Serious Game Providing An Environment With Many Musical Possibilities

The French gaming company Ubisoft announced a new title late November: Ode, a musical exploration adventure, is the latest game from the experimental incubator at Ubisoft Reflections, producer of Grow Home, Grow Up and Atomega.

The main idea of the game is to provide an environment with many musical possibilities – as you progress in the game, you explore new possible notes and create a composition in each level.

Producer Anne Langourieux describes it as a “musical exploration where you gradually bring a world to life through music and light.” It’s a game where you figure things out for Read the rest

Recruitment Serious Games To Catch The Attention Of Elite Students

SNCF, the French National Railway Group, is a unified public service company that generates €31.4 billion in revenue (33% outside France). With 260,000 employees in 120 countries, SNCF engineers are amongst the finest and over one thousand engineers and managers are recruited every year.

SNCF, in partnership with TBWA PARIS, launched its first Recruitment “Serious Game” in 2013. “Défi ingénieurs”, or The Engineer Challenge,was created in order to have students and graduates discovering SNCF engineer’s jobs.

At that point, The Engineer Challengewas a role-playing game consisting of four challenges. Conceived by SNCF engineers, the challenges allowed Read the rest

Underjustification Effect

Overjustification Effect

Before we get onto Underjustification effect, let’s talk about its inspiration. Many of you will know about The Overjustification effect, first described by Daryl Bem in his work on Self-Perception theory in 1967[1].

Put simply it is the decrease of intrinsic motivation to perform a task or tasks when an extrinsic reward is introduced, and the reward becomes more important than the original task. So, for instance, if you love painting and then start to get paid for it, the money can start to become more important than the love of painting. Once the money … Read the rest

Protected: Articles, Books, Comments, and Tools from Day 1 of Yu-kai Chou’s 3-Day ONLINE Workshop 2017

There is no excerpt because this is a protected post.

The post Protected: Articles, Books, Comments, and Tools from Day 1 of Yu-kai Chou’s 3-Day ONLINE Workshop 2017 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-design/workshop-day-1/Read the rest

Launching 2017-18 Industry Circle Series with Filament Games Youtube Live

We are pleased to present the third edition of the Games for Change Industry Circle, a program that acknowledges the achievements and opportunities in the impact games sector by highlighting … Read more

Author: Games for Change
Source: http://www.gamesforchange.org/2017/12/launching-2017-18-industry-circle-series-with-filament-games-youtube-live/Read the rest

Call for Applications: Centre of Excellence in Game Culture Studies

Call for Applications: Centre of Excellence in Game Culture Studies

See also: https://coe-gamecult.org/

Background, enquiries

The Centre of Excellence in Game Culture Studies (CoE GameCult) is starting in January 2018 in the Academy of Finland’s Centres of Excellence (CoE) program. The CoE will hire initially 6-8 researchers.

CoEs are the flagships of Finnish research, operating at the very cutting edge of science in their fields, seeking out new avenues for research, developing creative research environments and training new talented researchers. The CoE GameCult is joint centre established by the universities of Tampere, Jyväskylä and Turku, which have over 30 game … Read the rest

2017 Serious Games Showcase & Challenge Winners Announced At I/ITSEC

Congrats to all for the superb quality of this year’s submissions. And the seven winners are:


Simsoft Bilgisayar Teknolojileri is this year’s winner in the Best Mobile Serious Game category of the Serious Games Showcase & Challenge with MyStartup


MyStartup screenshot

Triseum is the Innovation Award winner with ARTé: Mecenas



Second Avenue Learning is the Students’ Choice Award winner with Martha Madison.



The People’s Choice Award goes to Earthlight Arcade by Opaque Space.



Veterans Health Administration (VHA) – U.S.Department of Veterans Affairs topped the Government Developed Serious Game category with their Goals of Care Conversations.

Goals of Read the rest