Learning from the past to improve the future

I was recently included in a couple of tweets where people were discussing their path to getting into gamification. I was one of the people mentioned as part of their learning journey.

It was an odd experience.

I have never considered myself influential, but am aware that over the years I have been in the world of gamification. People have done research based on my work, built products and even earned degrees and PhD’s citing my work as a core to theirs.  But I still don’t see myself in that way. I have spoken about imposter syndrome in … Read the rest

Swiss Serious Games Market Trying To Catch Up

iMiC (Innovative Movement Therapy in Childhood)

ZHdK Serious and Applied Games Research: needs-based game worlds modularly adapted to different therapy systems

Marcel Urech from Netzwoche, a Swiss trade magazine for the ICT industry and the official publication for Simsa (the Swiss Interactive Media and Software Association), posted earlier this week an extensive titled Serious Games – That’s What Makes Learning Fun.

Marcel Urech describes how Swiss corporate decision makers are slowly but surely realizing the potential of Serious Games, which are becoming increasingly popular. “Still, it is not easy for Swiss game studios to survive in the industry Read the rest

New Serious Game Simulates Minimal Invasive Surgery

The SimuSurg Serious Game was created with surgeons, for surgeons.

Developed by cmee4 Productions in collaboration with the Royal Australasian College of Surgeons (RACS),it simulates a minimally invasive surgical setting and provides an engaging, fun and interactive way to learn about the fundamentals of surgical skills in a gaming environment. Prospective surgeons are the target audience.
SimuSurg was the Indie Category winner at the Serious Games Showcase & Challenge Australasia (SGSCA) 2018, held by Simulation Australasia.

The Serious Game was showcased at SimGHOSTS 2018, a health simulation conference held on the Sunshine Coast in June, and allows Read the rest

Learning from Fortnite about Exclusivity in Gamification

Recently, gaming phenomenon, Fortnite ran an event that signalled the end of their current season and a whole new set of clues to what may be coming next.

Two weeks prior to the event, players had seen a skull on in-game televisions, which had turned into a countdown – heading towards the 30th of June. The Friday before the event, an in-game message advised players to get into the game on the 30th and look to the sky.

Players who were able to get in then witnessed a rocket launch that tore open an interdimensional rift in the … Read the rest

From Duke to Sutton Gaming As The Language Of The Future

Michael Sutton, PhD, Chief Game-Based Learning Officer of Funification, is intensely devoted to immersive learning and passionate about SERIOUS GAMES.

He has been teaching at the executive education, community college, undergraduate, graduate and doctoral levels in higher education for many decades, and instills his learners with the passion that he has acquired through challenging life experiences.

Michael is a fervent evangelist for Serious Games deployment because he knows they work: he has seen the results of the learning outcomes through the career advancement of former students.

Earlier this year, Michael Sutton delivered a superb presentation at the Learning Technologies Read the rest

@ Games For Change Serious Game To Test Your Fake News Judgment

From June 28 – 30, 2018, Games for Change has celebrated the 15th annual G4C Festival in New York City.

In the Games for Learning Summit conference track, Lindsay Grace, the Director of American University Game Lab, provided an inside look at how the creation of Factitious leveraged the talents of game designers and journalists.

Developed at JoLT, a collaboration between AU Game Lab and School of Communication tasked with exploring the intersection of journalism and game design, Factitious is an engaging news game that challenges players to detect fake stories from a set of real and fake online Read the rest

The Worldwide Educational Game Market In Boom Phase Says Metaari


The 2018-2023 Global Game-based Learning Market Report Highlights:

“Major global market catalysts are creating very favorable market conditions for suppliers.”

“The industry has undergone a profound transformation in just the last two years. The pace of innovation at the root of the booming market is astonishing.”

“Revenues will more than triple in all eight buying segments over the forecast period and will surge more than five times in four of them.”

The supply-side analysis provides five-year revenue breakouts for custom educational game development Read the rest

Serious Games Increasing Travel Agents’ Cruise Sales

News at FIU (Florida International University) has just published an interesting article titled “Can Video Games Boost Cruise Bookings?” summarizing the main findings of a new study conducted by Lizette Calvo, an alumna of the FIU doctoral program in curriculum and instruction, who is the study’s lead author and a co-designer of the Serious Game.

The Carnival Adventures game, developed for Carnival Cruise Lines, was intended to help agents sell cruises to people who are new to cruising, which requires an agent to know the options available that would appeal to young, single customers or to those traveling with Read the rest

Videogames: Pleasure and Dependence – Press Release Games for Change Europe

Is Intensive Game Playing a Mental Health Condition?!


Join Games for Change Europe in Paris for a spectacular seminar “Videogames: Pleasure & Dependence” and find out by yourself…


Compulsive game playing is now a mental health condition, the World Health Organization announced Monday June 18, in the latest edition of its disease classification manual.


This decision raises important questions:


♦ What are the Signs & Symptoms of Videogame Addiction?

♦ Is game addiction a pleasure-seeking dysfunction or a passion-seeking endeavor?

♦ What are the foundations for game addiction?

♦ Is there a relationship between Game Addiction and Psychological Distress?

♦ … Read the rest