This is an excerpt from the second part of the introduction of Actionable Gamification: Beyond Points, Badges, and Leaderboards. Buy a copy here or listen on Audible. 4 Application Fields of Gamification Now that we have covered the different implementation methods for gamification, we will explore the various applications of gami- fication in several industries. In general, the majority of … Continue reading 4 Application Fields of Gamification
A Game of Rules
Richard Bartle recently raised a really interesting point about certain fantasy based shows and games after watching Game of Thrones. His complaint was that even in fantasy worlds, there need to be rules and those rules need to be stuck to. Anything that is not explained by the new fantasy rules of the world should then default to the rules of the real world. One example he gives is that of Sam in Game of Thrones. Despite a very active lifestyle in GoT, he doesn’t lose as much weight as you might expect if … Read the rest
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr Games that add value to life are worth creating. Summary In this chapter, McGonigal introduces us to games that accompany real life activities, explaining … Continue reading Readalong: Reality is Broken, Ch 8 – Leveling Up in Life
The post Readalong: Reality is Broken, Ch 8 – Leveling Up in Life appeared first on Yu-kai Chou: Gamification & Behavioral Design.
I’ve said it before and I’ll say it again, one of the key pitfalls of applying something like gamification is not knowing what the problem really is or why you are applying gamification in the first place!
A simple tool I like to use is this sentence,
I am ________, because ________.
You start by describing what you are doing or going to do, then you describe why you are doing it and what you hope to achieve by doing it!
… Read the rest
I am adding a leaderboard, because the feedback I had from the users was that they