Serious Games Transcending The Traditional English Lesson

Vital Signs – Image credit: Classroom, Inc.

Vital Signs, developed by FableVision Studios for Classroom, Inc., was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.

Classroom, Inc.’s newest Serious Game, Vital Signs, focuses on healthcare and is the third in Classroom, Inc.’s award-winning Read to Leadsuite of literacy learning programs. (Please find also Simulated Workplace Experiences, Grounded In Reading Standards, Connect School To Career).

The Read to Lead series is a great way for students to build literacy competency in a dynamic and engaging context – but Read the rest

#boycottACE and Institutional Corruption

                          The headline first, even though it buries the lede: ACE 2018, the 15th International Conference on Advances in Computer Entertainment Technology, has invited former Breitbart News executive chairman and former Donald Trump White House chief strategist Steve Bannon as a keynote speaker. ACE is a smaller, but long-running academic […]

Author: Gamification Research Network
Source: http://gamification-research.org/2018/10/boycottace-and-institutional-corruption/Read the rest

Serious Game Uses Emotional Intelligent Approach To Successfully Launch A Startup

Fireworks – Image credit: EI Games

Fireworks, developed by EI Games, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
Fireworks is a browser-based Serious Game that uses an Emotional Intelligent approach to entrepreneurship and all the steps to a successful design, creation and launch of a startup.

In the game, the player is the founder and CEO of Alpha-Beta games, creating and bringing to market a business simulation game for financial service companies. The goal of the game is to successfully develop an entrepreneurial concept, create an organization, build Read the rest

Serious Game For Effective Airway Management Using The Vortex Approach

Difficult Airway Algorithm and Rescue Cricothyrotomy
Image credit: VHA, EES, eLearning

Difficult Airway Algorithm and Rescue Cricothyrotomy (DAARC), developed by Creative Veteran Productions in collaboration with the U.S. Department of Veterans Affairs (VA), Veterans Health Administration (VHA), Simulation Learning, Education and Research Network (SimLEARN), was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Government Category.
DAARC is a browser-based Serious Game designed to improve the recognition of airway emergency and the early identification of a cannot intubate cannot ventilate situation.

The Difficult Airway Algorithm and Rescue Cricothyrotomy (DAARC)learning game was designed, developed, Read the rest

Serious Game Allows Students To Make Predictions For Coming Elections

Image credit: Voters Ed by Second Avenue Learning

Voters Ed, developed by Second Avenue Learning, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
Voters Ed is a browser-based Serious Game that aims to give students an unbiased look into US political history and the presidential election process.

In the game, players learn about the election process, explore historical results, follow candidates’ bids for the nomination, analyze polls, and make their own predictions for the coming election.

In Election History, students view historically-accurate data from every U.S. presidential election Read the rest

Call for Papers: Urban Play

The 15th annual Game Research Lab Spring Seminar focuses on Urban Play.

Call for Papers

Urban spaces offer a rich environment for a diversity of play practices, from location-based games to parkour and from hopscotch to chess in parks. Historically, cities have offered rich affordances for games and play, but in recent years the spread of ubiquitous and pervasive technology has transformed and diversified public play. The extension of ‘smart’ devices and technologies into the urban environment – smartphones, sensors, and automated systems – open up new possibilities for networked play. At the same time, these platforms also control and

Read the rest

Serious Game To Practice Tactical Command Decisions In Emergencies

Image credit: Incident Commander 2 by BreakAway Games

Incident Commander, developed by BreakAway Games, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Government Category.
Incident Commander 2 is a Serious Game to train players in Incident Response protocols. It is intended to serve as a game-based exercise tool for crisis responders who are already familiar with the Incident Command System (ICS) but need to practice tactical command decisions and improve the ability of decision-making in emergencies.

There are situations in which decisions must be made quickly, e.g., management of different types Read the rest

Geometric Optics Learning Deeply Embedded In Serious Game Core Mechanics

Image credit: A Minor’s Tale by University of Geneva

A Mirror’s Tale, developed by Robin Pétermann at TECFA, the academic unit in the field of educational technology belonging to the School of Psychology and Education at the University of Geneva, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Student Category.
The game allows players to freely explore the Geometric Optics principles of light reflection and refraction.

Role-playing as a Korrigan (a “small-dwarf”, in Breton folklore) trapped in a dungeon, the players’ only way to escape is by moving through multiple Read the rest

Serious Games Recreating Nurses’ Clinical Reasoning and Priority Setting On MedSurg Unit

Image credit: Vial Signs Nursing by BreakAway Games

Vital Signs Nursing, developed by BreakAway Games, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
Vital Signs is a Med Surg series of 2D, single player, browser-based games from BreakAway that includes Vital Signs Pediatric, Vital Signs Nursing and Vital Signs: ED™.

Vital Signs Nursing was designed to recreate the clinical reasoning and priority setting of a nurse on a typical medical/surgical unit and exercise player’s decision making and prioritization under stress. The game drills on different nurse-specific procedures targeting Read the rest

Mobile Serious Game Leads Walmart Associates Through Customer Service Excellence

Image credit: Spark City by The Gronstedt Group 

Spark City, developed by The Gronstedt Group, was selected as a finalist in the 2018 Serious Games Showcase and Challenge in the Business Category.
Spark City is a mobile business game that gives players a “taste of” what perfecting the art of retail customer service is about in the context of Walmart’s Sales Floor.

Unveiled last June by Mark Ibbotson, EVP of Central Operations for Walmart U.S., the game is primarily intended for Walmart associates who receive training to advance in their career. The game is delivered as both iOS Read the rest