Guest Post: Storytelling and gamification in education

Today I am excited to be able to publish a guest post from a good friend of mine, Rob Alvarez Bucholska. We speak regularly and he is a great gamification educator. Here he speaks about how he uses storytelling in materials he creates for the IE Business School in Madrid. Enjoy!


A while ago, Andrzej Marczewski wrote “6 Tips for Short Term Gamification“, and there is one that stood out for me because of my experience creating interactive learning materials at IE Business School. As you might guess from the title it is about narrative … Read the rest

Serious Games Engage Students In Emotional Learning As Part Of Curriculum

Image courtesy of Holyoake

DRUMBEAT Quest® is an amazing single player, rhythmic adventure game designed to explicitly teach social emotional competencies, combining the positive neurobiological effects of rhythm with gaming to engage with young people.

DRUMBEAT Quest’s narrative draws its inspiration from the award winning DRUMBEAT Program. DRUMBEAT stands for Discovering Relationships Using Music – Beliefs, Emotions, Attitudes and Thoughts. It is a psycho-education intervention used by schools, youth services, adolescent mental health services, child trauma services and juvenile justice agencies across Australia and overseas. 

Image courtesy of Holyoake

The program uses hand drumming to engage participants Read the rest

Interactive Learning Content at Professor Game

This blog post is contributed by Rob Alvarez, creator of Professor Game. During my work at IE Business School Publishing, we regularly create interactive learning content. We have our own processes and ways of doing things, but today I want to talk about ways I’ve used of Octalysis to improve my designs. First, let me … Continue reading Interactive Learning Content at Professor Game

The post Interactive Learning Content at Professor Game appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
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Kickstarter Campaign For Math Board Game Large Scale Distribution Lauched!

Image credit: NumRush Math Game
In NumRush, the Witty Mushrooms are masters of the Arithmagic forest. Using their magical skills, they can manipulate the Living Numbers to create clean energy.

NumRush, a Math tabletop board game, has started a Kickstarter campaign to raise $30,000. The campaign begins on November 7 and ends on December 6, and aims to bring the excitement of NumRush to a larger community. 

To back the game large scale distribution please visit
NumRush is a Math Racing Game targeting ages 8+ (or 6+ with guidance). In the game, players solve number Read the rest

Speaking at Gamification Europe 2017

For those of you who are interested in gamification events and live in the UK or indeed Europe, November the 278h-29th should be pretty exciting for you. The first edition of Gamification Europe is happening in Brighton and the line-up is looking excellent! You will get to hear from the likes of Marigo Ruftopolous, Michael Wu, An Coppens and of course me!

If you want to attend the conference, you can register at the Gamification Europe website. Use the code GE25AM to get a 25% discount.

Also, if you are on the Gamification Gurus … Read the rest

CFP: GamiFIN 2018

IMPORTANT DATES January 15: Submissions deadline March 15: Notifications of acceptance sent to authors April 20: Registration deadline for paper authors April 30: Deadline for authors to submit the final manuscript (camera ready) May 16-18, 2018: Conference THEMES Gamification is a multi-faceted development that affects multiple domains of human life. Therefore, we welcome submission related to this ludic transformation of […]

Author: Juho Hamari
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Clone of 3 Ways to Encourage Learning & Employee Development

Watch our on-demand webinar with Volkswagen to learn about specific changes they made to Volkswagen Academy that increased training and course consumptions, and ways that learner progress is communicated to the Volkswagen community. 

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Author: Aaron Moncreiff
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