Join Us to Celebrate 15 years of Games for Change
Did you know that the very first Games for Change was a half-day event, with a handful of featured games and only 42 attendees? 15 years later, we will spend 3 days celebrating dozens of games and hosting more than 1,000 attendees from academia, government, media & technology, nonprofits, health, social & civic organizations, and the games industry. This evolution could not have taken place without the incredible work of our uniquely passionate, dedicated community.
To celebrate our anniversary, we hope you will join us in person and online to … Read the rest
The very first Games for Change was a half-day event, with a handful of featured games and only 42 attendees. Fifteen years later, we will spend 3 days celebrating dozens of games and hosting more than 1,000 attendees from academia, government, media & technology, nonprofits, health, social & civic organizations, and the games industry. This evolution could not have taken place without the incredible work of our uniquely passionate, dedicated community.
To celebrate our anniversary, we hope you will join us in person and online to help reflect on the past 15 years. Join the conversation on Twitter and Facebook … Read the rest
The students of ITIA9 Game Project course have been creating games for the whole Spring term. All of the games are now also available to anyone to download and play.
During the course, the students familiarized themselves with game creation processes through lectures, workshops, game company visits, and, most importantly, creating games themselves. Each of the students created 3 games in small groups.
The first game was a board game, created in random groups in two weeks. Each group was given a specific emotion as the theme for the game (gratitude, love, sorrow, embarrassment, despair, and serenity), and restrictions of … Read the rest
2017-18 INDUSTRY CIRCLE WEBINAR WITH CLASSCRAFT ON YOUTUBE LIVE
On May 29th, join the fourth installment of the Games for Change 2017-2018 Industry Circle. The Industry Circle is a program that showcases the achievements and opportunities in the impact games sector by highlighting leading studies that have made a significant contribution to our community. André Thomas, CEO of Industry Circle member Triseum, shares tips on how to engage with Europe’s educational market and develop partnerships with public bodies and other stakeholders to successfully implement game based learning in European classrooms. If you would like to learn more on … Read the rest
Hey all. No big blog this week, loads on with the guitar stuff (and going on holiday and work!).
However, I have just done a really fun podcast with Roberto Alverez at ProfessorGame.com, which you can here below.
Motivait Blog Piece
As well as that, I have just had my latest blog published on the Motivait blog pages all about customer engagement and loyalty, so check that out here http://www.motivait.net/2018/05/22/customer-loyalty-what-next/
And finally, if you are into guitars, please do check out my channel and subscribe – it … Read the rest
Image credit: The Uber Game, a news game from The Financial Times, earns gold in the 2018 International Serious Play Awards
Corporate, Healthcare, Government, Museum Games for Use in Training Win Awards in Annual Serious Play Competition
LOS ANGELES – May 22, 2018 – Eleven games and simulations designed for use in training have been cited for excellence in the 2018 International Serious Play Awards Program. As game-based learning becomes mainstream, training products that allow participants to have hands on “play,” are delivering significantly better skills and retention.
Gold Medal winners include:
- The Uber Game, an interactive news game
… Read the rest
To Make Games Meaningful Back in 2003, I had an epiphany that changed my life. I had just quit playing Diablo II and I felt a rush of emptiness. I spent thousands of hours becoming strong in a video game, but once I was done with the game, all that disappears. I’m still at the … Continue reading I now have my own eSports Team in Heroes of the Storm!
The post I now have my own eSports Team in Heroes of the Storm! appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Yu-kai Chou
Source: http://yukaichou.com/chou-musings/i-now-have-my-own-esports-team-in-heroes-of-the-storm/… Read the rest
Image credit: World ORT – Future Learning Spaces Project
“Last March, we asked a deceptively simple question, does the future need schools? As we look 10, 20, or 50 years into the future, will ‘school’ be relevant?”
“Our survey consisted of a simple yes/no question, together with an optional why/why not follow-up response.”
“71% of respondents said, yes, the future does need schools. Watch our webinar presentation for more details at
… Read the rest
Tackle Development Challenges at the 2018 Games for Change Festival
Whether your development portfolio consists of one game or one hundred, the sessions at #G4C18 are designed to help solve your top challenges. Highlights include:
Developing Kid-Friendly Online Communities: Katie Salen (University of California, Irvine) will explore a play-based approach to raising socially and emotionally aware gamers
Launching a Location-Based Game: Anastasia Goodstein (The Ad Council) will share challenges and lessons learned from launching a geo-location game for the Love Has No Labels campaign
Improving Game Learning Data and Assessment: Stuart Claggett (Dig-iT! Games) will discuss new … Read the rest