Readalong: Reality is Broken, Ch 10 – Happiness Hacking

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr Use games in physical places to form habits.  Summary This chapter is about how alternate realities can help us adopt the daily habits of the … Continue reading Readalong: Reality is Broken, Ch 10 – Happiness Hacking

The post Readalong: Reality is Broken, Ch 10 – Happiness Hacking appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/readalong/readalong-reality-broken-ch-10-happiness-hacking/Read the rest

Global Student Challenge: Serious Gaming To Bridge Physical And Financial Supply Chain

The Supply Chain Finance Community (SCFC) has launched the 4th edition of the Global Student Challenge, its worldwide competition to find the best teams of supply chain finance students.

The Global Student Challenge is powered by The Fresh Connection and The Cool Connectionplatforms, which are web-based business simulations with a focus on Supply Chain Management and Supply Chain Finance that aim to provide real-life insight in the complexities and interdependencies of supply chains operating under uncertain and volatile market conditions.

The Challengewas established and launched for the first time in 2013. Some of the driving forces of Read the rest

GBL Continues to Take Hold, But Will Any of Us Be Here to See It Succeed?

(This is a cross-post from Gamesandlearning.org) Nearly 1,000 developers, educators, researchers and influencers – a record number — attended this year’s Games for Change Festival in New York City. One … Read more

Author: Rob Dolen
Source: http://www.gamesforchange.org/2017/09/gbl-continues-to-take-hold-but-will-any-of-us-be-here-to-see-it-succeed/Read the rest

UNLEASH Innovation Lab: Unleashing the potential of games on UN Sustainable Development Goals

By Sara Cornish Last month, I proudly represented Games for Change at UNLEASH Innovation Lab, the first-ever convening of 1,000 public and private sector leaders from 129 countries to tackle … Read more

Author: Rob Dolen
Source: http://www.gamesforchange.org/2017/09/unleash-innovation-lab-unleashing-the-potential-of-games-on-un-sustainable-development-goals/Read the rest

How Loss and Avoidance Could Sink Your Company

This article is written by Erik van Mechelen based on the Octalysis framework by Yu-kai Chou. How Loss and Avoidance Could Sink Your Company It is hard to eliminate Core Drive 8: Loss & Avoidance from your company culture, but it should not be the main driver of decision-making. Wells Fargo’s quota system gone wrong … Continue reading How Loss and Avoidance Could Sink Your Company

The post How Loss and Avoidance Could Sink Your Company appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/workplace-gamification/loss-avoidance-sink-company/Read the rest

The Trouble With Types

Player Types and User Types, I’m not gonna lie, I love ’em. I imagine that is obvious considering I have spent so long making my own!

However, it’s time for a bit of a tidy up of misconceptions about types –  a misconception my love of them may even have helped to perpetuate.

Misconceptions

Bartle has 4 Player Types

Actually, he has 8. He realised there were limitations and duality in his 4 types, so he created a set of 8 that accounted for this. https://mud.co.uk/richard/selfware.htm

Everyone is Just One Type

No matter what model or taxonomy you … Read the rest

How gamification can boost student success

A staff-wielding Arcstrider character takes on foes in Destiny 2. The video game by Bungie studio, published by Activision, makes use of badges and other achievements to spur on players — a technique that can be applied to education. Handout

In a perfect world, students would be self-motivated to focus during lectures and practice or study the material. Unfortunately, this is often not the case for many reasons. Recognizing that engagement is one of the key elements for student success is what leads many of us, as professors and teachers, to develop and adopt techniques to foster it.

As an … Read the rest

Readalong: Reality is Broken, Ch 9 – Fun with Strangers

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr Use collaboration, creation, and contribution to create alternate reality games to create new real-world communities. Summary McGonigal explores how alternate reality games can create … Continue reading Readalong: Reality is Broken, Ch 9 – Fun with Strangers

The post Readalong: Reality is Broken, Ch 9 – Fun with Strangers appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/readalong/readalong-reality-broken-ch-9-fun-strangers/Read the rest