What is the Best Gamification Framework?

Gamification frameworks, like many other industries, are all over the place. Everyone has one and probably argue theirs is the best. Hell, I’ve got loads dotted around the site!

But, which one is actually the best?

Well, none of them. They mostly have equal merit based on the context within which you wish to use them. Some, whether they admit it or not, are more suited to analyzing existing systems to gain insights, some are more suited to the practical design of solutions. Some are great at helping to define specific elements you may which to use, some, … Read the rest

Why Status Points Matter: Game Technique #1 – Status Points

Game Technique #1: Status Points Yu-kai wrote ‘Actionable Gamification: Beyond Points, Badges, & Leaderboards several years ago in the middle of the buzz era of gamification.His argument was simple: there is something in gamfification (what he called Human-Focused Design) that IS important and useful in designing experiences for humans. Yu-kai wanted to differentiate the knowledge … Continue reading Why Status Points Matter: Game Technique #1 – Status Points

The post Why Status Points Matter: Game Technique #1 – Status Points appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/chou-musings/game-technique-1-status-points/Read the rest

⏰ Deadline extended! G4C Festival & XR4C Summit submissions due Feb 14

 

SUBMISSIONS DEADLINE EXTENDED: SEND IDEAS FOR SESSIONS & SOCIAL IMPACT GAMES BY FEB. 14

We have already received so many amazing and inspiring submissions, but we want more! 

We are seeking game submissions for our Games for Change Awards, as well as visionary speakers to present a session at the 15th Annual Games for Change Festival and XR for Change Summit. This will be the most exciting Festival yet, as G4C will celebrate the past 15 years of groundbreaking work from the games for impact community, while exploring the cutting-edge developments that continue to push social impact games and

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Blog: Getting Started with Gamification

Getting Started with Gamification in the New Year

 

Most major enterprises understand the power of gamification to motivate employees, increase efficiency and speed up training and enablement. So what is holding companies back from adding gamification to their organization? The simple answer most oftenly heard, “I don’t know how to start”.

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Author: Aaron Moncreiff
Source: https://www.bunchball.com/blog/post/1899/blog-getting-started-gamificationRead the rest

Getting Started with Gamification

Getting Started with Gamification in the New Year

Most major enterprises understand the power of gamification to motivate employees, increase efficiency and speed up training and enablement. So what is holding companies back from adding gamification to their organization? The simple answer most oftenly heard, “I don’t know how to start”.

Share to: Facebook Twitter LinkedIn 

Author: Aaron Moncreiff
Source: https://www.bunchball.com/blog/post/1899/getting-started-gamificationRead the rest

Register for the 2018 G4C Festival and XR for Change Summit

 

 REGISTER NOW AND SAVE ON ALL PASSES WITH THE EARLY BIRD DISCOUNT

We are pleased to announce that registration is open to attend the 15th annualGames for Change FestivalJune 28 – 30 in New York City.  Early Bird Discount Passes are available for a limited time!

Join us as G4C celebrates 15 years of groundbreaking work from the games for impact community and explores exciting new developments that continue to push social impact games forward.

The G4C Festival is the largest-industry facing games event in NYC with over 1000+ in attendance. In three days, we will

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Mayur Kapur Wins the Food Heroes Octalysis Design Challenge

The Octalysis Group loves putting design challenges to our larger gamification community because we know a movement is growing around Human-Focused Design and we want to tap into the potential of many designers and thinkers in this community. After the success of the Food Heroes Octalysis Design Challenge, there will surely be more design challenges … Continue reading Mayur Kapur Wins the Food Heroes Octalysis Design Challenge

The post Mayur Kapur Wins the Food Heroes Octalysis Design Challenge appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamificationnews/mayur-kapur-wins-food-heroes-octalysis-design-challenge/Read the rest

What can learning guitar teach us about gamification?

I have been playing guitar since I was 16. As I approach my 40th birthday, I have had the opportunity to reflect on a lot of things. Mostly things that are deeper than this, but it popped into my mind, so I gave it time!

When I started playing guitar, I learned three chords. G, C and A. I had a little acoustic guitar that my Mum bought me in a car boot sale for £6. She told me that if I could learn to play a song and play it well, she would consider going halves on … Read the rest

Why Sales Manager Motivation Needs A Makeover

Why Sales Manager Motivation Needs A Makeover Use new levers to improve performance Previously, we explored the core drivers of motivation in the sales organization and why our traditional coin-operated, compliance-driven sales culture may finally be ripe for disruption in Why Seller Motivation Needs a Makeover. Conventional wisdom suggests that we place more training and … Continue reading Why Sales Manager Motivation Needs A Makeover

The post Why Sales Manager Motivation Needs A Makeover appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-analysis/why-sales-manager-motivation-needs-a-makeover/Read the rest

Pushing the Boundaries of Digital Games

Last month, the World Health Organization (WHO) proposed adding “gaming disorder” to the list of recognized psychological disorders. This move reflects broader conversations around the world, where many people associate games with social “problems,” such as violence, aggression, obesity, and addiction. On the other hand, HEVGA and other game organizations and researchers have questioned these negative categorizations.

 

Moving forward, I believe we need to explore both the limits and strengths of games. We need to also ask: can games also solve problems, and not just cause them? For instance, can games help us connect, communicate, and reflect? Can Read the rest