© beer5020 / 123RF Images Seamless cooperation between individuals is essentially a crucial aspect of any successful endeavor. A host of literature has been published both in the academic realm as well in more popular venues about how cooperation could be cultivated. However, true cooperation often forms organically without external enforcement. Recently, there has been […]
Games for Change has 3 opportunities to join our team at our New York City office. Learn more about each role here, and we hope to hear from you soon! … Read more
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr More people than ever are online; how can we get some of their participation bandwidth into large-scale projects for good? Summary McGonigal makes the … Continue reading Readalong: Reality is Broken, Ch 11 – The Engagement Economy
The post Readalong: Reality is Broken, Ch 11 – The Engagement Economy appeared first on Yu-kai Chou: Gamification & Behavioral Design.
In gamification, we often speak about Mihály Csíkszentmihályi’s Flow, a quick search of my site will bring up more than few posts on the topic. However, as I have pointed out before, we are not really talking about Flow but rather “Optimal Experience”.
We speak about one very specific part of Flow, that of balancing challenge against skill. As a quick refresher, one of the key conditions for Flow to occur is the perceived level of challenge must not exceed or fall below the persons perceived level of skill. If it exceeds it, the person will become frustrated … Read the rest
Games for Change seeks an organized, proactive, and team-oriented Operations Manager to provide support on the day-to-day operations that help G4C headquarters run smoothly. This candidate will not only maintain … Read more
Games for Change seeks a part-time Community Manager to cultivate the community presence of G4C and oversee our online communications. This person will report to the organization’s President, and work … Read more
(This is a cross-post from Edutopia.) By Matthew Farber, Ed.D. Can designing games about real-world issues teach students empathy, systems thinking, and design thinking? After organizing a series of game … Read more
Donate once, support 7 game-related charities from now through September 24 We are proud to be a part of One Gamer Fund, an initiative to benefit seven game-related charities that support … Read more
I was recently asked to write an article on the ethics of gamification for the ACM’s student publication XRDS. Here it is! It should download a PDF. I would love to hear your thoughts 🙂
It has been weeks since I last spoke about narratives and stories. I just wanted to pass a thought by you that fits in nicely with my stuff on Narrative Atoms and to set you a challenge. I saw a great article thanks to Rob Buchol that had something very similar – 2 sentence horror stories.
This fit in brilliantly with something I had done recently, so got me to thinking. How much story can you fit on a post-it note? How much text do you need to create a story in the minds of your users/readers?
And that … Read the rest