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How to use Gamification to Influence Your Friends You can usually tell when someone is trying to persuade or influence you. However, I actually like the idea of being influenced or persuaded to do things that I want to do. Is this true for you? In general, it feels good to be included in interesting, … Continue reading How to use Gamification to Influence Your Friends
Note: this post was written by Jun Loayza. Ok… Juniper will nap from 9:30am to 10:30am. When she wakes up, I’ll feed her and then we’ll quickly jump in the car and drive to story time at 11:15am. After story time, we’ll head back home for lunch and then playtime until her next nap. During … Continue reading How to use Jedi mind tricks on your wife to get things done
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I recently wrote a blog for Motivait, the poor people who employ me, all about the future of loyalty. It got me thinking about the nature of loyalty, something I have not really thought about since my 2015 talk at GWC.
Rather than looking into the future though, my thoughts turned to where do people’s loyalties lie. More specifically, are they loyal to your company or to your loyalty card?
If I look at two loyalty programs, you may see what I am getting at. The two are Nectar and Tesco.
Tesco Loyalty Card
The Tesco … Read the rest
“Progress isn’t guaranteed. It’s not inevitable. It’s something that has to be fought for.” —President Obama
On a chilly DC December day, a ragtag crowd of developers, researchers, artists and producers shuffled through secret service and made their way to the Indian Treaty Room to attend the first VR for Social Change Summit at the White House Office of Science and Technology Policy (OSTP). They had one thing in common; all were specifically working to leverage VR and AR to advance social change.
The event was the definition of last minute, nearly an after-thought. At OSTP we were in the … Read the rest
Recently an article in Variety brought a lot of unwanted attention to gamification. The article was titled “Netflix Is Testing Patches to Gamify Bingeing for Kids”
Reading this, my heart sank, a feeling that just got worse as I read the article. To summarise, Netflix was trialing a system that would award children patches or badges for watching TV shows. Completed “A Series of Unfortunate Events”? have a badge…
Netflix told Variety
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“We are testing a new feature on select kids titles that introduces collectible items for a more interactive experience, adding an element of fun
How do I design a business gamification to make it fun for users or employees?
This is a question that comes up a lot in my world. In this case, what follows is my answer on Quora when I saw this. It repeats some of the stuff I have said here before, but I think a little more concisely as I had to write it on my phone!!!
… Read the rest
I would want a lot more information.
First, What is the goal? The goal isn’t fun, it will be something like productivity increase or training compliance.
This survey was shared by Gustavo Tondello in the Octalysis Prime Community. Do you play games? We are looking for volunteers to take part in a study to find out preferences of a particular person when playing different games based on the player traits scale. This research intends to validate a questionnaire to find out … Continue reading Learn What Kind of Games You Like To Play (Get Your Player Traits Profile)
What Foursquare did well: Extrinsic Motivation Development and Accomplishment Ownership and Possession Social Influence & Relatedness (Black Hat) Similar to Pokemon Go, Foursquare did well in creating collection sets and striving for multiple check-ins to become the Mayor. This also included competitive leaderboards (versus collaboration). But what happens when you realize you can’t become the … Continue reading Why Foursquare Failed (Hint: the Same Reason as Pokemon Go)
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