How to Digital Declutter with Octalysis Gamification, Part 1 of 8: Letting Go of Ownership

Post written by Erik van Mechelen, inspired by Yu-kai Chou’s Octalysis framework. Decluttering your life isn’t easy, but it doesn’t have to be so hard. The power of applying Octalysis to your lifestyle improvements will be showcased today by example of digital decluttering. This article is as a complement to the previous series on lifestyle … Continue reading How to Digital Declutter with Octalysis Gamification, Part 1 of 8: Letting Go of Ownership

The post How to Digital Declutter with Octalysis Gamification, Part 1 of 8: Letting Go of Ownership appeared first on Yu-kai Chou: Gamification & Behavioral Design.… Read the rest

A New Year for Gamification

As we usher in a New Year, I wanted to make a few New Year wishes for gamification in 2018.

  1. The industry finally matures and stops acting like a petulant teenager!
    • 2017 saw a lot of advances in gamification, but the industry still has a way to go. Misogyny, pettiness, immature attitudes towards research and evidence are just some of the problems we still face.
    • And don’t get me started on the concept of 1-week courses producing gurus and specialists!
  2. We stop using words like “addictive” and “addicting” (goes for the games industry as well)
    • We do not
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Making Games seminar CFP deadline approaching

The 14th Game Research Lab Spring Seminar, “Making Games” will take place in 24-25 April 2018 in Tampere. The deadline for abstract submissions is 26 January. The full call for papers is at the seminar website at: https://makinggamesseminar.wordpress.com.

Author: Frans
Source: http://gameresearchlab.uta.fi/2018/01/02/making-games-seminar-cfp-deadline-approaching/Read the rest