Am I Evil? Gamification Brought Into Perspective By My 11 Year Old!

I had an interesting chat with my eldest daughter recently. As with many chats with her, I was left thinking about the choices in my life… yeah, she’s reached that age!

  • O: I really want this shark in my game. It is only 500 crystals!!
  • Me: And how much do 500 crystals cost?
  • O: Well, I’ve got £10 in my purse and I would pay you back as soon as I can?
  • Me: So it’s more than £10?
  • O: It’s £20, but…
  • Me: £20!?!??! Of real actual money for a f@#king shark graphic in an iPhone game!??!?!?!??!
  • O:
Read the rest

Adventure Serious Game Helps Recruiters Assess Candidates’ Soft Skills

Image credit: Owiwi

Among 10 amazing start-ups from Athens to watch is Owiwi, founded in 2014 by Athina Polina Dova, Christoforos Loutzakis and Ilias Vartholomaios. 

The Owiwiplatform is in fact a recruitment tool that takes the shape of an immersive, epic adventure Serious Game designed to assess candidates’ soft skills.

“Anchored on the latest research in business psychology, psychological assessment, human resources management, and bringing together psychometric testing and serious gaming in one revolutionary recruitment tool, Owiwi aims to redefine the online hiring landscape, one game at a time,” state the developers.

Potential hires are asked to walk Read the rest

Can't focus? Addicted to your online world? There's an app for that

The Pomodoro, a humble tomato-shaped kitchen timer, can improve your focus. Shutterstock

We live in a distracted world. Our ability to focus on a single task or activity is dwindling, even though many people insist they’re good multi-taskers. Neuroscientist Earl Miller says these people are “deluding themselves”. All we are really doing is dividing our brain’s processing power between tasks as we switch from one to another. We are actually increasing the cognitive load on our brain.

Despite knowing all of this, I have checked my email at least ten times while writing this article. I’ve Googled references and then … Read the rest

Serious Games Help Players Master Lifesaving CPR Skills

Image credit: AppClinic – Saving Lives!
AppClinic – Saving Lives!, a Serious Game developed by Filament Games, in collaboration with Adtalem Global Education and its Ross University School of Medicine, has won gold honors in the 2018 International Serious Play Awards competition in the Healthcare category.

Aligned to American Heart Association Guidelines for CPR and resuscitation procedures, the Serious Game helps players practice basic life support skill sets by administering CPR to a patient in a simulated emergency scenario.

Aimed at EMS, medical, nursing and allied health students and professionals, the mobile game is available on the App Read the rest

Recap of G4C18 Festival and XR4C Summit

 

15 years celebrating the impact of games!

 
It’s a wrap! This year’s 15th annual Games for Change Festival was a major success! We hosted over 1000 attendees with many of them coming from countries around the world. The 3 day event kicked off with the proclamation from Mayor Bill DeBlasio that Thursday, June 28th was officially Games for Change Day. We were fortunate to have Deputy Commissioner Kai Falkenberg to give the award to founders Barry Joseph, Suzanne Seggarman, Benjamin Stokes, G4C’s chairman Asi Burak and G4C’s president Susanna Pollack. We are so proud to see G4C’s diverse community grow … Read the rest

Learning from the past to improve the future

I was recently included in a couple of tweets where people were discussing their path to getting into gamification. I was one of the people mentioned as part of their learning journey.

It was an odd experience.

I have never considered myself influential, but am aware that over the years I have been in the world of gamification. People have done research based on my work, built products and even earned degrees and PhD’s citing my work as a core to theirs.  But I still don’t see myself in that way. I have spoken about imposter syndrome in … Read the rest

Swiss Serious Games Market Trying To Catch Up

iMiC (Innovative Movement Therapy in Childhood)

ZHdK Serious and Applied Games Research: needs-based game worlds modularly adapted to different therapy systems

Marcel Urech from Netzwoche, a Swiss trade magazine for the ICT industry and the official publication for Simsa (the Swiss Interactive Media and Software Association), posted earlier this week an extensive titled Serious Games – That’s What Makes Learning Fun.

Marcel Urech describes how Swiss corporate decision makers are slowly but surely realizing the potential of Serious Games, which are becoming increasingly popular. “Still, it is not easy for Swiss game studios to survive in the industry Read the rest

New Serious Game Simulates Minimal Invasive Surgery


The SimuSurg Serious Game was created with surgeons, for surgeons.

Developed by cmee4 Productions in collaboration with the Royal Australasian College of Surgeons (RACS),it simulates a minimally invasive surgical setting and provides an engaging, fun and interactive way to learn about the fundamentals of surgical skills in a gaming environment. Prospective surgeons are the target audience.
SimuSurg was the Indie Category winner at the Serious Games Showcase & Challenge Australasia (SGSCA) 2018, held by Simulation Australasia.

The Serious Game was showcased at SimGHOSTS 2018, a health simulation conference held on the Sunshine Coast in June, and allows Read the rest

Learning from Fortnite about Exclusivity in Gamification

Recently, gaming phenomenon, Fortnite ran an event that signalled the end of their current season and a whole new set of clues to what may be coming next.

Two weeks prior to the event, players had seen a skull on in-game televisions, which had turned into a countdown – heading towards the 30th of June. The Friday before the event, an in-game message advised players to get into the game on the 30th and look to the sky.

Players who were able to get in then witnessed a rocket launch that tore open an interdimensional rift in the … Read the rest

From Duke to Sutton Gaming As The Language Of The Future

Michael Sutton, PhD, Chief Game-Based Learning Officer of Funification, is intensely devoted to immersive learning and passionate about SERIOUS GAMES.

He has been teaching at the executive education, community college, undergraduate, graduate and doctoral levels in higher education for many decades, and instills his learners with the passion that he has acquired through challenging life experiences.

Michael is a fervent evangelist for Serious Games deployment because he knows they work: he has seen the results of the learning outcomes through the career advancement of former students.

Earlier this year, Michael Sutton delivered a superb presentation at the Learning Technologies Read the rest