Is Intensive Game Playing a Mental Health Condition?!
Join Games for Change Europe in Paris for a spectacular seminar “Videogames: Pleasure & Dependence” and find out by yourself…
Compulsive game playing is now a mental health condition, the World Health Organization announced Monday June 18, in the latest edition of its disease classification manual.
This decision raises important questions:
♦ What are the Signs & Symptoms of Videogame Addiction?
♦ Is game addiction a pleasure-seeking dysfunction or a passion-seeking endeavor?
♦ What are the foundations for game addiction?
♦ Is there a relationship between Game Addiction and Psychological Distress?
♦ … Read the rest
Carne y Arena – Alejandro GonzálezIñárritu © Legendary
Darfur is Dying and Food Force
In 2006, I visited the G4C Festival for the first time. In a break-out session, I initiated a conversation on games as a documentary medium. Drawing from the poetics of documentary, we discussed how docu-games mix ‘documenting’ and ‘fictionalizing’ elements to make Games for Change more attractive and persuasive for a game- playing audience (see my article ‘Reality Play,’ available on the G4C Resource Center website). At the Games Expo, I saw Susana Ruiz present Darfur is Dying (2006), a Flash-based browser game about the crisis … Read the rest
The new North America Scholastic Esports Federation (NASEF) started as a regional league in Southern California and quickly garnered the enthusiastic support of teachers and administrators – and also drew in a subset of students that typically are not otherwise engaged in school.
Anthony Saba is Head of School at Samueli Academy, a public charter high school with two teams. He said, “Kids are going to game anyway, so creating a healthy atmosphere with academic accountability is a good thing. Research demonstrates a strong alignment between competitive engagement and in-school academics.”
In NASEF, coaching on game skills and team … Read the rest
The Games for Change Festival is only 1 week away!
Register now to snag the last few spots in reserved sessions and a ticket to AU & HEVGA’s networking happy hour.
Join AU & HEVGA’s Happy Hour
Receive an invitation to join #G4C18’s Happy Hour with American University Game Lab, Higher Education Video Game Alliance (HEVGA) and theEntertainment Software Association (ESA) on Friday, June 29th after purchasing a ticket to the Festival. Make sure to register to receive your Happy Hour invite!
XR for Change – A curator’s perspective
The XR for Change Summit is less than two weeks away and we could not be more excited about it. While curating speakers for the Summit my goal was to explore how immersive technologies are being used to address real-world challenges, create empathy and drive social change. The three main areas we have focused on for this year’s Summit are health, education and social impact.
More than 30 speakers and panelists from all over the world will be part of the XR for Change Summit on June 30th. From leading organizations such … Read the rest
When speaking to people about gamification, I often hear comments along the line of “Yeah, but games are only for kids”, or “Yeah, but the age groups who work here are not interested in games”.
What is very nice these days, is how easy it is to dispell these myths with statistics (yeah I know, Lies, Damned Lies and Statistics).
Roughly (I say this as this is coming from multiple sources and 2017 quarters), in the UK, 43% of people aged 6-64 say that they play video games in some form. Of that group, 57% are … Read the rest
The XR for Change Summit is less than two weeks away and we could not be more excited about it. While curating speakers for the Summit my goal was to explore how immersive technologies are being used to address real-world challenges, create empathy and drive social change. The three main areas we have focused on for this year’s Summit are health, education and social issues.
More than 30 speakers and panelists from all over the world will be part of the XR for Change Summit on June 30th. From leading organizations like: United Nations, Stanford, University of Washington, Oculus, Microsoft, … Read the rest