Cultivating collaboration through games – a study in an augmented reality game

© beer5020 / 123RF Images Seamless cooperation between individuals is essentially a crucial aspect of any successful endeavor. A host of literature has been published both in the academic realm as well in more popular venues about how cooperation could be cultivated. However, true cooperation often forms organically without external enforcement. Recently, there has been […]

Author: Juho Hamari
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Readalong: Reality is Broken, Ch 11 – The Engagement Economy

This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr More people than ever are online; how can we get some of their participation bandwidth into large-scale projects for good? Summary McGonigal makes the … Continue reading Readalong: Reality is Broken, Ch 11 – The Engagement Economy

The post Readalong: Reality is Broken, Ch 11 – The Engagement Economy appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
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Optimal Experience in Gamification

In gamification, we often speak about Mihály Csíkszentmihályi’s Flow, a quick search of my site will bring up more than few posts on the topic. However, as I have pointed out before, we are not really talking about Flow but rather “Optimal Experience”.

We speak about one very specific part of Flow, that of balancing challenge against skill. As a quick refresher, one of the key conditions for Flow to occur is the perceived level of challenge must not exceed or fall below the persons perceived level of skill. If it exceeds it, the person will become frustrated … Read the rest

Announcing One Gamer Fund: Support 7 gaming-related charities this weekend

Donate once, support 7 game-related charities from now through September 24   We are proud to be a part of One Gamer Fund, an initiative to benefit seven game-related charities that support … Read more

Author: Games for Change
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Ethics in Gamification

I was recently asked to write an article on the ethics of gamification for the ACM’s student publication XRDS. Here it is! It should  download a PDF. I would love to hear your thoughts 🙂

ACM DL Author-ize serviceThe ethics of gamification

Andrzej Marczewski
XRDS: Crossroads, The ACM Magazine for Students, 2017

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If the ethics of gamification are of interest to you, why not sign up to the Open Gamification Code of Ethics?

The post Ethics in Gamification appeared first on Gamified UK – #Gamification Expert.

Author: Andrzej Marczewski
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A Challenge for My Readers – Micro Story Telling

It has been weeks since I last spoke about narratives and stories. I just wanted to pass a thought by you that fits in nicely with my stuff on Narrative Atoms and to set you a challenge. I saw a great article thanks to Rob Buchol that had something very similar – 2 sentence horror stories.

This fit in brilliantly with something I had done recently, so got me to thinking. How much story can you fit on a post-it note? How much text do you need to create a story in the minds of your users/readers?

And that … Read the rest