Synergetic Motivations: How to Drive Desired Actions Using Combos of Game Techniques

This article was written by Contributing Writer Erik van Mechelen with content provided by Yu-kai Chou.  Synergetic Motivation This article is for experienced designers already familiar with Beginner Octalysis and some Intermediate Octalysis who are looking to up their game on designing experiences. We are making the jump from identifying the 8 Core Drives of … Continue reading Synergetic Motivations: How to Drive Desired Actions Using Combos of Game Techniques

The post Synergetic Motivations: How to Drive Desired Actions Using Combos of Game Techniques appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/synergetic-motivations-how-to-drive-desired-actions-using-combos-of-game-techniques/Read the rest

Sliding into 2017 with a hygge retreat

Happy New Year! We just got back from family parties in Los Angeles, followed by a snowy retreat in the beautiful Sierra National Park where we practiced the Danish art of hygge – slowing down, getting cosy, and enjoying winter with like-minded people. Our holidays were filled with sledding adventures, board games by the fire, and hiking among the giant Sequoias. Oh – and a distinct lack of Internet access.

That last quality was a BIG challenge for us (me especially) but it gave us a much-needed break from the always-on distractions of social media and email. We were forced … Read the rest

Punishing some by rewarding others

RANT ALERT!

Fairplay is very important to me and it annoys me when I see things that, in my mind, show a lack of fairness.

Recently my daughter was legitimately off school with illness. She had never really taken time off school before, so we knew that she was serious when she told us she was not well.

Anyway, she came home a few days later telling me she had homework. Nothing unusual about that. However, she then said that those who had 100% attendance didn’t get any homework as a reward for having 100% attendance.

To me, this seems

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Implementing Gamification in your Workplace Part 2/4: How to Onboard & 7 Things to Avoid When Implementing Gamification at Work

Onboarding gamification We recently asked you why you were part of the Octalysis Explorers Facebook group or joined the Kickstarter for Octalysis Prime. The largest segment of responses fell into this category: “I want to implement gamification in my workplace.” Maybe this is even a goal for you in 2017. This is part 2 of … Continue reading Implementing Gamification in your Workplace Part 2/4: How to Onboard & 7 Things to Avoid When Implementing Gamification at Work

The post Implementing Gamification in your Workplace Part 2/4: How to Onboard & 7 Things to Avoid When Implementing Gamification at WorkRead the rest

5 Books that Welcomed me to Games and Gamification

This post was written by Contributing Writer Erik van Mechelen The value of reading With non-fiction, I usually read quickly (scan) then apply, then come back later as needed to refresh. Learn by doing. So books are just a great way to see how others have done it and test against your own approach. I … Continue reading 5 Books that Welcomed me to Games and Gamification

The post 5 Books that Welcomed me to Games and Gamification appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/chou-musings/5-books-welcomed-games-gamification/Read the rest

Minun pelihistoriani (My Game History) exhibition 1.10.-2.10.2017

Our students will be the main stars of the first changing exhibition of the newly opened Finnish Museum of Games. In this exhibition titled “Minun pelihistoriani” (My Game History) the students open up their personal paths with games, play and toys from childhood to current day. They also feature the exhibition as living players available for further discussion, reflection and chat. The exhibition is curated by our researchers Annakaisa Kultima and Jaakko Stenros and it will be open from 10th of Jan to 10th of Feb. The exhibition is also part of our curriculum and we are looking forward to … Read the rest

Where to Start Your Gamification Journey

This post is written by Contributing Writer Erik van Mechelen.  Gamification has evolved As Yu-kai discusses in Actionable Gamification: Beyond Points, Badges, and Leaderboards, gamification has been around and has evolved to the point that many professionals have heard about or even engaged with at least elementary gamification material. Some people immediately see the advantages … Continue reading Where to Start Your Gamification Journey

The post Where to Start Your Gamification Journey appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/cool-developments-in-gamification/where-to-start-your-gamification-journey/Read the rest

Battlefield 1, RAMP, User Types and Awesome Gaming

Over Christmas, I started to play Battlefield 1, a game that I was especially looking forward to given my love of the series. I’ve not had as much time to play video games as I would have liked over the last 12 months, so I’ve been making the most of this opportunity. I may even review it for my old and neglected games review site http://yetanotherreviewsite.co.uk!

Anyway, back on topic. I’ve always loved the series because of how good the multiplayer experience is. Back when Battlefield 1942 first came out it broke the mould by not even bothering with

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