G4H 2018 Serious Games Improving Laparoscopic Skills

Image credit: Underground game by Grendel Games

Games for Health Europe 2018, to be held on 8 & 9 October at TAC (Temporary Art Centre) Eindhoven in The Netherlands, includes on its first day program the session Saving Robots Improves Laparoscopic Performance: Transfer Of Skills From A Serious Game To A Virtual Reality Simulator, presented by Wouter IJgosse.

Wouter M. IJgosse works as a PhD candidate at the Department of Surgery, Radboud University Medical Center, Nijmegen. He started his research on the topic of surgical education addressing the use of new technologies for basic and advanced laparoscopic skills Read the rest

How Gamification in HR Improves Company Culture

Human Resources (HR) organizations are often tasked with improving employee engagement and building a company’s culture. However, it’s not always an easy mission. While the rapidly evolving digital landscape offers innovative ways for companies to grow and individuals to connect, employees are often distracted and disengaged.

We’ll look at some of the current challenges HR organizations face with employee engagement, make the case for HR gamification, review some best practices and show how Bunchball is uniquely positioned to help organizations improve company culture.
 

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1923/how-gamification-hr-improves-company-cultureRead the rest

Looking for some feedback

Hi all. No words of pseudo-wisdom this week, just looking for some feedback!

Last year I wrote an updated version of Even Ninja Monkeys Like to Play called the Unicorn Edition.

It contains large updates to the content as well as 50 or so new pages.

Now, I sent this to a few publishers and have been spending many months working with one to get a proposal together. However, it looks like I will need to completely rewrite the book to fit their audience. No more monkeys or unicorns!

My question to you all is (and answer here … Read the rest

The Case For Blockchain-Based Educational Games

Image credit: Cryptage Origins example of a game powered by the Blockchain

Play Labs is a summer accelerator hosted at the MIT Game Lab, providing mentorship and advice on playful technologies to startup companies in any industry.The span of playful technology includes Video Games and eSports, Virtual Reality and Augmented Reality, AI & Machine Learning, Media Visualization and Streaming.
This year, MIT Play Labs has expanded its list of “Playful Tech Eligible Startups” to include Blockchainstartups coming out of the MIT ecosystem, expecting innovations beyond cryptocurrency.
Although only a decade old, Blockchain technology has already proven Read the rest

Serious Games Rapid Authoring Tools Coming On The Market At Fast Pace

According to the latest Metaari’s Game-based Learning Market Report, the growth rate for Serious Games authoring tools and platforms is the highest of the three surveyed product types: custom educational game development services, authoring tools and platforms used to create and deliver Serious Games, and eleven educational game categories historically covered.

Dedicated Game-based Learning tools are relatively new on the market but new specialized rapid authoring tools continue to come on the market at a fast pace, with over 40 new companies launched since 2015 identified.

Revenues for tools shall surge over six times over the forecast period 2018-2023.Read the rest

Still Time To Enter Your Game In The 2018 Serious Games Challenge

The Serious Games Showcase & Challenge (SGS&C) is the premier venue for recognition of excellence in the field of Serious Games development.

Since 2006, SGS&C has helped foster creativity and innovation in Serious Games as part of NTSA’s I/ITSEC Conference held in each year in Orlando, Florida. This year’s conference is November 26-30, 2018, and 2018 SGS&C winners will be announced at the awards ceremony on November 29.

IMPORTANT DATES

August 1: Game submissions open

September 7: “Intent to Submit” form deadline

September 14: All games, application forms and supporting information due

October 12: Finalists notified

November 26 – Nov Read the rest

Neuroscience Games Removing Bias From Hiring Processes

Source: Big ThinkBusinesses Turns To Neuroscience, AI, and Games For Hiring

According to the U.S. Bureau of Labor Statistics, from April 2017 to April 2018 over two million people left their jobs each month — for the first six months, it was over 3 million, implying that 31% of new hires quit within their first six months on the job.

This is why some major organizations are turning to hiring methods that leverage the latest in cognitive neuroscience, AI, and gaming – Tesla, Google, Accenture and Unilever among them. All four work with a startup called Pymetrics

Founded Read the rest

Using a Gamification Engine to Make Work Fun

The benefits of gamification are obvious. But how can businesses make gamification work with their enterprise software?

The promise of gamification is clear: employees thrive in an atmosphere of competitive challenges, cooperative quests, and cumulative progress. Applying game mechanics to the workplace provides workers with social incentives to outperform, as well as giving managers a new set of insights into what truly motivates their workforce. But how can a business implement gamification without upending their existing enterprise software?

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Author: Noah Brimhall
Source: https://www.bunchball.com/blog/post/1922/using-gamification-engine-make-work-funRead the rest

VSGI New Partnerships Can Boost The Serious Games Field

Image credit: Yogome

The Virginia Serious Game Institute (VSGI) at George Mason University announced in August two major partnerships with Tencent Games and Yogome that can boost the Serious Games field:

1. The world’s largest gaming company, Tencent Games, has made a three-year, $1 million gift commitment to VSGI. Tencent’s generous gift, the largest ever received by VSGI, will support student scholarships (both graduate and undergraduate), Mason Game and Technology Academy (MGTA) teacher training, and promising new endeavors at VSGI. This partnership will help solidify VSGI as a global leader in the applied-research and development of Serious Games.



“We Read the rest

The “Little Piggy” Communications Test

Do you remember the old poem, “This Little Piggy”?

This Little Piggy poem

This little piggy went to market,
This little piggy stayed at home,
This little piggy had roast beef,
This little piggy had none.
And this little piggy went…
“Wee wee wee” all the way home…

Well, this can hold one of the keys to good communications with users and clients…

When you communicate with someone, especially if you feel you are doing something that will help them – such as providing gamified solutions, you have to consider what they want and need.  You have to … Read the rest