Games for Change is thrilled to announce the 28 winners of the 2018Games for Change Student Challengeand to recognize the partners, organizations, educators and students who contributed to making this year’s program a resounding success.
The 2018 G4C Student Challenge competition yielded nearly 600 games, created by over 1,100 students – some working as individuals and others in small teams. This year, students were challenged to design and code games about four social impact themes: Connected Cities, Kindness & Empathy, News Literacy and Wildlife Conservation. The winning games teach strategies for preserving pollinators and mountain lions, … Read the rest
Professor Frans Mäyrä will be on research leave, acting as a Professorial Fellow in IASR, on period 1 August 2018 – 31 July 2019. Most recent information about whom to contact regarding COMS education and administration related matters can be found at: https://www.uta.fi/coms – for UTAgamelab and IGS degree program related important matters, please contact the Acting Professor, Olli Sotamaa (olli.sotamaa [at] uta.fi).
Space Advisors, a sales game developed by the Gronstedt Group for KPMG, has won silver honors in the 2018 International Serious Play Awards competition in the Corporate category. Working in close collaboration with subject matter experts at KPMG, Gronstedt Group developed a Serious Game that helps uncover the full scope of a prospective client business requirements so that the company can select the appropriate KPMG service group to tailor a solution for each client opportunity. Game Background KPMG’s Advisory Professionals are trusted counselors to the world’s largest, most successful organizations. They face a big challenge, though: … Read the rest
According to Digi-Capital’s Augmented/Virtual Reality Report, the VR and AR industries are forecasted to be worth USD $115 billion by 2022, as almost all industries will incorporate virtual and augmented reality into training programs, products or services. This kind of projection has not escaped the eyes of governments from several countries taking note and planning for the infiltration of VR and AR across the education sector. In the article Why Are Governments All Over The World Investing In VR And AR For Education?, Totem Learning Blog brings to our attention that China, through municipal and national governments, has … Read the rest
Generally speaking, in gamification, a reliance on nothing but the unholy trinity (Points, Badges and Leaderboards) is a guaranteed recipe for eventual failure.
However, that does not mean they should be ignored – especially not points!
Points are how a system records activity, tracks progress, understands achievements – they are the currency of gamification. That said, they don’t need to be the central focus of the user experience in a gamified solution. In fact, they can be totally hidden from view at all times, just ticking away in the background making other more interesting things happen for the … Read the rest
Games for Change is looking for an operations intern to support a range of projects
promoting games for social impact this Fall. Candidates for this unpaid internship should
meet the below qualifications and requirements.
Support G4C staff in daily activities and collaborate on special projects, as assigned
Conduct research on games, game-related programs, tech opportunities and
interventions, and game developers
Help us keep our office organized, and file and scan documents
Assist with billing and bookkeeping
Assist with In Kind donation outreach and organization for the National Student
Challenge, Games for Change Festival and other … Read the rest
Cell Studiois a platform for real-time simulation and visualization of biological environments, aimed at biologists, biophysicists and researchers in computational biology and systems biology.
The platform leverages on three value propositions:
Biological Prototyping –Aid researchers in modelling and simulating biological scenarios in silico, in order to better understand the modelled system, and test a biological hypotheses prior to conducting a real biological experiment;
Ease of Use – Designed to be intuitive and approachable. Preparing an experiment is done using a graphical user interface, while navigating it dynamically in 3D encourages intuition about processes that are otherwise hard to … Read the rest