Let’s start at the beginning.
What is FoMO?
FoMO stands for Fear Of Missing Out. In our gamification elements, it is often related to Loss Aversion and Curiosity.
If we start with Loss Aversion, used carefully, loss aversion can be a great way to encourage certain positive behaviours. Consider teaching kids how to save, for instance. If they feel they have earned the money, they will (normally) have a stronger desire NOT to lose it! However, physical items are not all that people want to avoid losing. Far more important motivations lie around social interaction, connections, status … Read the rest
Scott Brandt, UCSC Vice Chancellor for Research, anticipates launching a Professional Master’s Program in Serious Games this fall, according to his article “Silicon Valley Campus raising profile”, posted last March.
“This program will formalize and expand work already being done in the Games and Playable Media Program such as Peace and Order, a virtual reality game by GPM student Chelsea Manzano, which explores the human consequences of the drug war in the Philippines,” he said.
The UCSC MS in Games & Playable Media and MS in Serious Games are 5 quarter, intensive programs .The Silicon Valley Campus is home to
… Read the rest
When designing games, focus groups may playtest and offer feedback to designers. The goal, of course, is to create the most meaningful and fun experience possible for the end users: the players. But what about educational games?
What Kids Say About Games & Can We Listen? was the subject of a panel at South by Southwest Education (SXSW EDU) this March, moderated by Games for Change’s president Susanna Pollack. Panelists included iCivics’ Louise Dube’, middle school teacher Steve Isaacs, and myself—Matthew Farber, an assistant professor at the University of Northern Colorado.
Harnessing Student Voice… Read the rest
We don’t give our daughters pocket money. There are many reasons for this, but one of them is a concern about their understanding of the value of money. This is especially true for our eldest daughter who has dyscalculia. This means she struggles with, among other things, understanding magnitude.
This, added to the fact she is 11, means that money is a very abstract concept for her. As soon as she has it, it needs to be spent. This is not much different from any other kids if we are honest, but it is particularly bad for her … Read the rest