Image credit: 13th Serious Games Showcase & Challenge
HoloLAB Champions by Schell Games wins Best Business Game and Best XR Game at the Serious Games Showcase Awards ceremony earlier today
The seven categories of SGS&Cwinners were announced today at the Awards Ceremony in the Innovation Showcase, Booth 2288: Best Business-Developed Serious Game; Best Government-Developed Serious Game; Best Student-Developed Serious Game; Best XR Serious Game; Innovation Award; Students’ Choice Award; and finally, what some might consider the most prestigious award, the People’s Choice Award.
The SGS&Cprovides a showcase of best-in-class learning games submitted by business, government and student
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Ninja Kitchen – Image credit: NMSU Innovative Media Research and Extension
The Learning Games Lab at New Mexico State University is a development studio and an exploratory environment for playing and evaluating games and educational tools. Its parent department, NMSU Innovative Media Research and Extension, partners with universities and agencies nationwide to create online interactive games and animations on a wide variety of subjects – math and science education, food safety, conservation, and more – for a range of grade levels.
Their vast portfolio of products includes Ninja Kitchen – a food safety educational game.
Image credit: Digital Twin Studios
Founded in 2013, DTS started as a training company offering traditional classroom and on-site courses to make way for further Serious Games development that leverages its field experience in Oil & Gas.
The company’s name derives from the actual term “digital twin”, a concept introduced by Michael Grieves that dates back to 2003. A digital twin is a virtual replica of a real world asset.
With the value proposition of creating sophisticated 3D virtual replicas of the most intricate environments,
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Rather than try to coerce you to purchase my stuff by devaluing it, I thought I would just remind you of some of the cool stuff I have on sale around here!
Even Ninja Monkeys Like to Play: Unicorn Edition
Here is a free chapter! “How to Use Narrative to Create
Gamification Inspiration Cards
You can get the gamification inspiration cards in two ways. You can buy them as a physical deck here – https://www.drivethrucards.com/product/130329/Gamification-Inspiration-Cards–Full-Colour… Read the rest
Yep, paradoxical title alert!
Recently I got into a very interesting debate on LinkedIn about the definition of Gamification. Now, I have long had my definition of gamification, one that doesn’t stray too far from the closest thing we have to a “proper” definition.
- Mine: The use of game design metaphors to create more game-like and engaging experiences.
- Proper (From Deterding et al): The application of game-design elements and game principles in non-game contexts
Whichever definition you follow or whomsoever you may ask in the industry, 9 times out of 10 you will get something along those lines. … Read the rest
EDGE – Image credit: Homeland Security
A new school-based environment has been made available for the EDGE platform, allowing multiplayer training in any type of critical incident on campus.
Developed with the U.S. Army Simulation and Training Technology Center, EDGE is one tool in a comprehensive preparedness toolbox, complementing and honing training protocols already in place in communities nationwide.