, like bones and organs. Students can manipulate parts of the model at will, using just their hands.
As the technology behind virtual and augmented reality becomes more advanced, the possibilities of use expand in an exciting way. Now, virtual reality is becoming a realistic option for classrooms.
According to Cornell Chronicle, in a new study by Cornell University, scientists explore whether the compelling, immersive nature of virtual
… Read the rest