Serious Game For Players To Engage Playfully With Chemistry Lab Equipment In VR

HoloLAB Champions – Image credit: Schell Games

HoloLAB Champions, developed by Schell Games, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
HoloLAB Champions, a virtual reality (VR) game about chemistry lab practice, provides students with a safe, fun space to practice basic lab skills. Gameplay occurs at a virtual lab desk and uses a virtual lab notebook to guide students in the HoloLAB. The game has state-of-the-art simulation of liquids and solid powders, enabling students to really feel like they are pouring into beakers or scooping powders Read the rest

New Downloadable Version of the Gamification Inspiration Cards On Sale

Hey there you lovely people.

I’ve decided to release a downloadable version of my Gamification Inspiration Cards as I know that the printed ones can get expensive and take ages.

The downloadable version includes an 8 to an A4 page formatted set of the cards as well as all of the cards as individual PNG files (52 cards).

Now, as this essentially does me out of repeat purchases of lots of cards for people’s workshops, the price is a little higher than I would normally do, well I say high, the same as buying a single deck of … Read the rest

Serious Games Reinforcing Life Science Concepts For Ecosystems

SimScientists Ecosystems Games – Image credit: WestEd

SimScientists Ecosystems Games, developed by WestEd, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
SimScientists Ecosystems Games are aimed for middle school students (grades 6–8) in a science class that includes ecosystems in the curriculum. In the game, players restore a population of foxes by gathering clues for a food web, selecting a habitat, and interpreting population data.

As part of a NSF-funded project, WestEd and IAI have developed two games to serve as formative assessments for an existing SimScientists middle-school curriculum. Read the rest

Learning From Games: Onboarding and Mario

I’ve probably mentioned this in the past, but Super Mario (for me) has one of the best on-boarding experiences of any game I’ve ever played.

But let’s start at the beginning.

What’s On-boarding?

On-boarding, in this context, is the way the game introduces the player to the rules of play. It is how the game teaches you what to do, without having to rely on pages and pages of text in a manual.

Mario, designed by games design genius Shigeru Miyamoto, was one of the first games I played where the instructions consisted of only the most basic … Read the rest

Serious Games Transcending The Traditional English Lesson

Vital Signs – Image credit: Classroom, Inc.

Vital Signs, developed by FableVision Studios for Classroom, Inc., was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.

Classroom, Inc.’s newest Serious Game, Vital Signs, focuses on healthcare and is the third in Classroom, Inc.’s award-winning Read to Leadsuite of literacy learning programs. (Please find also Simulated Workplace Experiences, Grounded In Reading Standards, Connect School To Career).

The Read to Lead series is a great way for students to build literacy competency in a dynamic and engaging context – but Read the rest

#boycottACE and Institutional Corruption

                          The headline first, even though it buries the lede: ACE 2018, the 15th International Conference on Advances in Computer Entertainment Technology, has invited former Breitbart News executive chairman and former Donald Trump White House chief strategist Steve Bannon as a keynote speaker. ACE is a smaller, but long-running academic […]

Author: Gamification Research Network
Source: the rest

Serious Game Uses Emotional Intelligent Approach To Successfully Launch A Startup

Fireworks – Image credit: EI Games

Fireworks, developed by EI Games, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
Fireworks is a browser-based Serious Game that uses an Emotional Intelligent approach to entrepreneurship and all the steps to a successful design, creation and launch of a startup.

In the game, the player is the founder and CEO of Alpha-Beta games, creating and bringing to market a business simulation game for financial service companies. The goal of the game is to successfully develop an entrepreneurial concept, create an organization, build Read the rest

Serious Game For Effective Airway Management Using The Vortex Approach

Difficult Airway Algorithm and Rescue Cricothyrotomy
Image credit: VHA, EES, eLearning

Difficult Airway Algorithm and Rescue Cricothyrotomy (DAARC), developed by Creative Veteran Productions in collaboration with the U.S. Department of Veterans Affairs (VA), Veterans Health Administration (VHA), Simulation Learning, Education and Research Network (SimLEARN), was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Government Category.
DAARC is a browser-based Serious Game designed to improve the recognition of airway emergency and the early identification of a cannot intubate cannot ventilate situation.

The Difficult Airway Algorithm and Rescue Cricothyrotomy (DAARC)learning game was designed, developed, Read the rest

Serious Game Allows Students To Make Predictions For Coming Elections

Image credit: Voters Ed by Second Avenue Learning

Voters Ed, developed by Second Avenue Learning, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
Voters Ed is a browser-based Serious Game that aims to give students an unbiased look into US political history and the presidential election process.

In the game, players learn about the election process, explore historical results, follow candidates’ bids for the nomination, analyze polls, and make their own predictions for the coming election.

In Election History, students view historically-accurate data from every U.S. presidential election Read the rest

Call for Papers: Urban Play

The 15th annual Game Research Lab Spring Seminar focuses on Urban Play.

Call for Papers

Urban spaces offer a rich environment for a diversity of play practices, from location-based games to parkour and from hopscotch to chess in parks. Historically, cities have offered rich affordances for games and play, but in recent years the spread of ubiquitous and pervasive technology has transformed and diversified public play. The extension of ‘smart’ devices and technologies into the urban environment – smartphones, sensors, and automated systems – open up new possibilities for networked play. At the same time, these platforms also control and

Read the rest