Mobile Citizen Science Game Speeding Up Alzheimer’s Drug Discovery

Image credit: Stall Catchers Game

In my previous post Citizen Science Games Speeding Up Alzheimer’s Research, I covered the first citizen science project to fight Alzheimer’s disease (AD) – EyesOnALZ.
Created by Human Computation Institute (HCI), together with collaborators at Cornell, Berkeley, and Princeton, and with support from the BrightFocus Foundation, this project has enabled everyone to contribute to AD research and speed up drug discovery.

Stall Catchers, their first game and the main activity of the project, is celebrating 2 years birthday in October 2018. It is a citizen science application designed to search the brain Read the rest

Beware of Popularity Contests

Voting. A fair and representational way to decide if A is better than B… Isn’t it? A simple mechanic where people are asked to express their opinion by way of simply ticking a box, or clicking a button or whatever.

However, as we can see time and time again, this is not actually as fair as it seems on the face of it. Instead of being a fair view of what people feel about something, it actually turns into a popularity contest.

If you set up a competition where the criteria is “he who has the most votes … Read the rest

Metaari’s Global Competitive Environment For Mixed Reality Learning Products

Image credit: ZapBox – Mixed Reality for Everyone by Zappar

ZapBox is an affordable, Mixed Reality kit that allows developers and businesses to reimagine how they design, build and create 3D experiences

LOS ANGELES – Sept. 25, 2018 — The global market for Mixed Reality Learning Products – the integration of Simulation, Location Based Learning, Augmented Reality (AR) and Virtual Reality (VR) products is in the midst of profound innovation and transformation, driven by fundamentally new types of products that allow learners to simultaneously achieve both knowledge transfer and learning transfer, increasing the speed of training as well as retention. Read the rest

Oct 11 Free Webinar: Successfully Integrating Serious Games Into Learning Strategies

Helen Routledge, CEO at Totem Learning, is running a free webinar Thursday, October 11, 2018 on how to successfully integrate Serious Games into learning strategies.
The webinar will cover essential topics such as “What it takes to make a great game”, “Ensuring buy-in from the business” and “How to work well with a developer to get the most from your game”.

Date: Thursday 11th October 2018

Time: 14:00 UK time – 9:00 AM EDT

Fee: No fee

The registration form is now available at  

The webinar content will be taken from a highly successful presentation given at the Read the rest

Scratch 3.0 Tinkering & Coding Game Available In Beta

Image credit: Scratch coding game by the Lifelong Kindergarten research group at the Massachusetts Institute of Technology (MIT) Media Lab

Scratch is a block-based code platform that makes it easy for kids to learn about coding through tinkering. Primarily aimed at children aged 8-16 but being used by people of all ages, Scratchreaches millions of kids around the world across 196 countries and in more than 70 different languages.
Scratch was originally launched in May 2007 by the Lifelong Kindergarten Group at MIT Media Lab as a downloadable desktop application. Kids could create their own interactive stories, games, and Read the rest

JumpStart Launches Game-based Learning Ecosystem Directly Into Schools

Image credit: JumpStart Academy

JumpStart, a company specialized in game-based learning for kids, yesterday launched its first school product release under its new JumpStart Academy (JSA)product line – immersive gameplay, aligned with national and state standards for English and Spanish speaking students. 

JumpStart Academy is a school2home game-based learning ecosystem that provides integrated products, technology and tools for students, parents, and teachers, aiming to improve students’ educational experience inside and outside the classroom.

According to the PR, all Jumpstart Academy products will include a curriculum navigator, analytics for both teacher and district as well as multiplayer features. 

David Read the rest

Limited Sales Week: Order Team Octalysis Jerseys and the Octalysis Framework Pillow

Limited Sales Week (Ends Sep 27): Order Team Octalysis Jerseys and the Octalysis Framework Pillow Ever since I posted the picture of me wearing our Team Octalysis Jerseys, people have been asking me how they could get one for themselves. Even though this was meant for our own team members, we received so many requests … Continue reading Limited Sales Week: Order Team Octalysis Jerseys and the Octalysis Framework Pillow

The post Limited Sales Week: Order Team Octalysis Jerseys and the Octalysis Framework Pillow appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Yu-kai Chou
Source: https://yukaichou.com/cool-developments-in-gamification/limited-sales-week-order-team-octalysis-jerseys-and-the-octalysis-framework-pillow/Read the rest

UNESCO MGIEP Promoting Serious Games For Kids Education

Image credit: TECH 2018, UNESCO MGIEP’s Transforming Education Conference for Humanity

The UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), headquartered in New Delhi, India, is the UNESCO’s Research Institute that focuses on education for building peaceful and sustainable societies across the world.
In line with its vision of Transforming Education for Humanity, the Institute employs the whole-brain approach to education, with programs that are designed to mainstream Socio-Emotional Learning in education systems, innovate digital pedagogies and put youth as global citizens at the center of the 2030 Agenda for Sustainable Development.

UNESCO MGIEP, Read the rest

Whatever Happened to Gamified UK the Gamification Consultancy?

A question I get asked every so often is “Didn’t you run your own gamification consultancy? What happened?”

There is an assumption something bad happened. Did I make a bad business decision? Did I run out of money? etc.

The truth is much simpler. Opportunity happened!

If we go back to 2016, I’ve just been made redundant from G2G3 for Christmas. Gamification is a young industry, with very few full employment opportunities around. It’s also an industry filled with more gurus than grunts. What do I mean by that? Well, every young industry goes through a phase where … Read the rest