Check Out Featured #G4C18 Festival Speakers & Panels



  Join Maxime Durand as he discusses his work as Franchise Historian of the Assassin’s Creed series at Ubisoft Montréal. Maxime will guide us through the development of Discovery Tour by Assassin’s Creed: Ancient Egypt, a new educational mode of Assassin’s Creed Origins which allows players to explore and learn about the historic landmarks featured in the game.
Future Reality — We are about to enter the age of wearables. As this happens, we will experience a radical change in our very concept of reality, and in how we use technology … Read the rest

VR Thought Leader To Keynote @ Serious Play Conference NY in July

The 10th annual Serious Play Conference, to be held in July, comprises two events:

The 2018 NY Serious Play Conferencewill be held at the University at Buffalo, Jacobs School of Medicine and Biomedical Sciences Building co-sponsored by Graduate School of Education, Jacobs School of Medicine and Biomedical Sciences on July 16-19; and

The 2018 DC Serious Play Conference will be held at the George Mason University, Hilton Performing Arts Center hosted by Virginia Serious Games Institute on July 10-12.

Brett Leonard, a visionary in the VR space, will keynote at Serious Play Conference – NY.

Here is the press Read the rest

Quick Gamification Advice: The 70/30 Rule

One of the best bits of advice I was given at Capgemini revolved around the idea that you can’t please all of the people all of the time.

It was the 70/30 rule of engagement. I am pretty sure that whoever told me it made it up, but it was a great rule of thumb that I have used many times over the years.

The rule says that when trying to engage a group you are always going to have around 30% who will not engage. 15% will have no interest and 15% will actively and deliberately choose … Read the rest

Muzzy Lane & McGraw-Hill Bring Hundreds Of Serious Games To Higher Education

Muzzy Lane yesterday announced a major partnership with McGraw-Hill to bring hundreds of game-based simulations to their higher education Connectplatform, leveraging on both companies’ proven capability to create and deploy “Serious Games” at scale.

“We’ve spent over a decade bringing the benefits of game-based simulations – feedback, adaptivity, and engagement – to students in higher education,” said David McCool, President & CEO at Muzzy Lane Software. “Partnering with McGraw-Hill allows us to reach many more students and increase our impact. Embedding the simulations in Connect gives instructors and students seamless access including single sign on, gradebook integration, and Read the rest

Award Competition for Serious Games Made by Students: Entries Due May 15

Washington, DC – April 23, 2018, 2018 — The Serious Games Association is again offering an award competition for board and digital games used for education or training created by students currently in high school or college academic game development programs. Submissions are due by May 15, 2018.

An entry form for the student competition is here:

Winners will be offered the chance to show their games at Serious Play Conference – DC, July 10-12, 2018 at George Mason University’s Science & Technology Campus in Manassas, VA. or at Serious Play – NY, July 17-19, 2018 at the University Read the rest

New Round of #G4C18 Festival Speakers


Check out the latest additions to the
Games for Change Festival





Anastasia Goodstein, SVP of the Ad Council’s Digital Innovation group, will share lessons in celebrating diversity through the Love Has No Labels campaign with the launch of their first geo-location game, The League of Extraordinary Humans.
Florent Maurin, President of video game studio The Pixel Hunt, reveals his methods for creating games that respectfully engage with the realities that inspire them.




Adam Bellow, Co-Founder ofBreakout EDU, will highlight the trajectory of educational
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Snakes and Ladders: Gamification Hell or Heaven?

I recently made a very strong statement on Twitter, Facebook and LinkedIn about snakes and ladders and whether it was a game..

Snakes and Ladders is not a game and we should stop using it in gamification and serious games.

Obviously, it was designed to provoke some comment, but boy was I surprised with the level of interaction I got over the three channels. The LinkedIn conversation may still be going on!

As expected, there were those who agreed and those who did not. Some were using Snakes and Ladders in training very successfully, others agreed that it … Read the rest

XR4C Talk and Play Health Summary


“The spatial component and presence of VR allows us to empathize and challenge the way issues are perceived, which allows VR to provide an alternative viewpoint to every story.” – Mia Tramz

A special thank you to everyone who attended Games for Change’s #XR4C Talk and Play Health event at SAP Next-Gen’s Innovation Space in Hudson Yards, New York City. Our panel discussion was insightful and highlighted the amazing work that the panelists are doing to use XR technology to improve the health and wellness of diverse communities across the world.

Games for Change would especially like to thank our Read the rest

⏰ G4C18 Festival early-bird discounts end tonight!

Early Bird rates on Festival passes


Your last chance to pick up early-bird passes for the Games for Change Festival is tonight at 11:59 p.m. EST.  Get them before they’re gone!


Author: Leandro Huerto
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