Aflac Trivia: Serious Game For Insurance Salespersons

BreakAway Games is this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge withAflac Trivia

Aflac Trivia is a game that challenges insurance salespersons to see if they are aware of Aflac product info. Developed for iOS and Android platforms, the gameis structured much like popular mobile trivia games and is intended for insurance salespersons who are not Aflacemployees but sell Aflac products. It is designed to be engaging so that the contractors who sell Aflac products will play it.  During gameplay players are tested on their detailed Read the rest

PSI Partners With Totem For Game-based Assessments In Talent Acquisition

Image credit: Joan Ganz Cooney Center

In a recent article “Introducing Game-based Assessments into Your Recruitment Process”, MindX states that Game-based Assessments (GBAs) are gathering significant momentum and being adopted by both forward-thinking corporates and rapidly growing scale-ups.

According to Revelian, an Australian-owned organization specializing in the development and delivery of cutting-edge assessments, candidates largely prefer game-based assessments to traditional recruitment tests. “They’re perceived as more fun, less stressful, interactive and immersive. Candidates often relate these perceptions to a culture of innovation and pushing the envelope.”

Yesterday, PSI and Totem Learning announced a partnership to provide employers a competitive Read the rest

Martha Madison Game-based Curriculum Closing STEM Affiliation Gap

Second Avenue Learning is this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge withMartha Madison

Created with teachers and students, and aligned with standards, the Martha Madison game-based curriculum has had research at its core from the very beginning.
Funded by the National Science Foundation, Martha Madison was designed to address students’ lagging interest and performance in STEM. The game utilizes a problem-based learning approach wrapped in an entertainment-quality video game, with each game mechanic aligning with specific learning objectives and Next Generation Science Standards.

Research findings have demonstrated Read the rest

Adventures @ FITology | #5 – The Game of Families | Alternate Reality Game

This continuing series is contributed by Saamir Gupta, who is a member of the OctalysisPrime community. Family members are the first friends that we make, our first social interaction with the world. And family is not just the parents and siblings but grandparents both maternal and paternal and their brothers and sisters and their families. … Continue reading Adventures @ FITology | #5 – The Game of Families | Alternate Reality Game

The post Adventures @ FITology | #5 – The Game of Families | Alternate Reality Game appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Read the rest

Game of Sales: Serious Game For Emotionally Intelligent Selling


EI Games LLC is this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge with Game of Sales.

Game of Sales is a business selling and presentation game based on founder Kevin Allen’s successful business development career and his bestselling book The Hidden Agenda – A Proven Way to Win Business & Create a Following.

Game Background

Founded on key principles of the importance of emotional motivation, Game of Sales centers on personality profiling and also brings practical selling techniques from Allen’s famed pitching career. The “Serious Game” creates a Read the rest

MyStartup: Serious Game To Understand Effective Market Demand

Simsoft Technologies LLC, an affiliate company of Simsoft Information Technologies and a partner of Tampa Bay Technology Incubator at USF Connect, is this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge with MyStartup.

MyStartup is an entrepreneurship game where players try to succeed by correctly understanding the concept of effective market demand, which means that only if a demand for a product is actually backed up by a willingness and an ability to pay does demand become effective or actual in the market.

In the game, players face Read the rest

The Danger of Solutioneering

As with any new (ish) concept, gamification suffers from a great deal of misunderstanding in the public. As such people often don’t understand what they are asking for when they say “We want gamification”. To some, that might mean “We want a game”, to others it may be “We want to inject some game mechanics to help with motivation.”

This puts the gamification designer in a difficult position, because very often the first thing the client asks for, may not be what they actually want or need. I spoke about having what you want vs what you needRead the rest

Food Heroes Octalysis Design Challenge

It’s finally here! The 2017 Octalysis Gamification Design Challenge – Food Heroes! Many challenges are reserved for Octalysis Prime members only, but this challenge is open to the public since we want to maximize our impact on social good.   The design challenge will be about Food Heroes, motivating kids in China to eat healthily. … Continue reading Food Heroes Octalysis Design Challenge

The post Food Heroes Octalysis Design Challenge appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/education-gamification/food-heroes/Read the rest

Adventures @ FITology | #4 – Get Fit February | Alternate Reality Game

This post is contributed by Saamir Gupta of FITology. In most of the metropolitan cities, we have people from different cities, states and countries come and work. They all mostly settle in high rise societies but seldom get a chance to develop a strong sense of community. Different families living in the same high-rise apartments, … Continue reading Adventures @ FITology | #4 – Get Fit February | Alternate Reality Game

The post Adventures @ FITology | #4 – Get Fit February | Alternate Reality Game appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: … Read the rest