Warning, this is one of my longest blogs ever!
Now we know a bit about what games, gamification and game-based solutions are (and are not), it’s time to start to consider some of the non-game related topics you need to understand to be good at building game-based solutions. The first of these is motivation.
In gamification we tend to look at motivation in varying depths, starting from a very simple perspective with just two options. Intrinsic motivation or extrinsic motivation.
The most basic way to look at this is that activities that are intrinsically motivating are those that … Read the rest
Need help with behavioral science and gamification? Get in touch with our boutique consulting agency Dopamine.
The post Test Post appeared first on Gamification Co.
Author: Gabe Zichermann
Source: http://www.gamification.co/2019/01/24/test-post/… Read the rest
An engaged workforce is easily identified through its actions: an employee goes the extra mile to resolve a client’s issue; the company’s values show through every interaction; teams collaborate honestly and without hesitation; and workers pitch in to help their colleagues meet deadlines, without wondering what’s in it for them. Unfortunately, that workplace is the exception. A recent Gallup poll finds that only one-third of workers consider themselves engaged in their jobs.
Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1932/how-gamification-can-clarify-your-employee-engagement-goals… Read the rest
Image credit: Interactingames Studios – Corporatelife Game
Interactingames is a Serious Game studio based in London, UK, developing a vocational game for graduates and millennials in order to assist them to get into the corporate world.
Their new game title Corporatelife comes in four different editions: Graduate, Business, Training and Recruitment. The Graduate Edition is expected to be released in June 2019.
Corporate Life is a 3D, multiplayer Serious Game with a backend application that simulates office life, teaching the core skills to get learners “Work Ready” to succeed in the Professional and Business
… Read the rest
In the last part of my introduction to gamification, I explained a little about my thoughts on Games Based Solutions, but I didn’t really explain what a game actually is. The reason for that is, it is a little complicated from an academic perspective. Now, that doesn’t really affect you in a business setting or as you undertake your job as a gamification designer, but it is always useful to have a deeper understanding of things you are speaking about.
Let’s start with play as this is the foundation of games. There are many thoughts on … Read the rest
LOS ANGELES – Jan. 15, 2018 — Digital Entries in the International Serious Play Awards due Feb, 15, 2019
Serious Play’s 11 year old award program recognizes outstanding games designed for education or training in business, government/military, healthcare, museums, higher ed, K12. Any single user browser, mobile or VR game launched after April 2018 is eligible. Simulations and multiplayer games that can be evaluated via online access by judges playing alone can also be entered.
Digital games created by high school or college students with minimal faculty involvement may be entered in a separate student category. Entries in the student … Read the rest
Image credit: Kahoot!
Kahoot! is a free game-based learning platform that makes it easy to create, play and share fun learning games (called Kahoots) or trivia quizzes for any subject, in any language, on any device.
Founded by Johan Brand, Jamie Brooker and Morten Versvik in a joint project with the Norwegian University of Technology and Science, Kahoot! was launched as a private beta at SXSWedu in March 2013 and the beta was released to the public in September 2013.
Kahoot! has now reached one billion cumulative participating players and is likely to hit 100 million monthly active … Read the rest
“Makerspace better than recess”
Image credit: Morningside Elementary School in Elizabethtown – Student shows a game he designed using Scratch at Makerspace Learning Lab
According to EdTech’s recent article How Makerspaces in Schools Help Students Learn to Code by Eli Zimmerman, Makerspaces in schools are giving educators new options to teach students core coding concepts.
“Computer science has taken a priority slot for K–12 teachers, as experts forecast a majority of jobs will incorporate some kind of coding skills or computational thinking by as early as 2020,” states Zimmerman.
One way that schools are engaging students is by introducing
… Read the rest