Honest Work: Outcome Based Goals and Feedback

We at Motivait, recently moved office, which has offered me the chance to bring to mind a concept my Mum would refer to as “Honest Work”. What is honest work? In this case manual labour involved in building flat pack chairs and setting up networks, but in Mum’s definition, it is anything that has a physical or visible outcome. For instance, stacking shelves in a warehouse, putting up some shelves, creating a routine in a bit of software. Anything where you can quickly see results and even better, results you can be proud of.

As I sit in … Read the rest

Using Epic Meaning to Fuel Consistent Progress on Goals

Is epic meaning necessary to progress on goals? How can you use it to drive consistent progress and results. Using Epic Meaning to Guide Your 2018 Goals Once you’ve made a list of goals, you need to go out and achieve them. Day after day. Usually, Core Drive 2: Development & Accomplishment is the motivating … Continue reading Using Epic Meaning to Fuel Consistent Progress on Goals

The post Using Epic Meaning to Fuel Consistent Progress on Goals appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-design/using-epic-meaning-to-fuel-consistent-progress-on-goals/Read the rest

Why Anti Core Drives Often Derail Progress on Your Goals

In Octalysis Prime, we often get member questions during our weekly  Town Halls. While we can’t share all member-discovered insights, here is an important introductory concept to understanding the Core Drives…the Anti Core Drives. For more on Anti Core Drives, read this article or this one about Loss & Avoidance specifically related to building ecosystems. … Continue reading Why Anti Core Drives Often Derail Progress on Your Goals

The post Why Anti Core Drives Often Derail Progress on Your Goals appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/draft-about-anti-core-drives/Read the rest

Moving from iPhone (iOS) to Android (Samsung S8)

Like many, I have been a happy iPhone user for many years now. My first was an iPhone 4. I have had several since then, up until the 6S, I have even had 3 iPads. I will be honest and say that I really have always liked iOS and the iPhones. To an extent, I still do.

However, the release of the iPhone X and iPhone 8 made me see a few cracks I had been ignoring with the iPhone. It showed me some issues with Apple’s business model as well. I was reminded that, just like all … Read the rest

6 Octalysis Prime Members in Guru Top 100

Every  month, Rise Global calculates and publishes the Top Gamification Gurus. See full list here. https://www.rise.global/gurus/r/2555721 Exciting news! 9 members of Octalysis Prime made the Top 100,  with Yu-kai taking #1. Members include Ercan Altug Yilmaz, An Coppens, Rob Alvarez Bucholska, Joris Beerda, Sabrina Bruehwiler, Albert Van Der Meer, Tiago Marinho Sizenando, and Mike Finney! … Continue reading 6 Octalysis Prime Members in Guru Top 100

The post 6 Octalysis Prime Members in Guru Top 100 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamificationnews/6-octalysis-prime-members-guru-top-100/Read the rest

How to Digital Declutter with Octalysis Gamification, Part 1 of 8: Letting Go of Ownership

Post written by Erik van Mechelen, inspired by Yu-kai Chou’s Octalysis framework. Decluttering your life isn’t easy, but it doesn’t have to be so hard. The power of applying Octalysis to your lifestyle improvements will be showcased today by example of digital decluttering. This article is as a complement to the previous series on lifestyle … Continue reading How to Digital Declutter with Octalysis Gamification, Part 1 of 8: Letting Go of Ownership

The post How to Digital Declutter with Octalysis Gamification, Part 1 of 8: Letting Go of Ownership appeared first on Yu-kai Chou: Gamification & Behavioral Design.… Read the rest

A New Year for Gamification

As we usher in a New Year, I wanted to make a few New Year wishes for gamification in 2018.

  1. The industry finally matures and stops acting like a petulant teenager!
    • 2017 saw a lot of advances in gamification, but the industry still has a way to go. Misogyny, pettiness, immature attitudes towards research and evidence are just some of the problems we still face.
    • And don’t get me started on the concept of 1-week courses producing gurus and specialists!
  2. We stop using words like “addictive” and “addicting” (goes for the games industry as well)
    • We do not
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Making Games seminar CFP deadline approaching

The 14th Game Research Lab Spring Seminar, “Making Games” will take place in 24-25 April 2018 in Tampere. The deadline for abstract submissions is 26 January. The full call for papers is at the seminar website at: https://makinggamesseminar.wordpress.com.

Author: Frans
Source: http://gameresearchlab.uta.fi/2018/01/02/making-games-seminar-cfp-deadline-approaching/Read the rest