Fear is contagious Why do we wriggle with fear based on someone else’s assessment? Why do we care so much about so-called experts’ opinions on what to fear (and when and where to fear it)? In discussion of newsworthy events , it is common to hear borrowed phrases. ‘Did you know the new president will … Continue reading Why Fear is Contagious
Since 2004, Games for Change (G4C) has remained committed to empowering a community of people who create digital games that have an impact on the real world. During that time … Read more
Author: Rob Dolen
Source: http://www.gamesforchange.org/2017/11/vr-for-change/… Read the rest
Post written by Joseph Macey In the last few days and weeks the relationship between digital games and gambling has become a topic of interest to mainstream society with both national media and politicians debating the topic 4, 30. This is the latest aspect that has seen increased attention placed on the role of gambling, […]
As an open-ended robotics sandbox experience, RoboEngineers will afford players the ability to form hypotheses, build robots, test, and iterate, mirroring the processes of project-based robotics and maker programs.
Earlier this month, Susanna Pollack, president of G4C, gave a talk at G4C Europe’s VR/AR/MR for Impact conference in Aix en Provence, France. The event was hosted at TheCamp, … Read more
In early 2017, The Octalysis Group ran a design challenge based on improving Habitica. Here is Mattia’s excellent entry. Have a look at these slides! Habitica Design Challenge Finalist for Octalysis – Mattia Ongaro from Yu-kai Chou (firstname.lastname@example.org) There are more design challenges happening now! Check out the Food Heroes Design Challenge right now, and … Continue reading Mattia’s Habitica Design Challenge Entry
If you had not noticed, loot crates have been making some waves in the gaming world of late. Bonus containers awarded at the end of a game, these boxes deliver mystery rewards to the player when they finish. Most games use them to give the player “vanity” items, such as new clothes or gestures, but some use them in less welcome ways.
Recently EA and DICE drew serious hear from gamers when it transpired that all progression in Battlefront 2, the latest Star Wars blockbuster game, was managed through loot crates. At the end of each game, the … Read the rest
Busy Busy Busy!
This week I presented an introduction to gamification and play talk at the HR Gamification Day in Madrid. It was a fabulous event, with some amazing speakers. The venue was also just incredible! A big thanks to The Key Talent for the invite. it was fun meeting up with friends old and new.
I am also speaking at Gamification Europe next week, all about failure… If you don’t have a ticket yet, go and get one now 🙂
That does mean less time to write anything good for you lovely people. Instead here are my … Read the rest