Using the Octalysis Tool —https://yukaichou.com/octalysis-tool/— is a fantastic way to practice using Octalysis and putting your design mind to the test with gamification examples found in the wild! Thank you to Marco Segatto for applying his gamification knowledge to Fitbit, Nike+, and Zombies Run! as part of his larger research. Try using the tool yourself, … Continue reading Marco Segatto Analyzes Fitbit, Nike+, and Zombies, Run! using the Octalysis Tool
We at Motivait, recently moved office, which has offered me the chance to bring to mind a concept my Mum would refer to as “Honest Work”. What is honest work? In this case manual labour involved in building flat pack chairs and setting up networks, but in Mum’s definition, it is anything that has a physical or visible outcome. For instance, stacking shelves in a warehouse, putting up some shelves, creating a routine in a bit of software. Anything where you can quickly see results and even better, results you can be proud of.
As I sit in … Read the rest
Is epic meaning necessary to progress on goals? How can you use it to drive consistent progress and results. Using Epic Meaning to Guide Your 2018 Goals Once you’ve made a list of goals, you need to go out and achieve them. Day after day. Usually, Core Drive 2: Development & Accomplishment is the motivating … Continue reading Using Epic Meaning to Fuel Consistent Progress on Goals
The post Using Epic Meaning to Fuel Consistent Progress on Goals appeared first on Yu-kai Chou: Gamification & Behavioral Design.
In Octalysis Prime, we often get member questions during our weekly Town Halls. While we can’t share all member-discovered insights, here is an important introductory concept to understanding the Core Drives…the Anti Core Drives. For more on Anti Core Drives, read this article or this one about Loss & Avoidance specifically related to building ecosystems. … Continue reading Why Anti Core Drives Often Derail Progress on Your Goals
The post Why Anti Core Drives Often Derail Progress on Your Goals appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Technology is constantly evolving and transforming. At G4C, we aim to keep up with the innovation and adoption of new media technologies as drivers of social change. In 2017, … Read more
Like many, I have been a happy iPhone user for many years now. My first was an iPhone 4. I have had several since then, up until the 6S, I have even had 3 iPads. I will be honest and say that I really have always liked iOS and the iPhones. To an extent, I still do.
However, the release of the iPhone X and iPhone 8 made me see a few cracks I had been ignoring with the iPhone. It showed me some issues with Apple’s business model as well. I was reminded that, just like all … Read the rest
Every month, Rise Global calculates and publishes the Top Gamification Gurus. See full list here. https://www.rise.global/gurus/r/2555721 Exciting news! 9 members of Octalysis Prime made the Top 100, with Yu-kai taking #1. Members include Ercan Altug Yilmaz, An Coppens, Rob Alvarez Bucholska, Joris Beerda, Sabrina Bruehwiler, Albert Van Der Meer, Tiago Marinho Sizenando, and Mike Finney! … Continue reading 6 Octalysis Prime Members in Guru Top 100
Come out to the the Kennedy Center in Washington DC on January 8 to Demo 11 New VR Learning Games. Virtual Reality (VR) is an emerging area in education that … Read more
Post written by Erik van Mechelen, inspired by Yu-kai Chou’s Octalysis framework. Decluttering your life isn’t easy, but it doesn’t have to be so hard. The power of applying Octalysis to your lifestyle improvements will be showcased today by example of digital decluttering. This article is as a complement to the previous series on lifestyle … Continue reading How to Digital Declutter with Octalysis Gamification, Part 1 of 8: Letting Go of Ownership
As we usher in a New Year, I wanted to make a few New Year wishes for gamification in 2018.
- The industry finally matures and stops acting like a petulant teenager!
- 2017 saw a lot of advances in gamification, but the industry still has a way to go. Misogyny, pettiness, immature attitudes towards research and evidence are just some of the problems we still face.
- And don’t get me started on the concept of 1-week courses producing gurus and specialists!
- We stop using words like “addictive” and “addicting” (goes for the games industry as well)
- We do not