Wow, another year down and what an interesting year it has been for me! A new book, new ideas and new music! Here is my yearly summary of blogs. I noticed that this year I have been a little less prolific compared to other years, but that is probably a good thing! See you all next year for more gamification and music!
Posted on December 11, 2018
I’ve not been shy about talking about my issues with anxiety and depression over the years. They are a… Read the rest
Ok, so here we are again, looking at the definition of gamification. I have defined it a few times, as have many others. However, this time I am approaching it from a slightly different angle.
Having just been at Gamification Europe, I have realised that my militant stand on needing a definition for gamification is right, but maybe my personal definition is a bit too flaky and the official definitions are a bit too limiting.
Depending on where you look, the generally accepted definition goes along the lines of
… Read the rest
The use of game design principles and game elements
The MIT Teaching Systems Lab designs, implements, and researches the future of teacher learning.
According to the website, “all around the world, educational leaders are working to support more ambitious teaching and learning in classrooms – with less recitation and passive listening, and more active engagement and student-centered learning.”
Playful Assessment is one of the MIT Teaching Systems Lab current projects. The Advisory Board is composed by James Paul Gee, Kylie Peppler, Director of the Creativity Labs at Indiana University Bloomington, and Kevin Miklasz, the Senior Director of Data and Prototyping Lab at … Read the rest
I’ve not been shy about talking about my issues with anxiety and depression over the years. They are a part of my life and something that I am not ashamed of these days.
However, not being ashamed of them does not make them go away!
Anxiety is the biggest problem on a daily basis. A large portion of my time is spent wanting to curl up into a ball and hide from the world. cutting any and all contact with other humans. That is part of the reason that I used to love online gaming. I didn’t have … Read the rest