Mayur Kapur Wins the Food Heroes Octalysis Design Challenge

The Octalysis Group loves putting design challenges to our larger gamification community because we know a movement is growing around Human-Focused Design and we want to tap into the potential of many designers and thinkers in this community. After the success of the Food Heroes Octalysis Design Challenge, there will surely be more design challenges … Continue reading Mayur Kapur Wins the Food Heroes Octalysis Design Challenge

The post Mayur Kapur Wins the Food Heroes Octalysis Design Challenge appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamificationnews/mayur-kapur-wins-food-heroes-octalysis-design-challenge/Read the rest

What can learning guitar teach us about gamification?

I have been playing guitar since I was 16. As I approach my 40th birthday, I have had the opportunity to reflect on a lot of things. Mostly things that are deeper than this, but it popped into my mind, so I gave it time!

When I started playing guitar, I learned three chords. G, C and A. I had a little acoustic guitar that my Mum bought me in a car boot sale for £6. She told me that if I could learn to play a song and play it well, she would consider going halves on … Read the rest

Why Sales Manager Motivation Needs A Makeover

Why Sales Manager Motivation Needs A Makeover Use new levers to improve performance Previously, we explored the core drivers of motivation in the sales organization and why our traditional coin-operated, compliance-driven sales culture may finally be ripe for disruption in Why Seller Motivation Needs a Makeover. Conventional wisdom suggests that we place more training and … Continue reading Why Sales Manager Motivation Needs A Makeover

The post Why Sales Manager Motivation Needs A Makeover appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-analysis/why-sales-manager-motivation-needs-a-makeover/Read the rest

Pushing the Boundaries of Digital Games

Last month, the World Health Organization (WHO) proposed adding “gaming disorder” to the list of recognized psychological disorders. This move reflects broader conversations around the world, where many people associate games with social “problems,” such as violence, aggression, obesity, and addiction. On the other hand, HEVGA and other game organizations and researchers have questioned these negative categorizations.

 

Moving forward, I believe we need to explore both the limits and strengths of games. We need to also ask: can games also solve problems, and not just cause them? For instance, can games help us connect, communicate, and reflect? Can Read the rest

📢 Less Than 2 Weeks Left to Submit for G4C Festival

 

Less than 2 weeks left to submit sessions for ideas and social impact games for the G4C Game Awards – 2/7 deadline 

 

The Games for Change Festival Curatorial Team is accepting applications for the 15th annual G4C Festival and XR for Change Summit through February 7th, 11:59 p.m. EST. A limited number of session ideas and social impact games will be chosen and provided with complimentary Festival passes to attend NYC’s leading social impact gaming and tech event. Don’t miss this unique opportunity to share your innovative project with a community of technologists promoting social good through digital games

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Gamification is not just points and badges

Ok, quick rant, move along if you don’t care about the future of our industry.

I recently read an article, that said the following

… gamification, the concept of points or rewards through the completion of tasks …

It is 2018, gamification has been maturing for several years now and most of the respected leaders in the industry have been trying to dispell this concept for some time now.

So why does it persist?

Because the industry does not speak openly about what it is actually doing. Case studies I am using now are the same ones I … Read the rest

Yu-kai Chou’s most important project: Octalysis Prime (OP) finally launches!

Gamified Mentorship Journey to Transform your Life Have you read Yu-kai’s book? Seen the lectures? Watched the TED talk? Joined the Facebook group? There is so much great free content out there, but the majority of it is for beginners. If you’re ready to take the next step in your journey and truly transform your life … Continue reading Yu-kai Chou’s most important project: Octalysis Prime (OP) finally launches!

The post Yu-kai Chou’s most important project: Octalysis Prime (OP) finally launches! appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamificationnews/octalysis-prime-real-life-rpg/Read the rest