Hey there you lovely people.
I’ve decided to release a downloadable version of my Gamification Inspiration Cards as I know that the printed ones can get expensive and take ages.
The downloadable version includes an 8 to an A4 page formatted set of the cards as well as all of the cards as individual PNG files (52 cards).
Now, as this essentially does me out of repeat purchases of lots of cards for people’s workshops, the price is a little higher than I would normally do, well I say high, the same as buying a single deck of … Read the rest
I’ve probably mentioned this in the past, but Super Mario (for me) has one of the best on-boarding experiences of any game I’ve ever played.
But let’s start at the beginning.
On-boarding, in this context, is the way the game introduces the player to the rules of play. It is how the game teaches you what to do, without having to rely on pages and pages of text in a manual.
Mario, designed by games design genius Shigeru Miyamoto, was one of the first games I played where the instructions consisted of only the most basic … Read the rest
The headline first, even though it buries the lede: ACE 2018, the 15th International Conference on Advances in Computer Entertainment Technology, has invited former Breitbart News executive chairman and former Donald Trump White House chief strategist Steve Bannon as a keynote speaker. ACE is a smaller, but long-running academic […]
Urban spaces offer a rich environment for a diversity of play practices, from location-based games to parkour and from hopscotch to chess in parks. Historically, cities have offered rich affordances for games and play, but in recent years the spread of ubiquitous and pervasive technology has transformed and diversified public play. The extension of ‘smart’ devices and technologies into the urban environment – smartphones, sensors, and automated systems – open up new possibilities for networked play. At the same time, these platforms also control and… Read the rest