VR Disrupting Business School Programs In Europe

Image credit: ESMT business school in Berlin

EMST Berlin  was founded by 25 German multinationals as a top international business school in Germany – a business school founded by business.

EMST Berlin has been named “top in Germany” by the Financial Times and is the most international business school in the country. Each year more than 90% of its full-time MBA students come from outside of Germany.

The school offers management degree programs and executive education that focuses on three main topics: leadership and social responsibility, European competitiveness, and the management of technology.

Students at the ESMT business school in Read the rest

2018 Year in Summary

Wow, another year down and what an interesting year it has been for me! A new book, new ideas and new music! Here is my yearly summary of blogs. I noticed that this year I have been a little less prolific compared to other years, but that is probably a good thing! See you all next year for more gamification and music!

1) The Man in the Hat: Anxiety, Public Speaking and Dave Rage

Posted on December 11, 2018 The Man in the Hat: Anxiety, Public Speaking and Dave Rage

The Man in the Hat: Anxiety, Public Speaking and Dave RageI’ve not been shy about talking about my issues with anxiety and depression over the years. They are a

Read the rest

Towards Creating an Open Definition of Gamification

Ok, so here we are again, looking at the definition of gamification. I have defined it a few times, as have many others. However, this time I am approaching it from a slightly different angle.

Having just been at Gamification Europe, I have realised that my militant stand on needing a definition for gamification is right, but maybe my personal definition is a bit too flaky and the official definitions are a bit too limiting.

Depending on where you look, the generally accepted definition goes along the lines of

The use of game design principles and game elements

Read the rest

MIT Playful Assessment Reshaping Classroom Practices

Image credit: The MIT Teaching Systems Lab

The MIT Teaching Systems Lab designs, implements, and researches the future of teacher learning.

According to the website, “all around the world, educational leaders are working to support more ambitious teaching and learning in classrooms – with less recitation and passive listening, and more active engagement and student-centered learning.”

Playful Assessment is one of the MIT Teaching Systems Lab current projects. The Advisory Board is composed by James Paul Gee, Kylie Peppler, Director of the Creativity Labs at Indiana University Bloomington, and Kevin Miklasz, the Senior Director of Data and Prototyping Lab at Read the rest

The Man in the Hat: Anxiety, Public Speaking and Dave Rage

I’ve not been shy about talking about my issues with anxiety and depression over the years. They are a part of my life and something that I am not ashamed of these days.

However, not being ashamed of them does not make them go away!

Anxiety is the biggest problem on a daily basis. A large portion of my time is spent wanting to curl up into a ball and hide from the world. cutting any and all contact with other humans. That is part of the reason that I used to love online gaming. I didn’t have … Read the rest

CCO Dan Norton On What Makes Great Learning Games Great

Image credit: Filament Games

Making great learning games is both an art and a science. It takes practice, experience, and a whole lot of talent.  Making something that has never existed is a risky endeavor but Filament Games seems to have a safety net – a philosophy and methodology that produces highly efficacious and deeply engaging learning games.

Today, they decided to share a video they put together about “How We Make Great Learning Games”. In about 15 minutes, they distill their tried-and-true methodology that they’ve honed over the last 11 years.

It’s delivered by their very own Chief Creative Read the rest

Serious Game Assisting Children With Cerebral Palsy

Gloob Rescue – Image credit: Design Interactive, Inc.

Gloob Rescue, developed by Design Interactive, Inc., is this year’s winner of the People’s Choice Award at SGS&C.

Gloob Rescue merges rehabilitation with gaming by having players rescue fun characters (Gloobs) using a Kinect-based tracking system. It was designed to assist children with cerebral palsy (CP) as a rehabilitation focused game to expand upper limb strength, range of motion, and rehabilitation progress.

The game was developed under National Science Center (NSF) funding and in partnership with cerebral palsy experts at the Conductive Education Center of Orlando (CECO), Florida Institute Read the rest

2018 Serious Games Showcase & Challenge Winners Announced At I/ITSEC

Image credit: 13th Serious Games Showcase & Challenge
HoloLAB Champions by Schell Games wins Best Business Game and Best XR Game at the Serious Games Showcase Awards ceremony earlier today

The seven categories of SGS&Cwinners were announced today at the Awards Ceremony in the Innovation Showcase, Booth 2288: Best Business-Developed Serious Game; Best Government-Developed Serious Game; Best Student-Developed Serious Game; Best XR Serious Game; Innovation Award; Students’ Choice Award; and finally, what some might consider the most prestigious award, the People’s Choice Award.
The SGS&Cprovides a showcase of best-in-class learning games submitted by business, government and student Read the rest

Serious Game Helps Middle Schoolers Learn Food Safety Practices

Ninja Kitchen – Image credit: NMSU Innovative Media Research and Extension

The Learning Games Lab at New Mexico State University is a development studio and an exploratory environment for playing and evaluating games and educational tools. Its parent department, NMSU Innovative Media Research and Extension, partners with universities and agencies nationwide to create online interactive games and animations on a wide variety of subjects – math and science education, food safety, conservation, and more – for a range of grade levels.

Their vast portfolio of products includes Ninja Kitchen – a food safety educational game.