Study Results: Serious Games As Digital Health Interventions

PlayForward: Elm City Stories. Image Credit play2PREVENT 

 play2PREVENT Lab Study’s results published early September 2017 in the Journal of Medical Internet Research showed that PlayForward “Serious Game” was effective in improving positive attitudes about sexual health among adolescents

Following my previous post Jesse Schell On Serious Games @ Serious Play 2013, which covered PlayForward: Elm City Stories as a gold medal winner in the Healthcare/Medical category of the International Serious Play Awards, the Yale News has recently reported that “video games might soon have a place in classrooms as tools to help educate adolescents about public health issues.” 

With Read the rest

Gamification Lessons from Candy Crush and Soda Saga

Candy Crush Saga from King games is one of the worlds most played games, boasting 93 million daily players at one point! I have always avoided it, but my wife has been into it for years. Finally, when she was explaining a level on the spin-off game Soda Saga, I cracked and downloaded it.

For those that don’t know, Candy Crush and Soda Saga are a genre of puzzle game called “Match 3”, first popularised by Bejewelled (though Shariki was actually the first). The basic concept sees you start with a board full of colourful tokens and you … Read the rest

How FITology Used Running to Create an Alternate Reality Adventure

How can you engage your employees to a common Corporate Social Responsibility cause – in a fun and healthy fashion? Here’s how FITology created an alternate reality game to help an organization raise funds for charitable cause. Running is the new craze Running is the new craze today. Nearly every 35 – 45 year old … Continue reading How FITology Used Running to Create an Alternate Reality Adventure

The post How FITology Used Running to Create an Alternate Reality Adventure appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-analysis/alternate-reality-running/Read the rest

Readalong: Reality is Broken, Ch 14 – Saving the Real World Together

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr By taking a long view and using game design now, we can save the real world together. Summary Will Wright shared that he believes … Continue reading Readalong: Reality is Broken, Ch 14 – Saving the Real World Together

The post Readalong: Reality is Broken, Ch 14 – Saving the Real World Together appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: … Read the rest

The Great Delhi Run–How FITology used an Alternate Reality Game to Break the Ice

Adventures @ FITology | #1 – The Great Delhi Run | Alternate Reality Game This article was written by Saamir Gupta, Founder of FITology. (See bottom of article for full bio.) Day 1: 7:00 pm, Hotel ITC, Delhi Imagine, you have taken a long flight to India. This is your first evening in Delhi and … Continue reading The Great Delhi Run–How FITology used an Alternate Reality Game to Break the Ice

The post The Great Delhi Run–How FITology used an Alternate Reality Game to Break the Ice appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Read the rest

Citizen Science Games Speeding Up Alzheimer’s Research

Image credit: EyesOnALZ
Together with collaborators at Cornell, Berkeley, and Princeton, and with support from the BrightFocus Foundation, the Human Computation Institute (HCI) has created the first citizen science project to fight Alzheimer’s – EyesOnALZ. This project enables everyone to contribute to Alzheimer’s disease research and speed up drug discovery by playing Citizen Science Games – games that let players contribute to real scientific research.

Their first game, Stall Catchers, is celebrating 1 year birthday in October. The team is cooking up some graphics to illustrate its main milestones & the achievements of its community during the last Read the rest

Readalong: Reality is Broken, Ch 13 – Collaboration Superpowers

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr When we work together, we win. Summary McGonigal describes three aspects of concerted effort: cooperating – acting purposefully toward a common goal coordinating – … Continue reading Readalong: Reality is Broken, Ch 13 – Collaboration Superpowers

The post Readalong: Reality is Broken, Ch 13 – Collaboration Superpowers appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/readalong/readalong-reality-broken-ch-13-collaboration-superpowers/Read the rest

Risk and Reward in Gamification

Recently I have been playing a game called Punch, Punch, Kick, Punch (PPKP). It is a simple mobile game that only requires 2 buttons to play. One is kick, one is punch. As you play, you have to learn how to time the use of these buttons and the combinations that are most effective against certain foes. The reason I mention it is because it has one of the simplest examples of risk and reward in a game I have seen for a while.

What is risk and reward I hear you cry.. or maybe not, but I’ll … Read the rest

UPDATE: VR Serious Games The Future Of Astronaut Training

Image credit: Boeing

Serious Games Helping Astronauts Learn How To Dock With The Space Station

Following my August post VR Serious Game Could Define The Future Of Astronaut Training, dedicated to the Australian VR gaming studio who created the Serious Game Earthlight, Mashable reported last week that Boeing has now hired Opaque Space to help with future capabilities on a VR training system the aerospace company has developed for its forthcoming CST-100 Starliner capsule.

The spacecraft’s primary function is to transport NASA astronauts and other crew members to and from the International Space Station.

The CST-100 Starliner virtual
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