How can you engage your employees to a common Corporate Social Responsibility cause – in a fun and healthy fashion? Here’s how FITology created an alternate reality game to help an organization raise funds for charitable cause. Running is the new craze Running is the new craze today. Nearly every 35 – 45 year old … Continue reading How FITology Used Running to Create an Alternate Reality Adventure
The post How FITology Used Running to Create an Alternate Reality Adventure appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-analysis/alternate-reality-running/… Read the rest
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr By taking a long view and using game design now, we can save the real world together. Summary Will Wright shared that he believes … Continue reading Readalong: Reality is Broken, Ch 14 – Saving the Real World Together
The post Readalong: Reality is Broken, Ch 14 – Saving the Real World Together appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik Mechelen
Source: … Read the rest
Adventures @ FITology | #1 – The Great Delhi Run | Alternate Reality Game This article was written by Saamir Gupta, Founder of FITology. (See bottom of article for full bio.) Day 1: 7:00 pm, Hotel ITC, Delhi Imagine, you have taken a long flight to India. This is your first evening in Delhi and … Continue reading The Great Delhi Run–How FITology used an Alternate Reality Game to Break the Ice
The post The Great Delhi Run–How FITology used an Alternate Reality Game to Break the Ice appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik … Read the rest
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr When we work together, we win. Summary McGonigal describes three aspects of concerted effort: cooperating – acting purposefully toward a common goal coordinating – … Continue reading Readalong: Reality is Broken, Ch 13 – Collaboration Superpowers
The post Readalong: Reality is Broken, Ch 13 – Collaboration Superpowers appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik Mechelen
Source: http://yukaichou.com/readalong/readalong-reality-broken-ch-13-collaboration-superpowers/… Read the rest
Recently I have been playing a game called Punch, Punch, Kick, Punch (PPKP). It is a simple mobile game that only requires 2 buttons to play. One is kick, one is punch. As you play, you have to learn how to time the use of these buttons and the combinations that are most effective against certain foes. The reason I mention it is because it has one of the simplest examples of risk and reward in a game I have seen for a while.
What is risk and reward I hear you cry.. or maybe not, but I’ll … Read the rest
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr We need to create more moments and chances for epic wins. Summary Experimental games like The Extraordinaries, Groundcrew, and Lost Joules give players the … Continue reading Readalong: Reality is Broken, Ch 12 – Missions Impossible
The post Readalong: Reality is Broken, Ch 12 – Missions Impossible appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik Mechelen
Source: http://yukaichou.com/readalong/readalong-reality-broken-ch-12-missions-impossible/… Read the rest
When designing a reward system, it is easy to be tempted to reward everything!
- “Hey, you clicked on a button – woot”.
- “Awesome, you clicked that button twice, go you!”
- “OMG, you clicked that button 10 times now, you are the button king – have the button king badge!!!!!”
The trouble with this is it devalues rewards very quickly. I have written in depth about rewards and badges before, so won’t go into it here. What I want to put over in this short post, is the need to reward the right things and congratulate others.
Take my … Read the rest